Nod Tactic [message #180211] |
Wed, 23 November 2005 12:03 |
MATTHEW80
Messages: 7 Registered: April 2004
Karma: 0
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One of my favorites
Requirements:
SBH with timed C4 and remote C4 (just timed c4 works as well but remote has added benefits)
Directions:
Sneak around as SBH looking for tanks in the field. Sneak up and plant your remote C4'S followed by the timed C4 (Stay stealth and out of range by approaching from behind or a blind spot). Retreat and wait for the timed C4 to blow. At this point many people oblivios to the fact that C4 just randomly appeared on thier vehicle will get out (as 90% of drivers are engis,techs or hotties) to fix up the dmg. Make sure you are close but not 2 close. Run in and grab the vehicle . If they don't exit or start to return to there base or be healed by an engi blow the remote C4, 1 timed + 2 remotes is enough to kill any tank except for a mammy. Remember captured vehicles count towards your ENEMY'S vech limit, so they can be good to store in back of base as a denial of useage.
Comments welcome
-Matthew
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Re: Nod Tactic [message #180259 is a reply to message #180211] |
Thu, 24 November 2005 01:18 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Would be nice if you didn't rely on a lame ass mod like the drop weapons one. Other than that: nice sometimes allthough you'll prolly just be a man short for your team to defend.
Take it that 2 persons take sbh to do this.
10 v 10
GDI: 7 meds, 3 hotties. NOD: maximum like 6 lights/arts, 2 techies. NOD gets PWNed. If you were a bit more useful to your team in stead of just waiting for an opportunity to plant c4/steal, your team could get out of it.
This is an ideal situation ofcourse but you get my point.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Thu, 24 November 2005 04:45] Report message to a moderator
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Re: Nod Tactic [message #180391 is a reply to message #180307] |
Fri, 25 November 2005 13:24 |
runewood
Messages: 138 Registered: October 2005 Location: SE Michigan
Karma: 0
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Here is what you do. Get SBH, see a tank, open fire. The tank will run away if you can doge well. Problem solved. Or if your are a tp, kill the hottie healing tannk with c4 to back.
"Don't try to be a great man, just be a man. Let history make it's own judgments."
"Maybe its not the destination that matters, but the journey."
"How many people does it take before its wrong? A thousand? Fifty thousand? A million?"
"Im not here to tell you how it is going to end, Im here to tell you how it is going to begin."
"Its not the end or even the beggining of the end, mearly the end of the beggining."
"Logic is the beginning of wisdom; not the end."
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Re: Nod Tactic [message #180440 is a reply to message #180211] |
Fri, 25 November 2005 21:17 |
SuperTech
Messages: 89 Registered: March 2003
Karma: 0
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Sorry, this tactic requires too many "what-ifs". If you have the mod where the tank doesn't die, but just sits there half repaired what then?
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Re: Nod Tactic [message #181535 is a reply to message #180391] |
Tue, 06 December 2005 13:25 |
MrWiggles
Messages: 231 Registered: October 2005 Location: CANADADA
Karma: 0
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runewood wrote on Fri, 25 November 2005 14:24 | Here is what you do. Get SBH, see a tank, open fire. The tank will run away if you can doge well. Problem solved. Or if your are a tp, kill the hottie healing tannk with c4 to back.
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lmao, try that with people when people with skill are playing.
im best rene
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