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Re: CNC Reborn Update: Lightmaps [message #179416 is a reply to message #179269] |
Wed, 16 November 2005 16:37 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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you've never even played it..
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: CNC Reborn Update: Lightmaps [message #179428 is a reply to message #179416] |
Wed, 16 November 2005 17:03 |
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PaRaDoX
Messages: 288 Registered: October 2005
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Recruit |
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lol i not saying i have but being freainds with the Darkangel and sloth i get to see stuff before it comes out and all i have to say is...... this is going to be the best looking mod but i cannot say about the gameplay becuse it is not up to me and i think the dezer staff have it all planed out so this is going to be the best LOOKING mod for renagade
Moee wrote on Wed, 31 May 2006 00:10 | U 2 bumb as a pot
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[Updated on: Wed, 16 November 2005 17:07] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179432 is a reply to message #179269] |
Wed, 16 November 2005 17:12 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Quote: | I wonder if Aircraftkiller will ever be able to accept that Reborn has produced superior graphical quality on the w3d engine than he can produce on the same scale for BF2 [note that I wouldn't say on the BF2 engine, since he's yet to get anything in-game], or in high-definition renders with 3DSM, or even that he ever produced in his many years working with W3D.
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As of yet you're one of the few people I've seen that have the opinion that Reborn has "superior" graphics. Assuming it to be a fact, that doesn't explain a few things:
Reborn isn't released yet and is about a year and a half overdue.
Reborn has yet to show much real progress in the engine, which was already basically mastered by my team long ago, with a focus on gameplay over graphical capabilities like faked lightmaps.
Furthermore, I don't refer to Retardin when I talk about having things in-game. I don't say "Retardin has yet to get something in-game" and I would ask your forgiveness if I have, for I know he's not capable of doing it without a team - unfortunately for him they're as moronic as he is; with few exceptions. So tacking the time my team is taking (Which is only a year, surprisingly close to how long it took to get work in-game with the Renegade Alert project) to get work into the engine solely on myself is not only unfair, but also misleading and nothing more than untrue.
Now if I had spent the time getting buildings (Notice they have nothing else but a single building yet. Why is this? No terrain?) lightmapped or texture baked, it wouldn't look much different from what's shown there, especially if I had a high end graphics card in order to show off things in a way that most people never see them. I'd like to see that screenshot again without any sort of texture filtering besides what the engine has, and without anti-aliasing. Of course that would make it look horrible, now wouldn't it?
Quote: | Bottom line is, Reborn, when released, will probably have far better graphics than Renalert produced for Renegade
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Be that as it may, I'd rather have what we've got right now: A functional release with patches being worked on over a few pictures that nobody can play with.
Quote: | I guess, Aircraftkiller, that your whole approach of 'I'm not gonna put detail on this replica of a poorly-made early 90's design if it wasn't put there by the original creator' hasn't really paid off.
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In your opinion, perhaps. Then again, your opinion is what gets companies like Electronic Arts to destroy games and make them unlike what they were intended to be. All in the name of artistic liberty, right?
Quote: | But even if Reborn had far inferior graphics, they still show more relative and appealing progress
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What progress... Two years of nothing but pictures? Even then, who are you to speak on this matter? Your Star Wars project hasn't gone anywhere, I haven't seen any releases of it and it's not going to even work right in the engine due to the way VTOL physics are defined for anything that flies. So, again, what's your point? You're in the same boat that my BF2 team is, right now, and you've still failed to produce anything for a game that's three years old and has almost no players left. Kudos to you, my good sir, I still continue to find amusement in how Reborn follows your pathetic lead.
Quote: | than Aircraftkiller's never-ending acid trip which is so undeservingly called a "modification" for a game to which they've made no apparent modifications - only random 'artistic' creations about as relevant to BF2 as a street painter's work is to a museum's fine art collection, as they are yet to implement ANYTHING.
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Now it's my team, and not just me? Keep your story straight when you argue, it's a good way to make a point without contradicting yourself.
Quote: | 1. "Inactive" - an excuse for why Aircraftkiller hasn't gotten anything done lately
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Being inactive because I have a girlfriend and moved to a new state is an excuse? I suppose it is, actually. It's a rather good excuse, actually; a reason for being unable to work on something in the capacity that I desire to. I wasn't aware that I needed to stay in Florida, against the rising cost of living, just to satisfy your own wants. That is selfish and moreover stupidity at its finest. When you get a job and have to support someone who depends on you to take care of them, and furthermore actually live in the world without your parents, give me a call you stupid kid.
Quote: | it seems like RA:APB is dead in the water.
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That's how I work. When Renegade Alert was first started, it took a year to get everything ready for the engine we were working with. After that was streamlined and ready we got further updates done and over with. However it doesn't help when my computer is in another room, unable to be set up at the moment.
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Re: CNC Reborn Update: Lightmaps [message #179435 is a reply to message #179415] |
Wed, 16 November 2005 17:23 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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PaRaDoX wrote on Wed, 16 November 2005 18:36 |
Coolrock wrote on Wed, 16 November 2005 17:46 | But Reborn does suck
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have you played it? at all? even seen ingame action? or anything? becuse what i can tell from the screenshots its going to be a dam nice looking mod with all the lightmaps and what not
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From what I've seen of the "old Reborn" and the "New Reborn", a number of brand new bugs I've never even known to have existed in the engine beforehand have now been formed. It's incredible.
It might be nice looking, but something people have to stop saying is "omg accurate 2 tha movies!" and "WOW SO ACCURATE" to things that are blatantly, well, not accurate at all. Not even due to what might be considered "nitpicking," there's some really obvious problems that keep slipping through. I sometimes wonder how much pre-production review Reborn's objects go through before being called final. It's so much easier to fix things before they're "done," but Reborn knows this because it's a major excuse that things that actually need fixing don't get redone or modified.
Reborn historically has a problem with "the numbers." Two vs one vs three, two versus four, etc. I leave you with a closing thought:
I remember when years ago, SK made one of our infantry have a cape and fly around like Superman. Up until that point, no other mods had such a thing. I feel we will be copied =O Just like with those lightmaps that nobody knew about and discussed on Renforums back in December 2002. I mean, "What lightmaps?"
Edit: Remote linking to images keke
[Updated on: Wed, 16 November 2005 17:28] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179470 is a reply to message #179462] |
Wed, 16 November 2005 19:45 |
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Jecht
Messages: 3156 Registered: September 2004
Karma: 0
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General (3 Stars) |
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Chronojam wrote on Wed, 16 November 2005 18:18 | Holy shit that was painful to read, Paradox =/
I mean, the new Reborn has introduced bugs I never knew existed on the engine. Like, "Holy shit, how did that fuck up?"
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Yea PaRaDoX, please use somewhat coherent grammar. It hurts to read what you post girl. This isn't an insult, more of constructive critisism.
[Updated on: Wed, 16 November 2005 21:31] Report message to a moderator
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Re: Long replies o_O [message #179576 is a reply to message #179269] |
Thu, 17 November 2005 17:29 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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Quote: | and you've still failed to produce anything for a game that's three years old and has almost no players left.
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So, tell me again, why the fuck are you still here on a forum fo r a game that's three years old and has no players left, when you could be doing bigger and better things on something else that is like "OMG LOOK SWEET GRAPIKS!!!!" ?
w00t?
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