CNC Reborn Update: Lightmaps [message #179076] |
Mon, 14 November 2005 01:15 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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ok, first off, we have been hard at working knocking off items as we put them in-game. We havn't got too much to show off yet but we are getting there. ok now to the good stuff.
I think a huge round of applause is in order for our team member sloth. He has managed to duplicate the Lightmaps in Renegade for use in-game, which was thought impossible by some without the nugraph Rendering program.
Here is a taste of a version of the GDI barracks, notice the shadows coming off of the antenna and sides, those are the lightmaps at work.
Thats pretty much it. I hope to have a lot to show in the coming week or so. We aren't dead *Sigh* At least not yet
[Updated on: Mon, 14 November 2005 01:24] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179093 is a reply to message #179076] |
Mon, 14 November 2005 09:01 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
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General (5 Stars) |
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How hard could that possibly be? Max already has texture baking in place. Now I want to see you do the levels too, and actually get a usable modification out. Oh, and fix the myriad of problems "Reborn" has including the intense hate this community harbors for something that's been the campaign of lies and deception for the past two years.
Get work in-game - get something done. If you're only on fucking lightmaps (Which were done with Lightscape, not whatever you just wrote exdeath... And don't think I take Reborn's failures out on you considering you already told me you don't like them anyway, which goes for a good part of their own team) so far I have the distinct feeling it won't be done for yet another year or two.
The game is dead, you guys are way behind and nobody is going to bother playing this pile of crap.
Oh and one last thing: That's not a W3D render, the lines are way too smooth and the texture filtering resembles render quality, not standard game quality - even with filtering enhancement. Put it in-game as usual... Why should I have to keep telling you that?
[Updated on: Mon, 14 November 2005 09:05] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179101 is a reply to message #179095] |
Mon, 14 November 2005 11:04 |
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htmlgod wrote on Mon, 14 November 2005 10:20 | Well, Aircraftkiller, it was hard enough that you apparently never figured it out. And that's saying something, considering the amount of time you spent in W3D.
Hats off to Reborn!
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excellent. (And I am really ok to share that with you htmlgod, now it depends of the one who did it.)
Now, from dark:
Quote: | Unlike any other Renegade mod Reborn will have lightmaps. Here is an example taken in W3D Viewer.(Will look exactly the same ingame.)
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(PS: ack, it's w3d pics only there. You think it looks too good for w3d? It's normal, we know what we do unlike you here...)
From Sloth: Video for those who don't believe...
[Updated on: Mon, 14 November 2005 12:27] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179108 is a reply to message #179093] |
Mon, 14 November 2005 12:12 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Aircraftkiller wrote on Mon, 14 November 2005 11:01 |
(Which were done with Lightscape, not whatever you just wrote exdeath... And don't think I take Reborn's failures out on you considering you already told me you don't like them anyway, which goes for a good part of their own team)
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oh, I thought I remembered someone, I think Pimurho, said something about using the Nugraph rendering program to make the lighting effects with 3ds files.
[Updated on: Mon, 14 November 2005 12:13] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179137 is a reply to message #179076] |
Mon, 14 November 2005 15:26 |
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You really don't like that soviet 'awesome' barracks... don't you? ha ha
ok back on topic:
I could make the same in-game screenshots or renders (all on w3d engine as we said) with my old geforce 2 MX. So cut the crap and stay away from this topic. Btf2 planet miss you and your super 'not-in-game' renders mr.ack.
[Updated on: Mon, 14 November 2005 15:28] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179152 is a reply to message #179076] |
Mon, 14 November 2005 16:28 |
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Chronojam wrote on Mon, 14 November 2005 16:30 |
11.14.05
CNC Reborn Update: Lightmaps
ok, first off, we have been hard at working knocking off items as we put them in-game...
-Reborn lighting work becomes public at Renforums-
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The same day, you realize you never managed to do that and start to realize the new Reborn team started the mod in april 2004 (a complete new mod, I told it 1564646468468 times to you all...). So not even 2 years yet. Strong of 2 years and a half on the same engine, you never figured how to do this. But you still have the "spamz0r comment" award.
Congratulations.
(now I suggest you stay away from the topic because you make only yourself looking like bunch of idiots.)
[Updated on: Mon, 14 November 2005 16:31] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179205 is a reply to message #179076] |
Mon, 14 November 2005 21:14 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Wow, a lot goes on in a day. Shadows are a nice touch. Lightmaps, whatever. Except in other games when they slow your game down to a crawl *cough* AoE3 *cough*. Looks great. I hope we all can walk around that barracks ourselves soon enough.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: CNC Reborn Update: Lightmaps [message #179215 is a reply to message #179076] |
Mon, 14 November 2005 22:31 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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Why did my timeline, accurate to the day, get deleted? It makes Renardin's post seem awfully strange, all there by itself. It explains some things too.
Me | 2.26.02
For the first time, experience the C&C universe
up close and personal as you fight it out on the ground among the...
-Renegade released, featuring 3d FPS C&C action with reasonably modeled and textured (for the era) objects; maps come with lighting created using pricey Lightwave software-
3.30.05
Structure Update: Soviet Barracks
The Soviet Barracks is a more hardened-looking structure than its Allied counterpart, but serves exactly the same function...
-RA:APB releases an early shot of its barracks for the BF2 project; Noted that doors, for example, will be added once other details are incorporated including a highly detailed interior-
6.1.05
Gone GOLD!
It's official soldier! Battlefield 2 has gone GOLD and will soon be headed in your direction...
-EA releases to the public what I consider to be the most buggy piece of software they have ever made. At time of second patch, "Over 400" problems remained to be fixed, according to their news page-
11.10.05
"Hey look at this"
-I am shown the barracks interior with some lighting effects done-
11.11.05
My 4th anniversary with Samantha. I love you hun <3
11.14.05
CNC Reborn Update: Lightmaps
ok, first off, we have been hard at working knocking off items as we put them in-game...
-Reborn lighting work becomes public at Renforums-
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[Updated on: Mon, 14 November 2005 22:33] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179277 is a reply to message #179076] |
Tue, 15 November 2005 12:30 |
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Yeah, I think we all can see the difference between you and that fool. :\
It'd be nice of you to hand it out to people with 'budget' video cards, that way we'd know what kind of performance they get with the lightmaps.
(I'm probably one of the rare folks that remembers that Renardin owns a 6800GT/Ultra (not sure) and I don't know about Sloth)
FUCK
[Updated on: Tue, 15 November 2005 12:30] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179283 is a reply to message #179076] |
Tue, 15 November 2005 14:01 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Yeah but surely you can understand that they want to show as much of the building as possible. For this to happen you have to turn the resolution up. I mean if they showed it in 800x600 then we wouldn't get to see very much at all. And i personally like seeing as much of the reborn deezer team work as i possibly can.
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Re: CNC Reborn Update: Lightmaps [message #179466 is a reply to message #179076] |
Wed, 16 November 2005 19:26 |
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PaRaDoX
Messages: 288 Registered: October 2005
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Recruit |
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PaRaDoX wrote on Wed, 16 November 2005 21:10 | he is right though new ver new bugs i mean its all new and thare will be new bugs simple as that and thay will have to come up with a creative way to fix them
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as it is NEW thare will be NEW bugs and thats what i said
Moee wrote on Wed, 31 May 2006 00:10 | U 2 bumb as a pot
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[Updated on: Wed, 16 November 2005 19:27] Report message to a moderator
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Re: CNC Reborn Update: Lightmaps [message #179473 is a reply to message #179076] |
Wed, 16 November 2005 20:51 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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Most of the stuff is in Politics/Issues now. That's the last time I'm doing this for this thread.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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