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c&c_dont_fall.mix [message #178846] Fri, 11 November 2005 16:31 Go to next message
JeepRubi is currently offline  JeepRubi
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Yes its another one of my maps again but i think this one is a bit different. Its another very original idea and you guys might like it. Remember there are no invisible walls so DONT FALL!
http://www.lmsbc.com/downloads/renegade/maps/C&C_Dont_Fa ll.zip




HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: c&c_dont_fall.mix [message #178865 is a reply to message #178846] Fri, 11 November 2005 19:02 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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SS plzkthx

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Re: c&c_dont_fall.mix [message #178897 is a reply to message #178865] Sat, 12 November 2005 01:58 Go to previous messageGo to next message
Spice
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bandie63 wrote on Fri, 11 November 2005 21:02

ScreenShots plzkthx



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icon14.gif  Re: c&c_dont_fall.mix [message #178915 is a reply to message #178846] Sat, 12 November 2005 06:31 Go to previous messageGo to next message
Daze is currently offline  Daze
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Overall it's a pretty good map. I played around in it for a quite a while by myself just to pinpoint some of the bugs and areas that could be improved. I think its a great concept for a map though, so GJ. Thumbs Up

Two things I forgot to mention in the SS below are - maybe since we've got a gloomy sky in the map, you could add some effects such as rain and lightning, like the stuff from the second SP mission (Rescue and Retribution).

index.php?t=getfile&id=440&private=0
index.php?t=getfile&id=441&private=0
index.php?t=getfile&id=442&private=0
index.php?t=getfile&id=443&private=0

[Updated on: Sat, 12 November 2005 06:32]

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Re: c&c_dont_fall.mix [message #178967 is a reply to message #178846] Sat, 12 November 2005 15:09 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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-Im gunna fix the texture strethcing.
-I need some help with shading and all that sorta stuff.
-The water does have a water texture but for some reason it uses the fog coulour instead.
-The mid air things are supposed to be like that. Makes it look more unreal and imposible. (thats why its a video game.)
-Unless i change the AGT weopons i cant fix that problem. Not sure what to do. (This is when someones opinion comes in handy.)
-I will totally replace the tiberium thing in the side with something less eregular and smooth.
-Originaly it was going to be a fling map but i just dont think it suits this map. Anyway there are pleanty of good non-flying maps that have ramps and stuff.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: c&c_dont_fall.mix [message #178997 is a reply to message #178846] Sun, 13 November 2005 01:53 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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To fix the shading, just make sure you do this and those dark spots should be gone:

http://img368.imageshack.us/img368/9228/compute3qb.png

As for the water, make the water plane have a few segments (polygons) and then it shouldn't do that.

[Updated on: Sun, 13 November 2005 01:56]

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Re: c&c_dont_fall.mix [message #179012 is a reply to message #178846] Sun, 13 November 2005 05:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I like your idea, but you just need to work it out a bit beter.

I am also looking for unique types of maps, I already made some 'chaos' type maps (big maze, invisible paths, ect) and a jungle map where everything takes place high in the tree's. And don't fall as there aren't any blockers... The chances that you fall are larger there then on your map. Satisfied

I am also working on challenging maps where, for example, you have to get to the top of a tower which has lots of traps and objectives, and just place the beacon on the ped for your team to win.

And a small map with 1 weapon... Of which the ammo can go anywhere, well it's 90% random, it seems to like going up a bit faster then going down, and the speed is always the same... But it's fun with friendly fire on.

And more... Blush


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Re: c&c_dont_fall.mix [message #179128 is a reply to message #178846] Mon, 14 November 2005 13:43 Go to previous messageGo to next message
SuperMidget is currently offline  SuperMidget
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I'd download it and play it, but I have no idea how to play maps without anybody else in them Huh

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Bring it on...
Re: c&c_dont_fall.mix [message #179129 is a reply to message #178846] Mon, 14 November 2005 13:47 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Multiplayer Lan then Host game then set Playercount to 1

Should work


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: c&c_dont_fall.mix [message #180365 is a reply to message #178846] Fri, 25 November 2005 04:43 Go to previous message
Spice
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That's looking good. Keep learning and you will be able to make some awsome things, not to mention the knowledge will stick with you the rest of your life.

If you plan on being a game designer someday, now is a better time to start then ever. Rocked Over


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