Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » reflective water...
icon3.gif  reflective water... [message #178583] Wed, 09 November 2005 20:54 Go to next message
ben5015se is currently offline  ben5015se
Messages: 271
Registered: May 2005
Karma: 0
Recruit
is it possible to make reflective water in renegade...

someone made it possible in operation flashpoint..
http://virtualbattlespace.com/index_files/dxdll16.jpg
http://www.cs.joensuu.fi/~mhyvar/ofp-kopterilentaa.jpg
the water looks the same it just reflects...cant that be done with renegade to..

im just wondering..


i hate crimson, i hate lardass.
Re: reflective water... [message #178592 is a reply to message #178583] Wed, 09 November 2005 22:24 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Nope.
Re: reflective water... [message #178620 is a reply to message #178583] Thu, 10 November 2005 04:14 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

Icedog is right but you can use some other way.

Download conquest_winter and see the cave.

(that adds a lot of polys but the effect is nice.)

Bad point: not a reflect, just an inverted map and transparent ground. You won't see vehicles or characters on the 'reflect'.

Re: reflective water... [message #178683 is a reply to message #178583] Thu, 10 November 2005 13:36 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Yeah, you can do that, but it doesn't reflect real-time objects such as units or players.
Re: reflective water... [message #178848 is a reply to message #178583] Fri, 11 November 2005 16:34 Go to previous messageGo to next message
ben5015se is currently offline  ben5015se
Messages: 271
Registered: May 2005
Karma: 0
Recruit
i found it funny in ofp that the reflectivity doesnt fit in with the water.. altho the effect is nice.. especially with llamauxx+dxdll <3 (nice sky/enviroment and reflective water obvoisly)

anyway thanks guys Big Ups


i hate crimson, i hate lardass.

[Updated on: Fri, 11 November 2005 16:36]

Report message to a moderator

Re: reflective water... [message #179474 is a reply to message #178583] Wed, 16 November 2005 20:53 Go to previous messageGo to next message
ben5015se is currently offline  ben5015se
Messages: 271
Registered: May 2005
Karma: 0
Recruit
it looks so dumb

http://www.multiplayerforums.net/index.php?s=e1239aa068c683d c33b084d0308e51b1&act=Attach&type=post&id=935


i hate crimson, i hate lardass.
Re: reflective water... [message #179567 is a reply to message #179474] Thu, 17 November 2005 16:37 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
ben5015se wrote on Wed, 16 November 2005 19:53

it looks so dumb

http://www.multiplayerforums.net/index.php?s=e1239aa068c683d c33b084d0308e51b1&act=Attach&type=post&id=935


Not if you do it right: http://newhope.conquergaming.com/cutenews/data/upimages/corr idor1.jpg
Re: reflective water... [message #179595 is a reply to message #178592] Thu, 17 November 2005 21:24 Go to previous messageGo to next message
Aprime
Messages: 900
Registered: July 2005
Location: Gatineau, Canada
Karma: 0
Colonel

icedog90 wrote on Thu, 10 November 2005 00:24

Nope.


Uh, prove it?

I mean, if it could be done in BFMEII, why couldn't it be done with Renegade since BFMEII uses an upgraded version of the SAGE (based off W3D) engine.


FUCK
Re: reflective water... [message #179602 is a reply to message #179595] Thu, 17 November 2005 22:34 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Wow, talk about ignorance. Your very own key words prove it for me.

Comrade

Uh, prove it?

I mean, if it could be done in BFMEII, why couldn't it be done with Renegade since BFMEII uses an upgraded version of the SAGE (based off W3D) engine.


You don't know what the hell you're talking about.

[Updated on: Thu, 17 November 2005 22:35]

Report message to a moderator

Re: reflective water... [message #180362 is a reply to message #178583] Fri, 25 November 2005 04:35 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
reflective water, shameclitve water!

Just put some mesh underneath with a nice sand texture, make the texture uvw slide by like 0.4 and reduce the opacity to like 65%.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Fri, 25 November 2005 04:36]

Report message to a moderator

Re: reflective water... [message #180400 is a reply to message #178583] Fri, 25 November 2005 15:39 Go to previous message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

Or hoax the source code from some 'company' and share with us. Then we will find a way to add that feature. Big Grin
Previous Topic: scripts.dll 2.2 is finally out!!!
Next Topic: C&C_WartornValley
Goto Forum:
  


Current Time: Sun Jul 14 22:11:44 MST 2024

Total time taken to generate the page: 0.00745 seconds