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Re: reflective water... [message #178620 is a reply to message #178583] |
Thu, 10 November 2005 04:14 |
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Icedog is right but you can use some other way.
Download conquest_winter and see the cave.
(that adds a lot of polys but the effect is nice.)
Bad point: not a reflect, just an inverted map and transparent ground. You won't see vehicles or characters on the 'reflect'.
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Re: reflective water... [message #178848 is a reply to message #178583] |
Fri, 11 November 2005 16:34 |
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ben5015se
Messages: 271 Registered: May 2005
Karma: 0
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Recruit |
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i found it funny in ofp that the reflectivity doesnt fit in with the water.. altho the effect is nice.. especially with llamauxx+dxdll <3 (nice sky/enviroment and reflective water obvoisly)
anyway thanks guys
i hate crimson, i hate lardass.
[Updated on: Fri, 11 November 2005 16:36] Report message to a moderator
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Re: reflective water... [message #179595 is a reply to message #178592] |
Thu, 17 November 2005 21:24 |
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icedog90 wrote on Thu, 10 November 2005 00:24 | Nope.
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Uh, prove it?
I mean, if it could be done in BFMEII, why couldn't it be done with Renegade since BFMEII uses an upgraded version of the SAGE (based off W3D) engine.
FUCK
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Re: reflective water... [message #179602 is a reply to message #179595] |
Thu, 17 November 2005 22:34 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Wow, talk about ignorance. Your very own key words prove it for me.
Comrade | Uh, prove it?
I mean, if it could be done in BFMEII, why couldn't it be done with Renegade since BFMEII uses an upgraded version of the SAGE (based off W3D) engine.
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You don't know what the hell you're talking about.
[Updated on: Thu, 17 November 2005 22:35] Report message to a moderator
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