Home » General Discussions » General Discussion » bad Nod spawn location in HON on cnc_under.mix?
Re: bad Nod spawn location in HON on cnc_under.mix? [message #178554 is a reply to message #178487] |
Wed, 09 November 2005 14:30   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Blazer wrote on Wed, 09 November 2005 03:55 |
There is. Anyone who has played Renegade for any amount of time has experienced spawning in the Hand and falling into blue hell on both Field and Under.
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Well then I guess there is one of three happening;
* I am being blind and can't see the bad spawn location
* The .lvl file on westwoods FTP doesn't have the bad spawn location, but the .mix file does that was on the original CD.
* There is a bad collsion setting in GMAX or something just pinpointed where that spawner is, so you fall through the map
Blazer wrote on Wed, 09 November 2005 03:55 |
the one in Under will be in SSCP2 (not yet released).
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I am a little confused why you are telling me this :S
I am "reboob" on IRC, I am the actual guy making the map fixes, this is why i started this thread about the spawner, because it was one of the things Mac asked me to fix, but i cant seem to find it. 
Blazer wrote on Wed, 09 November 2005 03:55 |
Heres the list of map fixes that were in SSCP1:
Current WS Map Fixes:
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Field - B2B through mountain no longer works
Field - Removed bad spawn points for Nod (fall through the map bug)
Volcano - Several VIS (visibility errors) fixed
Walls - No longer able to drive vehicles onto the walls
Islands - B2B with MRLS no longer works
Islands - No longer able to shoot through tunnel walls
Mesa - Unable to walljump anymore
All maps - Weapons Factory interior fixed to prevent shooting through bay (garage) window
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I was given the .lvl files for canyon, field, islands, mesa and volcano, the fixes i have made i based on the files given to me. The other maps I have "fixed" from scratch, if you want the fixes quoted above to be encorperated into cp2 map fixes (which is obvious that you will) I will also need the remaining .lvl files.
Just as a note this will mean redoing the map fixes for all maps other then the ones i was given the .lvl files for.
[Updated on: Wed, 09 November 2005 14:38] Report message to a moderator
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bad Nod spawn location in HON on cnc_under.mix?
By: reborn on Tue, 08 November 2005 10:35
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: JPNOD on Tue, 08 November 2005 12:47
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: ghostSWT on Tue, 08 November 2005 12:50
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: Blazer on Tue, 08 November 2005 14:20
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: reborn on Tue, 08 November 2005 22:57
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: Lijitsu on Tue, 08 November 2005 23:12
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: ghostSWT on Wed, 09 November 2005 01:49
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: Blazer on Wed, 09 November 2005 01:55
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: reborn on Wed, 09 November 2005 14:30
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: light on Wed, 09 November 2005 02:53
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: Blazer on Wed, 09 November 2005 13:00
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: rm5248 on Wed, 09 November 2005 14:12
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: Blazer on Wed, 09 November 2005 16:38
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: reborn on Thu, 10 November 2005 01:05
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: Blazer on Thu, 10 November 2005 17:19
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: punkun21 on Wed, 09 November 2005 20:27
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Re: bad Nod spawn location in HON on cnc_under.mix?
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Re: bad Nod spawn location in HON on cnc_under.mix?
By: reborn on Fri, 11 November 2005 05:15
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