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Re: New (additional) Radio Commands! Submit Yours! [message #176776 is a reply to message #176748] |
Fri, 28 October 2005 18:52 |
pvtschlag
Messages: 122 Registered: April 2004
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Ma1kel wrote on Fri, 28 October 2005 17:36 |
And...? That's serverside, and unless the newer SSAOW or anything standalone is released, it will be way better to do it client-side.
And for god sake, stop quoting everything.
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No, what she is talking about is a small program I made to quickly type out !bind,!lock, and !sell when the corresponding hot-key was pressed.(F5-F9 are the default hot-keys but it is customizable so you can set it to anything you like.) This is why I suggested making the new commands to have customizable hot-keys so that everybody can have them set the most comfortable and effective way for themselves, but also have a default set for those who don't care to change them.
-Lee
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Re: New (additional) Radio Commands! Submit Yours! [message #176800 is a reply to message #176148] |
Sat, 29 October 2005 06:53 |
omega79
Messages: 49 Registered: August 2003
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i would like to have a "Thank you" or something like that ... think its stupid to say "affirmative" if someone repaired your tank or supported you in an other way
and i guess a "Hi" and a "bye" would be cool, its used in ET and somehow cool ... not really needed but a nice extra imho
Omega79 aka DethOIVI
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Re: New (additional) Radio Commands! Submit Yours! [message #177330 is a reply to message #176148] |
Tue, 01 November 2005 20:45 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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it would be stupid to have a command saying thank you as well.
IMO the extra radio commands should mostly be the stuff from single player, like "Requesting backup" and "Watch for snipers" which can be done without Cliff Hicks of course because they are in the always.dat. The other stuff people are suggesting are mostly created needs because of common tactics people use like "disarm the beacon" which really shouldn't go in there because there is already an announcement every time a beacon is placed, and it says "nuclear strike beacon deployed" which if you get the idea that multiplayer Ren is still a war game, is much more fitting. for example, there should never be a radio command saying something like "incoming flame tanks" whereas something like "enemy vehicles spotted", "enemy vehicles closing in" or "enemy presence in base" are far more appropriate because they apply to anything seen, seen closing in or inside the base.
i saw you should at least add watch for snipers and requesting backup from the always.dat as they will be useful.
[Updated on: Tue, 01 November 2005 20:46] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #177382 is a reply to message #177330] |
Wed, 02 November 2005 01:55 |
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Kytten9
Messages: 332 Registered: October 2003 Location: Manchester, England
Karma: 0
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flyingfox wrote on Tue, 01 November 2005 22:45 | it would be stupid to have a command saying thank you as well.
IMO the extra radio commands should mostly be the stuff from single player, like "Requesting backup" and "Watch for snipers" which can be done without Cliff Hicks of course because they are in the always.dat. The other stuff people are suggesting are mostly created needs because of common tactics people use like "disarm the beacon" which really shouldn't go in there because there is already an announcement every time a beacon is placed, and it says "nuclear strike beacon deployed" which if you get the idea that multiplayer Ren is still a war game, is much more fitting. for example, there should never be a radio command saying something like "incoming flame tanks" whereas something like "enemy vehicles spotted", "enemy vehicles closing in" or "enemy presence in base" are far more appropriate because they apply to anything seen, seen closing in or inside the base.
i saw you should at least add watch for snipers and requesting backup from the always.dat as they will be useful.
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Ya but fox, the "disarm that beacon" could be used for example....5 Techs on the hand of nod. It takes 2 techs to disarm, so you say Disarm that beacon and some of the techs immediately leave to go do it. Also things like "pedastal" would be useful. "Cloaked enemy detected" (which is a sentance out of planetside...but i've been playing it too much) Incoming Enemy Assault (rush!) Incoming Enemy APC stuff like that....that people stop in the field or base to type, would be easier to SAY, That's why BHS is doing this.
It makes the game easier, funner and have more vairation. But I totally agree with you that "Thank You" isnt a good idea.
You have a God given right to be stupid. Please do not abuse this right!
n00bstories renegade server mod.
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Re: New (additional) Radio Commands! Submit Yours! [message #191005 is a reply to message #176148] |
Fri, 24 February 2006 02:47 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
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General (3 Stars) Administrator/General |
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Well I heard back from Wally, and long story short he says that he must charge a minimal fee for doing any voice work, or else people would be having him do it 7 days a week. Fortunately his minimum isn't too bad (compared to Joe Kucan). Maybe we can have a fundraiser heh.
[Updated on: Fri, 24 February 2006 02:48] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #191155 is a reply to message #176148] |
Sat, 25 February 2006 05:36 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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He went as low as he could go... $100. If anyone wants to donate they can send them to the normal donation address, but of course please indicate that you are donating for the radio commands project.
I'm just glad that we can afford him...the guy who does Kane's voice wanted over $2,000 just to utter a single word!
Just to show that I'm serious, here's the entire email exchange I had with him:
email thread | Subject: Re: Voice acting opportunity
Date: Thu, 23 Feb 2006 21:34:17 -0800 (PST)
From: Wally Wingert <*@*.com>
To: Charles Jones <*@cisco.com>
How would $100 sound? That includes all of the liners, plus use of my recording facility, etc. All you'd need to do is to drop them into your project.
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Charles Jones <*@cisco.com> wrote:
Wally,
I completely understand that you have to charge a fee. It's great that you have recording equipment in-house, that makes things easier for both of us. As for the pricing, how do you determine the fee...in other words, to you charge "by the job", "by the word", total recording time, or some fuzzy combination of all of those?
If you can let me know a price range, I can try to put together a fund-raiser and see if I can get some donations from community members.
-Charles
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Wally Wingert wrote:
> Hi Charles...
>
> Recording professional voice tracks isn't a problem. I do it from home all the time to send to my agent and various clients that I do voice-over for.
>
> But I'd like to do a really great job for you. How much do you think you might be able to come up with for something like this? I get requests all the time to record tracks for stuff like this, so I've had to get in the habit of charging some sort of fee, otherwise I'd be doing free voice tracks all the time. I'd love to be able to do it for free, but I'm sure you understand.
>
> So if you can tell me what your members might be able to come up with, I'm sure we can work something out.
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> Charles Jones <*@cisco.com> wrote:
>
> Wally,
>
> Thanks for replying, and my apologies for my slow response, I got slammed with work and just now coming up for air. To answer your question honestly, "as little as possible".
>
> I realize that's probably not what you wanted to hear, and I am aware that we may simply not be able to afford your time. BHS is a non-profit org, as such the founding members pretty much pay for all of our expenses out of their own pockets.
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> So while I'm sure we cannot offer whatever your usual rate is for voice acting, I can reduce the time and effort on your part to a bare minimum. Since the in-game radio commands are relatively low quality (they may not have been origionally recorded that way, but they have been processed to have the static low quality sound of a two-way radio transmission), the recording does not have to be studio-quality.
>
> This means that recording the samples could be as easy as us shipping you a small digital recorder (with prepaid return shipping), that you could record samples on at your leisure and drop in the mail to send back, or even provide you with a 1-800 voicemailbox that you could call up and say the few phrases we need
>
> Please let me know what you think about this. I know this is probably one of the strangest requests you have ever gotten. C&C:Renegade now has a pretty much cult following, with very dedicated fans who would be thrilled to have some added content with the one and only voice of Havoc.
>
> -Charles
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> Wally Wingert wrote:
>
>> Sounds great! What would be in your budget for something like this?
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>> Charles Jones <*@cisco.com> wrote:
>>
>> Wally,
>>
>> My name is Charles Jones, and I am one of the founders of "Blackhand
>> Studios" ( http://www.blackhand-studios.org/ ). I am contacting you
>> about doing some voiceover work. BHS is a non-profit organization
>> created by leading members of the Command & Conquer: Renegade community.
>> BHS's goal is to support the legacy C&C games, with our main focus being
>> C&C:Renegade.
>>
>> Our efforts are partially supported by Electronic Arts. No monetary
>> support, but they know what our group is doing and have given us
>> administrative responsibilites on some of the Renegade-specific gaming
>> network.
>>
>> Some things BHS has done:
>> 1. Been officially given the old Westwood C&C:Renegade forums. BHS now
>> owns and hosts them at http://www.renegadeforums.com
>> 2. Created, hosts, and maintains "RenGuard", a complex anti-cheat system
>> for C&C:Renegade. ( http://www.renguard.com ).
>> 3. Has administrative privledges on "XWIS", which is the replacement for
>> "WOL" (Westwood Online) - the network that C&C users connect to for
>> multiplayer gaming.
>> 4. Created and released several patches to C&C:Renegade. The patches
>> include bug fixes and enhancements.
>>
>> I could go on, but I think I have shown you enough to demonstrate that
>> BHS is currently supporting this game. The reason I am contacting you
>> is that, besides bug fixing, we also have several enhancements that we
>> would like to add to the game. One of the enhancements on our whiteboard
>> is adding more radio commands and voice queues.
>>
>> BHS has already been in contact with Cliff Hicks a.k.a. "Devinoch", who
>> did the voice work for the existing radio commands. Cliff has generously
>> volunteered to record more voice commands for us free of charge (as long
>> as it was on his time schedule). We have also been in contact with Joe
>> Kucan (the voice of "Kane"), who sadly only quotes us a very high price
>> for voice work, so we will not be able to include samples from him.
>>
>> BHS would very much like to be able to include some new voice samples
>> from you. Every C&C fan knows and loves Havoc, in fact the game
>> C&C:Renegade is based upon the Havoc character.
>>
>> Please let me know if you would be willing to record some voice samples
>> for us to include in our next core patch release. The time involved for
>> you should be minimal, as we only require a few phrases. Since we are a
>> non-profit organization (we are basically just a few technominded fans)
>> we probably cannot afford to pay whatever your rate is for standard
>> voice acting. We are hopeful that since we only need a phrase or two,
>> and can provide the recording studio (which could be as simple as a
>> laptop + microphone) that you would be willing to bless the C&C fans
>> with your distinctive voice. If payment is absolutely necessary for
>> legal reasons, we (BHS) could attempt to privately fund your time.
>>
>> Sorry for the long email. This project is pretty much a grass-roots
>> project, and I wanted to fully explain who we are and why we are
>> contacting you. I look forward to your reply.
>>
>> -Charles
>>
>> Charles Jones
>> Director, Blackhand Studios LLC
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[Updated on: Sat, 25 February 2006 05:49] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #191170 is a reply to message #176148] |
Sat, 25 February 2006 08:42 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Colonel |
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Quote: | We have also been in contact with Joe Kucan (the voice of "Kane"), who sadly only quotes us a very high price for voice work, so we will not be able to include samples from him.
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I wasn't really expecting he would ask that much for the game that made his name
-10 respect for him.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: New (additional) Radio Commands! Submit Yours! [message #191212 is a reply to message #191155] |
Sat, 25 February 2006 15:32 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
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Colonel |
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Blazer wrote on Sat, 25 February 2006 07:36 |
I'm just glad that we can afford him...the guy who does Kane's voice wanted over $2,000 just to utter a single word!
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Vigures, Joe Kucan is a profesional actor.Not just voice, but Movies as well.
He is also a director and a "script-editing-guy" (no, not a writer, dont remember the word) so it makes sense...
My LinkedIn profile
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