Home » General Discussions » General Discussion » New (additional) Radio Commands! Submit Yours!
Re: New (additional) Radio Commands! Submit Yours! [message #176457 is a reply to message #176197] |
Tue, 25 October 2005 20:23 |
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Jaspah
Messages: 1478 Registered: July 2003 Location: Syracuse, New York
Karma: 0
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General (1 Star) |
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Chronojam wrote on Mon, 24 October 2005 14:56 | What I always wanted to see was subject/predicate commands.
Ctrl+
1 Defend
2 Attack
3 Mine
4 Destroy
5 Repair
6 Look out for
7 Affirmative
8 Negative
9 Me
0 Superweapon at
etc etc
Alt+
1 the harvester
2 the base
3 the defenses
4 the heavy forces
5 the light forces
6 the infantry
7 the power plant
8 the refinery
9 the factory
0 the barracks
Ctrl+Alt
1 Group with
2 Move out
3 Fall back
4 Focus on my target
5 Snipers!
6 Base infiltrated
7 Ready
8 Hold position
9 Out of the way
0 Thanks
There's always the tab key. Tab, control-tab. Avoid shift, because shift means walk slowly If I'm walking slowly and want to shift to my shotgun, I don't want to suddenly tell my team "Tank incoming".
Thanks, out of the way, snipers could be changed around. Snipers for example could be Admiral Ackbar saying IT'S A TRAP (not really) or how about, "The other route". La la driving into the Nod base-- oh no, he's not going down the ramp? The other route! Oh look, Nod forces are coming in the main gate. Not a problem. Oh shit, lookit the other side of the base... Defend The other route! Would work for tunnels of course, or normal passages. Your team could figure out what you mean based on where you are. If they're with you and you say it, they know to go the other way.
You wouldn't always need to pair things up. Instead of saying just "move out" to indicate driving to enemy base, you could say "attack" to mean to actually go in there and not wait. Or attack the base defenses, so they know a target.
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Seconded. These commands sound much better and actually provide a lot more commands than it looks.
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Re: New (additional) Radio Commands! Submit Yours! [message #176515 is a reply to message #176444] |
Wed, 26 October 2005 11:31 |
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cmatt42
Messages: 2057 Registered: July 2004
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General (2 Stars) |
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Quote: | They aren't macros. They will work just like the existing radio commands, when you press that key, everyone on your team will hear the command. I am personally trying to ensure that a team message along the lines of "[Radio] Defend the pedestal!" text will also be sent, for the people who don't have CP2 or whatever the radio command patch will be.
If you just want macro text-sending ability, I beleive someone (npsmith82) had already released an application that lets you do that...I think it was called AutoComplete or something.
P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.
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Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.
GunKataGaming.net
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Re: New (additional) Radio Commands! Submit Yours! [message #176569 is a reply to message #176515] |
Wed, 26 October 2005 17:29 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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cmatt42 wrote on Wed, 26 October 2005 14:31 |
Quote: |
P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.
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Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.
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As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.
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Re: New (additional) Radio Commands! Submit Yours! [message #176595 is a reply to message #176569] |
Wed, 26 October 2005 23:28 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
Karma: 0
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Colonel |
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Blazer wrote on Wed, 26 October 2005 20:29 |
cmatt42 wrote on Wed, 26 October 2005 14:31 |
Quote: |
P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.
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Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.
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As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.
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You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
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Re: New (additional) Radio Commands! Submit Yours! [message #176598 is a reply to message #176148] |
Thu, 27 October 2005 00:02 |
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xpontius
Messages: 259 Registered: April 2003 Location: Reno
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Lots of good suggestions dealing with tactical gameplay...I have one additional suggestion ... how bout "Vehicle Stolen!" for the people in the front line unaware that a noob has created an ex-friendly and is killing them from the behind while they focus on the front...or so people are aware instead of just "shrugging off" that apc driving jaggedly towards the power plant off in the distance.
-Crategod
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Re: New (additional) Radio Commands! Submit Yours! [message #176606 is a reply to message #176595] |
Thu, 27 October 2005 02:05 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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Deathgod wrote on Thu, 27 October 2005 02:28 |
Blazer wrote on Wed, 26 October 2005 20:29 |
cmatt42 wrote on Wed, 26 October 2005 14:31 |
Quote: |
P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.
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Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.
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As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.
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You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.
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Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".
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Re: New (additional) Radio Commands! Submit Yours! [message #176608 is a reply to message #176606] |
Thu, 27 October 2005 03:44 |
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Kytten9
Messages: 332 Registered: October 2003 Location: Manchester, England
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Blazer wrote on Thu, 27 October 2005 05:05 | Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".
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lol
I think the most common used (non current cmds)
would be things like
*sniper
*sbh/enemy in base
*attack bar/hand/air/wf
*defend bar/hand/air/wf
*disarm that beacon
*Ped...
It would be handy to have one that warned people a "friendly" tank was stolen...but not essential...
Bearing in mind that we have only 30 keys that could easily be tagged with this. alt 1-0 ctrl 1-0 alt+ctrl 1-0
I'd say the best way to do this is to look through the current cmds, find which ones we use most: affirmative, get out of the vehicle, get in the vehicle etc..and the ones we don't use so much: watch where you're pointing that....etc
Things like fall back and return to base are normally used when a rush is incoming....or you need back up...so you could replace those cmds respectively...
It's gonna be trial and error.
Blazer, those who don't have RG, will they be able to hear what cmds we use when this is done....and if so, take a bunch of commands then and do several files...and have people take their pick....if not...then wont they too hear us spam defend the harvester
(my question mark isn't working on my keyboard...sorry)
You have a God given right to be stupid. Please do not abuse this right!
n00bstories renegade server mod.
[Updated on: Thu, 27 October 2005 03:45] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #176612 is a reply to message #176610] |
Thu, 27 October 2005 05:09 |
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Kytten9
Messages: 332 Registered: October 2003 Location: Manchester, England
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SuperMidget wrote on Thu, 27 October 2005 07:11 | We also need "Left" and "Right" in there somewhere. (EG. Flank left/right, rush inc left/right, turn left/right, etc)
It would prove most usefull ^.^
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Yeah but left and right is not too useful if you are on City (or a map similar) coz if you say rush inc left (if im looking at the ob with the ref behind me) that means its coming to the Air or PP but it could also mean (if im looking at the ref with the ob behind me) that it is coming to the hand or the ref
That is why I say inc rush and towards which structure....
You have a God given right to be stupid. Please do not abuse this right!
n00bstories renegade server mod.
[Updated on: Thu, 27 October 2005 05:10] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #176649 is a reply to message #176608] |
Thu, 27 October 2005 12:38 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
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General (3 Stars) Administrator/General |
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Kytten9 wrote on Thu, 27 October 2005 06:44 |
Bearing in mind that we have only 30 keys that could easily be tagged with this. alt 1-0 ctrl 1-0 alt+ctrl 1-0
I'd say the best way to do this is to look through the current cmds, find which ones we use most: affirmative, get out of the vehicle, get in the vehicle etc..and the ones we don't use so much: watch where you're pointing that....etc
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We don't plan to remove or replace existing commands, rather we will add new keyhooks for new keys, probably F5-F7, or F9-F12.
Kytten9 wrote on Thu, 27 October 2005 06:44 |
Blazer, those who don't have RG, will they be able to hear what cmds we use when this is done....and if so, take a bunch of commands then and do several files...and have people take their pick....if not...then wont they too hear us spam defend the harvester
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It's won't be an RG-specific patch, it will either be in "Core Patch2", or a standalone release. I believe the plan is for that, besides the hotkey triggering the radio command for you and other players, it will also send a team chat message saying the same thing, like "blazer0x: [Radio] Disarm that Beacon!". This will ensure that the people who do not have the patch installed get the message, even if its just text instead of the sound.
This also gives me an idea of having a user-defined hot key(s), for sending text message macros. That would be kind of neat, but I think Ren AutoComplete already does that, although a seperate app.
[Updated on: Thu, 27 October 2005 12:39] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #176656 is a reply to message #176606] |
Thu, 27 October 2005 13:15 |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
Karma: 0
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Colonel |
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Blazer wrote on Thu, 27 October 2005 05:05 |
Deathgod wrote on Thu, 27 October 2005 02:28 |
Blazer wrote on Wed, 26 October 2005 20:29 |
cmatt42 wrote on Wed, 26 October 2005 14:31 |
Quote: |
P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.
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Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.
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As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.
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You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.
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Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".
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It's not silly at all, you have the power to push that with Renguard. Besides, if you make your soundpack a standalone release you deal with the same problems as in the theoretical situation you just posted.
Besides, the whole idea of making a soundpack is that you give it to people you play with so you're all on the same page.
I'm not trying to convince you out of doing what you're doing, I'd love having more radio commands. I'm just pointing out alternatives in case it doesn't happen.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
[Updated on: Thu, 27 October 2005 13:16] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #176680 is a reply to message #176649] |
Thu, 27 October 2005 19:17 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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Blazer wrote on Thu, 27 October 2005 14:38 |
This also gives me an idea of having a user-defined hot key(s), for sending text message macros. That would be kind of neat, but I think Ren AutoComplete already does that, although a seperate app.
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I must be very horrible at explaining things, because this is what I was trying to describe. :/
GunKataGaming.net
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Re: New (additional) Radio Commands! Submit Yours! [message #176695 is a reply to message #176656] |
Fri, 28 October 2005 05:23 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (3 Stars) Administrator/General |
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Deathgod wrote on Thu, 27 October 2005 16:15 |
Blazer wrote on Thu, 27 October 2005 05:05 |
Deathgod wrote on Thu, 27 October 2005 02:28 |
Blazer wrote on Wed, 26 October 2005 20:29 |
cmatt42 wrote on Wed, 26 October 2005 14:31 |
Quote: |
P.S. If you really want to edit the radio commands on your side only, this is already possible by just dropping a .wav file in your data directory with the proper filename.
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Well what I meant was the ability to create your own radio commands without having to run an extra application or use a preexisting command and just use your own sound file. So basically, it's what you are doing, but letting users create their own via an editor.
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As I said, you can already do that, you can use any editor you want and create a radio command, and just save it as a particular filename for it to override the normal one. Of course you will be the only one able to hear it, but there's nothing we can do about that.
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You can make a radio pack and release it publically. Didn't you do that with a simpsons sound pack? As long as everyone has the same strings.tdb and .wav files, all the radio commands are the same.
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Its pretty silly to think you could make your own radio commands like "OMG Stealthguy!", and distribute it to people, and actually think that everyone in the game has your soundpack installed. Meanwhile you are hitting the key for "OMG Stealthguy!", and everyone else wonders why you are spamming "Attack the Harvester".
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It's not silly at all, you have the power to push that with Renguard. Besides, if you make your soundpack a standalone release you deal with the same problems as in the theoretical situation you just posted.
Besides, the whole idea of making a soundpack is that you give it to people you play with so you're all on the same page.
I'm not trying to convince you out of doing what you're doing, I'd love having more radio commands. I'm just pointing out alternatives in case it doesn't happen.
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Heh what you say is a bit confusing....on the one hand you talk about custom, player-specific radio commands that you would give to your friends, but then you also say then can be "pushed" with RenGuard.
Making a custom radio command set, lets say that you made your own and redid some of the ones that *you* don't use often, lets say for example you replaced "Watch where you're pointing that!", with a sound of you saying boldly "Disarm that beacon!", and you do the same for some of the other commands.
Now you give this "soundpack" to your friends. Assuming you ONLY play on servers that have ONLY your friends playing, then yes, that would work as you would all hear the same custom sounds. But what happens when you are in some random 40 player server, and you or your buddies are happly spamming your custom commands of "Disarm that beacon!" ,or "STFU Lamer" or whatever you made...meanwhile all the OTHER players hear the real, default sound of "Watch where you're pointing that!", and think you are on crack.
That is why the BHS solution will:
1. Not replace any existing radio commands, rather add new keybindings with new sounds (sounds recorded by the origional voice actor, Cliff Hicks).
2. Be released in Core Patch2, and/or a standalone patch.
3. The hotkey will, in addition to triggering the custom radio command for you and anyone else on your team with the patch, send a team chat message similar to "playername: [Radio] Disarm That Beacon!". This will ensure that even people who don't have the patch and thus do not hear the custom radio command, at least see a text version of it in their teamchat.
The BHS solution makes sure that *everyone* gets the enhancement (even people who dont have the patch still see the text), and is completely backwards compatible by not interfering with any of the default existing commands, as many people probably use the ones that most of us consider useless, or maybe they just don't want them changed.
As for it not happening, I wouldn't have made this post if we didn't have all of our ducks in a row so to speak. This isn't a pipe dream, we have been in communication with Devinoch and he has agreed, and the coding part has already been done for the most part (we already have hotkey hook code from the soundtrack player), so all that is left to do is come up with the commands, Record them with Devinoch, package and distribute. You know, that list I posted in the O.P. In fact I just realized that pretty much everything I have said in this entire thread, is just repeating what I said in the O.P., so I will step away now.
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Re: New (additional) Radio Commands! Submit Yours! [message #176700 is a reply to message #176695] |
Fri, 28 October 2005 06:14 |
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Kytten9
Messages: 332 Registered: October 2003 Location: Manchester, England
Karma: 0
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Blazer wrote on Fri, 28 October 2005 08:23 |
Making a custom radio command set, lets say that you made your own and redid some of the ones that *you* don't use often, lets say for example you replaced "Watch where you're pointing that!", with a sound of you saying boldly "Disarm that beacon!", and you do the same for some of the other commands.
Now you give this "soundpack" to your friends. Assuming you ONLY play on servers that have ONLY your friends playing, then yes, that would work as you would all hear the same custom sounds. But what happens when you are in some random 40 player server, and you or your buddies are happly spamming your custom commands of "Disarm that beacon!" ,or "STFU Lamer" or whatever you made...meanwhile all the OTHER players hear the real, default sound of "Watch where you're pointing that!", and think you are on crack.
That is why the BHS solution will:
1. Not replace any existing radio commands, rather add new keybindings with new sounds (sounds recorded by the origional voice actor, Cliff Hicks).
2. Be released in Core Patch2, and/or a standalone patch.
3. The hotkey will, in addition to triggering the custom radio command for you and anyone else on your team with the patch, send a team chat message similar to "playername: [Radio] Disarm That Beacon!". This will ensure that even people who don't have the patch and thus do not hear the custom radio command, at least see a text version of it in their teamchat.
The BHS solution makes sure that *everyone* gets the enhancement (even people who dont have the patch still see the text), and is completely backwards compatible by not interfering with any of the default existing commands, as many people probably use the ones that most of us consider useless, or maybe they just don't want them changed.
As for it not happening, I wouldn't have made this post if we didn't have all of our ducks in a row so to speak. This isn't a pipe dream, we have been in communication with Devinoch and he has agreed, and the coding part has already been done for the most part (we already have hotkey hook code from the soundtrack player), so all that is left to do is come up with the commands, Record them with Devinoch, package and distribute. You know, that list I posted in the O.P. In fact I just realized that pretty much everything I have said in this entire thread, is just repeating what I said in the O.P., so I will step away now.
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Is that as close as you come to being pissed of?
Yes now you explained everything, I understand. pvtschlag had an exe file he did for pdx's Ren servers F5-F9 was to help us type !bind !lock !sell !unlock !unbind...so when we rushed we could jump out of our apcs hit F7 tank locked...no stealing
So you will just be picking the most common ones. Well then in that case I don't think we need a Thank You cmd...since most people choose to use Affirmative for that!
The other ones look pretty cool. I would definately want Disarm that Beacon tho..
You have a God given right to be stupid. Please do not abuse this right!
n00bstories renegade server mod.
[Updated on: Fri, 28 October 2005 06:15] Report message to a moderator
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Re: New (additional) Radio Commands! Submit Yours! [message #176738 is a reply to message #176719] |
Fri, 28 October 2005 12:37 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
Karma: 0
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SEAL wrote on Fri, 28 October 2005 10:49 | You can always replace "Watch where you're pointing that!" with "Watch your fire!" or "Hold your fire!" and it would still be applicable for everyone hearing it, CP2 or not.
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No. If they do not have the same sounds installed, you will hear "Watch your fire!" and they will hear "Watch where you're pointing that!"
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