Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Undo Polygon Tessellation
Undo Polygon Tessellation [message #17601] Mon, 28 April 2003 17:51 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
Karma: 0
Commander

Is it possible to undo tessellation on polygons? I ask this because my map has objects that have tessellated polygons that I want to undo and make them have fewer polygons.
Undo Polygon Tessellation [message #17605] Mon, 28 April 2003 18:09 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
Messages: 233
Registered: April 2003
Location: Earth
Karma: 0
Recruit

Divide edges and target weld
Undo Polygon Tessellation [message #17608] Mon, 28 April 2003 18:15 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
You could try the optomize modifier. The cap holes modifier also does a really nice job on reducing polygons.

Undo Polygon Tessellation [message #17863] Wed, 30 April 2003 13:30 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
you can do it by hand for example you have a box that has 6 polys for one face you got to editable mesh polygons then seclet all the polys you want to make one together then delete them then look for create in the sub options of polygon modifier and follow the edge of where you want it to be a polygon
ill make a video
Undo Polygon Tessellation [message #18072] Thu, 01 May 2003 15:27 Go to previous messageGo to next message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
Karma: 0
Colonel
i still think the optimize modifier is your best bet.
Undo Polygon Tessellation [message #18141] Fri, 02 May 2003 04:00 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

What is the optimise fitter???

Undo Polygon Tessellation [message #18145] Fri, 02 May 2003 05:19 Go to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Optomize modifier.

It takes the model, calculates which polygons aren't needed, and combines others.

It's what you do when you finish to lower the polygon count...


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Previous Topic: C&C Mineshaft Preview
Next Topic: Completed Mods
Goto Forum:
  


Current Time: Tue Dec 24 07:00:49 MST 2024

Total time taken to generate the page: 0.00725 seconds