Thinking of making a driving simulator. need instructions [message #17354] |
Sun, 27 April 2003 02:25 |
NightShadow[NS]
Messages: 6 Registered: April 2003
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I was playing gta3 and suddenly wanted to make my own city. But of course its impossible. Since mapping for gta3 is impossible as of now. I think.
Anyway, since i am familiar with discreet products, i was thinking of making my hometown using the GMAX/3DS MAX .
I've never made a map and this is my first time modding. Can someone guide me or assist me in making this map come true?
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Thinking of making a driving simulator. need instructions [message #17438] |
Sun, 27 April 2003 16:47 |
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maytridy | Are you talking about having cars that drive themselves? Like AI cars? If so, you could just have them follow waypoints, like the harvester.
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I'm mostly refering to car physics. Making cars that actually behave like cars (turning, breaking, gears, sliding out of control, power sliding, etc.)
And maybe the AI. Unless it's possible to have a dozen or so way point paths that the cars can follow and have them randomly choose one path to follow, then it would suck. They'd be following the same exact path everytime.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Thinking of making a driving simulator. need instructions [message #17495] |
Mon, 28 April 2003 01:13 |
NightShadow[NS]
Messages: 6 Registered: April 2003
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actually the physics in renegade is fine. i just want to make my city. i have no intention of making civilian cars drive yet. just a ghost town where i can drive around my self made city in a humvee for example.
is a city sized map allowed in renegade? is modelling and texturing in gmax the same like in 3d studio max?
is there a better way to make maps besides downloading the 22MB file (im using dial up 33.6 k. 56k got zapped. cant afford anything new. am student)
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Thinking of making a driving simulator. need instructions [message #17502] |
Mon, 28 April 2003 05:20 |
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NightShadow[NS | ]actually the physics in renegade is fine. i just want to make my city. i have no intention of making civilian cars drive yet. just a ghost town where i can drive around my self made city in a humvee for example.
is a city sized map allowed in renegade? is modelling and texturing in gmax the same like in 3d studio max?
is there a better way to make maps besides downloading the 22MB file (im using dial up 33.6 k. 56k got zapped. cant afford anything new. am student)
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Gmax is 3dsmax 4 but with some of it's professional features stripped. It would be almost exactly the same.
A map that size would be allowed, although it would probably slow the game down some. You have to download and use the 22-27mb gmax, the renx gamepack (2-5mb?) and the renegade public tools (like 20mb or something like that). If you manage to get the 3dsmax .w3d tools from EA, then you'd only need the renegade public tools.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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