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Thinking of making a driving simulator. need instructions [message #17354] Sun, 27 April 2003 02:25 Go to next message
NightShadow[NS] is currently offline  NightShadow[NS]
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I was playing gta3 and suddenly wanted to make my own city. But of course its impossible. Since mapping for gta3 is impossible as of now. I think.

Anyway, since i am familiar with discreet products, i was thinking of making my hometown using the GMAX/3DS MAX .

I've never made a map and this is my first time modding. Can someone guide me or assist me in making this map come true?
Thinking of making a driving simulator. need instructions [message #17355] Sun, 27 April 2003 02:56 Go to previous messageGo to next message
ArUsH4nIl is currently offline  ArUsH4nIl
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I've thought about doing that heaps while playing GTA3


although im too young (12) to do naything Sad


i reckon it'd be sooooooooo sweet Smile Cool
it would totally OWN Cool


http://www.n00bstories.com/image.fetch.php?id=1229966177
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Thinking of making a driving simulator. need instructions [message #17380] Sun, 27 April 2003 10:02 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Get RenHelp. Smile

-The ONLY Renegade fan to pee off a school.
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Thinking of making a driving simulator. need instructions [message #17388] Sun, 27 April 2003 11:44 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Doing some cars in gmax wouldn't be a problem (that's if you can get some modelers that can actually model), it's getting them to behave like real cars using Renegade that is the problem. Maybe you could find a free open source race game engine somewhere on the internet...

.:Red Alert: A Path Beyond Modeler:.
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Thinking of making a driving simulator. need instructions [message #17395] Sun, 27 April 2003 13:49 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Are you talking about having cars that drive themselves? Like AI cars? If so, you could just have them follow waypoints, like the harvester.

Thinking of making a driving simulator. need instructions [message #17438] Sun, 27 April 2003 16:47 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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maytridy

Are you talking about having cars that drive themselves? Like AI cars? If so, you could just have them follow waypoints, like the harvester.


I'm mostly refering to car physics. Making cars that actually behave like cars (turning, breaking, gears, sliding out of control, power sliding, etc.)

And maybe the AI. Unless it's possible to have a dozen or so way point paths that the cars can follow and have them randomly choose one path to follow, then it would suck. They'd be following the same exact path everytime.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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Thinking of making a driving simulator. need instructions [message #17440] Sun, 27 April 2003 16:50 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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yeah, you're right, they wouldn't be very realistic, but i think that its as close as we're going to get with Renegade.

Thinking of making a driving simulator. need instructions [message #17495] Mon, 28 April 2003 01:13 Go to previous messageGo to next message
NightShadow[NS] is currently offline  NightShadow[NS]
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actually the physics in renegade is fine. i just want to make my city. i have no intention of making civilian cars drive yet. just a ghost town where i can drive around my self made city in a humvee for example.

is a city sized map allowed in renegade? is modelling and texturing in gmax the same like in 3d studio max?

is there a better way to make maps besides downloading the 22MB file (im using dial up 33.6 k. 56k got zapped. cant afford anything new. am student)
Thinking of making a driving simulator. need instructions [message #17502] Mon, 28 April 2003 05:20 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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NightShadow[NS

]actually the physics in renegade is fine. i just want to make my city. i have no intention of making civilian cars drive yet. just a ghost town where i can drive around my self made city in a humvee for example.

is a city sized map allowed in renegade? is modelling and texturing in gmax the same like in 3d studio max?

is there a better way to make maps besides downloading the 22MB file (im using dial up 33.6 k. 56k got zapped. cant afford anything new. am student)


Gmax is 3dsmax 4 but with some of it's professional features stripped. It would be almost exactly the same.

A map that size would be allowed, although it would probably slow the game down some. You have to download and use the 22-27mb gmax, the renx gamepack (2-5mb?) and the renegade public tools (like 20mb or something like that). If you manage to get the 3dsmax .w3d tools from EA, then you'd only need the renegade public tools.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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Thinking of making a driving simulator. need instructions [message #17544] Mon, 28 April 2003 12:24 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I have 3Ds Max 5, and the texturing is TOTALLY different than Renx.

Thinking of making a driving simulator. need instructions [message #17552] Mon, 28 April 2003 13:05 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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That's because RenX uses a custom script for the texture properties

Thinking of making a driving simulator. need instructions [message #17561] Mon, 28 April 2003 13:45 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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maytridy

I have 3Ds Max 5, and the texturing is TOTALLY different than Renx.


Actually, no it isn't.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
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MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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Thinking of making a driving simulator. need instructions [message #17571] Mon, 28 April 2003 14:28 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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Sir Phoenixx

maytridy

I have 3Ds Max 5, and the texturing is TOTALLY different than Renx.


Actually, no it isn't.


I second that motion...

It's pratically identical.

-Sk8rRIMuk


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Thinking of making a driving simulator. need instructions [message #17573] Mon, 28 April 2003 14:42 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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I said RENX not GMAX. Gmax is the same as 3Ds Max 5, Renx is not.

Thinking of making a driving simulator. need instructions [message #17578] Mon, 28 April 2003 15:15 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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PiMuRho

That's because RenX uses a custom script for the texture properties


Thinking of making a driving simulator. need instructions [message #17639] Tue, 29 April 2003 00:17 Go to previous messageGo to next message
NightShadow[NS] is currently offline  NightShadow[NS]
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ok thanks people. now i need to see if my pal SHADY would send me the programs.

Is RenX an editor? is it for modelling or something? do i use GMAX for the mapmaking? Coz i only got skills with 3DS/GMAX.
Thinking of making a driving simulator. need instructions [message #17642] Tue, 29 April 2003 03:17 Go to previous messageGo to next message
ArUsH4nIl is currently offline  ArUsH4nIl
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I think RenX is an editor...but im not 100% sure Smile

http://www.n00bstories.com/image.fetch.php?id=1229966177
http://www.n00bstories.com/image.fetch.php?id=1318861882

http://www.n00bstories.com/image.fetch.php?id=1256706921
Thinking of making a driving simulator. need instructions [message #17647] Tue, 29 April 2003 05:29 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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ArUsH4nIl

I think RenX is an editor...but im not 100% sure Smile


Renx by it's self isn't an editor. Renx is a gamepack (a plugin of sorts) for Gmax. It gives Gmax it's ability to work with Renegade's .w3d format and other settings required for it's models.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Thinking of making a driving simulator. need instructions [message #17704] Tue, 29 April 2003 14:30 Go to previous message
ArUsH4nIl is currently offline  ArUsH4nIl
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oh....thanks Phoenixx Smile

http://www.n00bstories.com/image.fetch.php?id=1229966177
http://www.n00bstories.com/image.fetch.php?id=1318861882

http://www.n00bstories.com/image.fetch.php?id=1256706921
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