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Re: skin [message #173196 is a reply to message #173102] |
Wed, 28 September 2005 20:11   |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Not all skins suck. I had this one skin once. . . For stealthed units. Completely and utterly psychadelic, it was. Like some sort of oil or grease "stain" floating in water. It was great, but unfortunately, it made the units a little easier to see than normal if they flashed or something. . . So now I'm just using a skin I made myself that makes stealthed units all pretty and blue, like a Winter night's sky out in the country.(And to think it all started because I wanted a "static effect" skin like in Command & Conquer: Renegade Sole Survivor and Command & Conquer: Tiberian Dawn. . .)
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Re: skin [message #173198 is a reply to message #173102] |
Wed, 28 September 2005 20:30  |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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Renguard doesn't block skins unless the server is set to pure mode, you're fine.
~Canucck
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