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Re: Weapon Models [message #172526 is a reply to message #172491] |
Thu, 22 September 2005 23:56 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Well, the difference between Gmax and 3dsmax is HUGE. I simply cannot model a weapon in Gmax unless I used box modeling. The way I model weapons simply cannot be done in Gmax.
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Re: Weapon Models [message #172562 is a reply to message #172491] |
Fri, 23 September 2005 12:49 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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Here's a (rather crappy) model of a Falcon 2 from Perfect Dark that I did a while ago... So yes, it is possible.
EDIT: Although the poly count is probably insanely high on it. I just kinda used all of the normal objects and manipulated them. It's mostly made up of boxes and cylindars.
w00t?
[Updated on: Fri, 23 September 2005 12:52] Report message to a moderator
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Re: Weapon Models [message #172610 is a reply to message #172530] |
Sat, 24 September 2005 00:28 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sir Phoenixx wrote on Fri, 23 September 2005 08:06 |
Quote: | The way I model weapons simply cannot be done in Gmax.
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Which way is that?
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Starting with a plane, extruding and adding vertices as I go. By my knowledge I doubt it's easily possible in Gmax, since I've tried looking and figuring it out by boredom.
I know it is perfectly possible to model a weapon in Gmax though.
[Updated on: Sat, 24 September 2005 00:29] Report message to a moderator
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Re: Weapon Models [message #173185 is a reply to message #172491] |
Wed, 28 September 2005 16:01 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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You've got to have like 3 different weapon models. If the gun is pointing at the sky, rotate the gun around the trigger guard about 90 degrees or so, save the file, put it in your data folder, run Renegade and see what happens. That's how I've gotten models to work properly.
w00t?
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