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C&C_Flooded [message #172321] Wed, 21 September 2005 16:04 Go to next message
JeepRubi is currently offline  JeepRubi
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I have just finished my first map. Its is basicly in the middle of a desserty basin thing and it has been raining for days so both bases have about a foot of water in them (nothing to do with new orlands).

http://img398.imageshack.us/img398/3439/game220050921185119489em.th.jpg

http://img398.imageshack.us/img398/5443/game220050921185231733zm.th.jpg

http://img353.imageshack.us/img353/5321/game220050921185253313ce.th.jpg

you guys can test it and id love to get it in the ubber map pack or something like that.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Wed, 21 September 2005 16:06]

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Re: C&C_Flooded [message #172327 is a reply to message #172321] Wed, 21 September 2005 16:33 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Foot of water in the desert.......

Eh, could be fun.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C_Flooded [message #172329 is a reply to message #172321] Wed, 21 September 2005 16:51 Go to previous messageGo to next message
Lijitsu
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Downloads.* Could be fun. Hope to see it in my favorite server if it's good enough to make it.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: C&C_Flooded [message #172335 is a reply to message #172321] Wed, 21 September 2005 18:05 Go to previous messageGo to next message
Dr. Lithius
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Your map sucks!!

. . .is what I would say if it did. But it doesn't. No, this map, simple in concept, is pretty spiffy, but it's not without its bugs. Check it. . .

  • Okay. First of all, there seems to be a strip of land West of the Nod Airstrip is apparently elevated up. To the end of the Hand of Nod, the player flatly walks on top of the water, instead of splish-splashing about ankle-deep. I first noticed this because when I bought a Buggy, the Buggy didn't wanna sink.(Don't worry, though. The rest of the water, as far as I know, is fine, except for something I'll get to in a minute.)
  • You also somehow put a Spawn Spot in the Tiberium Refinery. Specifically, in the wall that has a Perchase Terminal to the North and the Master Control Terminal to the East. There's absolutely no way out other than to suicide.
  • Speaking of which, I don't know if this was done on purpose or not, but both Tiberium Refineries can be climbed upon on the side with a 45° slant. This isn't possible in most other maps.
  • Timed C4, Remote C4, and Proximity C4 stick to the surface of the water as opposed to under it. They also leave scorch marks on the water when they explode. While funny, I'm certain that isn't what you were going for. Or maybe it was, considering how hard it would be to see sunken Remote C4. . .
  • You didn't put Razor Wire on the sandbags in front of the GDI Infantry Barracks. Players can climb around on the sandbags if they want.
  • And finally, the water is just too damned bright inside and out. Where's the shading? The water should be slightly darker.
  • Wait, one more. No flying vehicles? This map is large enough to there flying vehicles would be awesome. Especially in that mesa in the middle with the two highly clostrophobia-inducing tunnels.
  • Edit: Sorry, forgot to mention. Grenades bounce off the surface of the water if you shoot them close enough to yourself.(Like they would on dry land.)
Just figured you should know. It's a pretty awesome map, otherwise. I dig it.

[Updated on: Thu, 22 September 2005 00:18]

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Re: C&C_Flooded [message #172336 is a reply to message #172327] Wed, 21 September 2005 18:06 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Oblivion165 wrote on Wed, 21 September 2005 18:33

Foot of water in the desert.......

Eh, could be fun.


in the dessert the ground is packed hardly and when it really rains it can cause massive floods. this is what the map is based on.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Flooded [message #172369 is a reply to message #172321] Thu, 22 September 2005 00:14 Go to previous messageGo to next message
Spice
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Cool concept. The map itself, looks ugly. No offense at all, you are still learning and it is by far great looking for your first map. Here is a tutorial I made a long time ago. It might be of some help.

http://www.renegadeforums.com/index.php?t=msg&goto=11414 6&rid=1729#msg_114146

I hope to see you spiff it up some.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C_Flooded [message #172375 is a reply to message #172321] Thu, 22 September 2005 03:32 Go to previous messageGo to next message
reborn is currently offline  reborn
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Jeep Rubi wrote on Wed, 21 September 2005 19:04



you guys can test it and id love to get it in the ubber map pack or something like that.


If you fix the spawn location in the tiberian refinary and fix any other bugs that are brought up here, then consider it a gaurantee Very Happy



Re: C&C_Flooded [message #172377 is a reply to message #172321] Thu, 22 September 2005 03:37 Go to previous messageGo to next message
Dr. Lithius
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You mean like the ones I mentioned? Seriously, that's all I could find without trying super-hard. Just random things I noticed. I bet rockets leave scorch marks on the surface of the water, too.
Edit: No, they don't. Rockets go right through the water perfectly.

Found another couple.

  • There aren't any pedastals in either base! While I personally like the idea of maps where Pedastal Victory is forcefully disabled, it goes against the general rules of map-making.
  • There's a spawn spot on top of the Tiberium Refinery on Nod's side. I guess you purposely made it so people could wander around on top of the Refineries afterall. This isn't a glitch, in that case, but worth mentioning.
  • Back to glitches. . . GDI's Weapon Factory has a spawn spot that spawns you on the inner walls of the structure, much like the Nod Refinery spawn spot. The only way out is to drink from the Mississippi. But since you can't do that, then you must die by suicide.

[Updated on: Thu, 22 September 2005 03:56]

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Re: C&C_Flooded [message #172390 is a reply to message #172335] Thu, 22 September 2005 05:28 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Joseph Collins wrote on Wed, 21 September 2005 21:05

Your map sucks!!

. . .is what I would say if it did. But it doesn't. No, this map, simple in concept, is pretty spiffy, but it's not without its bugs. Check it. . .

  • Okay. First of all, there seems to be a strip of land West of the Nod Airstrip is apparently elevated up. To the end of the Hand of Nod, the player flatly walks on top of the water, instead of splish-splashing about ankle-deep. I first noticed this because when I bought a Buggy, the Buggy didn't wanna sink.(Don't worry, though. The rest of the water, as far as I know, is fine, except for something I'll get to in a minute.)
  • You also somehow put a Spawn Spot in the Tiberium Refinery. Specifically, in the wall that has a Perchase Terminal to the North and the Master Control Terminal to the East. There's absolutely no way out other than to suicide.
  • Speaking of which, I don't know if this was done on purpose or not, but both Tiberium Refineries can be climbed upon on the side with a 45° slant. This isn't possible in most other maps.
  • Timed C4, Remote C4, and Proximity C4 stick to the surface of the water as opposed to under it. They also leave scorch marks on the water when they explode. While funny, I'm certain that isn't what you were going for. Or maybe it was, considering how hard it would be to see sunken Remote C4. . .
  • You didn't put Razor Wire on the sandbags in front of the GDI Infantry Barracks. Players can climb around on the sandbags if they want.
  • And finally, the water is just too damned bright inside and out. Where's the shading? The water should be slightly darker.
  • Wait, one more. No flying vehicles? This map is large enough to there flying vehicles would be awesome. Especially in that mesa in the middle with the two highly clostrophobia-inducing tunnels.
  • Edit: Sorry, forgot to mention. Grenades bounce off the surface of the water if you shoot them close enough to yourself.(Like they would on dry land.)
Just figured you should know. It's a pretty awesome map, otherwise. I dig it.



with the water thing i made its so the projectiles contact the water instead of passing thru it so that bullets make a spash but there is no way that i know of to make other things to pass thru it. Just pretend the mines are floating. And for the elavated area west of the strip its actually the airstrip that your walking on but not touching the part under the water were it makes the splash sound so i dont know what i can do about that.

Ill get to fixing the bugs once im done school.

oh and for the flying thing, if someone could tell me how to make invisible walls i could do it.

thanks for telling me were the bugs were. Razz


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Thu, 22 September 2005 05:52]

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Re: C&C_Flooded [message #172399 is a reply to message #172336] Thu, 22 September 2005 07:56 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Jeep Rubi wrote on Wed, 21 September 2005 21:06

Oblivion165 wrote on Wed, 21 September 2005 18:33

Foot of water in the desert.......

Eh, could be fun.


in the dessert the ground is packed hardly and when it really rains it can cause massive floods. this is what the map is based on.


Yeah i know they have floods, but you have to admit, you never hear:

"Oh man, i was out in arizona last week and my kid drowned."

all being said, the only map of mine people said they like was C&c_Sniper_Islands2.mix


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: C&C_Flooded [message #172408 is a reply to message #172321] Thu, 22 September 2005 08:37 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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C&C_Katrina.. somebody make it =D
Re: C&C_Flooded [message #172415 is a reply to message #172321] Thu, 22 September 2005 09:08 Go to previous messageGo to next message
Dr. Lithius
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Ooh. I'd play that. I seriously would. If it was really, really well-made, it'd be my most favorite map ever. I really, really dig ruination, devestation, and flooding. Combining all three into one map that mirrors an actual occurence? Joygasmic.

(. . .boy, did that ever make me sound like a heartless jerk. XD)
Re: C&C_Flooded [message #172416 is a reply to message #172377] Thu, 22 September 2005 09:11 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Joseph Collins wrote on Thu, 22 September 2005 03:37

You mean like the ones I mentioned? Seriously, that's all I could find without trying super-hard. Just random things I noticed. I bet rockets leave scorch marks on the surface of the water, too.
Edit: No, they don't. Rockets go right through the water perfectly.

Found another couple.

  • There aren't any pedastals in either base! While I personally like the idea of maps where Pedastal Victory is forcefully disabled, it goes against the general rules of map-making.
  • There's a spawn spot on top of the Tiberium Refinery on Nod's side. I guess you purposely made it so people could wander around on top of the Refineries afterall. This isn't a glitch, in that case, but worth mentioning.
  • Back to glitches. . . GDI's Weapon Factory has a spawn spot that spawns you on the inner walls of the structure, much like the Nod Refinery spawn spot. The only way out is to drink from the Mississippi. But since you can't do that, then you must die by suicide.



can you describe a bit more were the spawn glitch is in the wf cause i cant find it.

i found the one in the ref though.

nvm found it


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Thu, 22 September 2005 09:12]

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Re: C&C_Flooded [message #172452 is a reply to message #172321] Thu, 22 September 2005 12:03 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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You can make invisible walls (and a cieling) for flying maps by creating the mesh for the wall, then in the W3D tools (where you set the collision settings) look for a check box that says 'Hide'.

-The ONLY Renegade fan to pee off a school.
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Re: C&C_Flooded [message #172469 is a reply to message #172321] Thu, 22 September 2005 13:22 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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thanx

and i am also gunna add a bunker to either side of the mesa looking over thr bases


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Thu, 22 September 2005 13:29]

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Re: C&C_Flooded [message #172497 is a reply to message #172321] Thu, 22 September 2005 18:30 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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srry 4 the double post but i need to know how to make it a flying map. i think i cand get it thru level setting but everey time i go to it my comp freezes. is there any way to do it other than that?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Flooded [message #172525 is a reply to message #172321] Thu, 22 September 2005 23:46 Go to previous messageGo to next message
Spice
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You know what? Everytime I go to level settings Level edit crashes for me. Odd, I've never had this problem before, but yes the option to enable flying vehicles in under the level settings.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: C&C_Flooded [message #172527 is a reply to message #172321] Fri, 23 September 2005 03:12 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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To stop LE from crashing at opening level settings, go to your LevelEdit.exe(MFC) and disable virtual themes in the properties menu.

I'm not exactly sure how it's called in english but it should be like that.


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Re: C&C_Flooded [message #172534 is a reply to message #172321] Fri, 23 September 2005 05:32 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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thanks it worked ill give you guys the fixed version soon

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Flooded [message #172536 is a reply to message #172321] Fri, 23 September 2005 06:06 Go to previous messageGo to next message
Dr. Lithius
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Freaking awesome. I can't wait for the next version.(Hey look! A positive post from me!)
Re: C&C_Flooded [message #172638 is a reply to message #172321] Sat, 24 September 2005 09:07 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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I would make the map bigger, lose the GTs and 2 of the back Turrets and use the Obelisk/AGT. And use more different textures. The layout needs to change a bit too. But for the rest it's okay.

Re: C&C_Flooded [message #172758 is a reply to message #172321] Sun, 25 September 2005 10:09 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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ive tried the agt and ob but i diddnt like it so i replaced them with towers and turrets.

ok im done the next version changes are:
-ref spawn bug fixed
-wf spawn bug fixed
-2 bunkers added overlooking each base
-flying vehicles added

its now too big to do over the foruums so i need some1 that has a website to host it 4 me.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C_Flooded [message #172761 is a reply to message #172321] Sun, 25 September 2005 10:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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put it in a zip file, cuts it down to about quarter of the size Wink

feel free to send it 2 me, I can upload it on lmsbc webspace.

My email / msn is dannypepsipaul@ntlworld.com


http://steamsignature.com/card/1/76561197975867233.png
Re: C&C_Flooded [message #172797 is a reply to message #172321] Sun, 25 September 2005 15:39 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Uploaded it. Feel free to download it from http://www.lmsbc.com/downloads/renegade/maps/c&c_flooded .zip

EDIT:
Had a quick run around it, a couple of comments;

1) The tunnels are a bit small, perhaps widen and heighten them a bit, so you can get more than one person next to each other (would make for some interesting battles though)

2) Not sure if you modified the settings for turrets, but they seemed awfully easy to kill with a Gunner, or is it just because I am used to avoiding tanks, infantry and obleisk line of sight while I kill them normally? lol

3) Maybe make the water depth greater in some places than others, and puddles between the bases and on the cliff? Seems a little unrealistic with flat terrain and a sudden dip.

Otherwise a nice little map, rofl @ the airstrip runway poking out of the water! A really good idea for a map Thumbs Up

BTW, I agree, the AGT and Obelisk would ruin the map, the cliff would be almost useless with the AGT / Obelisk shooting up at you, and due to the map layout it would be difficult to get anywhere without the AGT / Obelisk obliterating you....


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sun, 25 September 2005 15:53]

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Re: C&C_Flooded [message #172943 is a reply to message #172321] Mon, 26 September 2005 17:34 Go to previous messageGo to previous message
Dr. Lithius
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Another version, another set of bugs to find. Let's get into it.
  • The bunkers atop the cliff seem to have invisible walls of some sort that sort of catch flying units and makes them stuck. The units become unstuck if you hop out of the vehicle, but still. . .
  • You might want to consider adding flat cliff formations atop the outer walls of the map just for background decorations' sake.
  • I don't think you're supposed to be able to fly helicopters through those tunnels. . . Rather reminicent of Night0X and its caverns. . .
  • Either lower the windows in the bunkers atop the cliff or make them taller. As it is, you can only see out the windows, but can't shoot out of them unless you have an arcing weapon. . .

That's all I could find in a quick run-through.
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