Home » Renegade Discussions » Mod Forum » C&C_Flooded
C&C_Flooded [message #172321] |
Wed, 21 September 2005 16:04 |
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I have just finished my first map. Its is basicly in the middle of a desserty basin thing and it has been raining for days so both bases have about a foot of water in them (nothing to do with new orlands).
you guys can test it and id love to get it in the ubber map pack or something like that.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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[Updated on: Wed, 21 September 2005 16:06] Report message to a moderator
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Re: C&C_Flooded [message #172327 is a reply to message #172321] |
Wed, 21 September 2005 16:33 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Foot of water in the desert.......
Eh, could be fun.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Flooded [message #172335 is a reply to message #172321] |
Wed, 21 September 2005 18:05 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Your map sucks!!
. . .is what I would say if it did. But it doesn't. No, this map, simple in concept, is pretty spiffy, but it's not without its bugs. Check it. . .
- Okay. First of all, there seems to be a strip of land West of the Nod Airstrip is apparently elevated up. To the end of the Hand of Nod, the player flatly walks on top of the water, instead of splish-splashing about ankle-deep. I first noticed this because when I bought a Buggy, the Buggy didn't wanna sink.(Don't worry, though. The rest of the water, as far as I know, is fine, except for something I'll get to in a minute.)
- You also somehow put a Spawn Spot in the Tiberium Refinery. Specifically, in the wall that has a Perchase Terminal to the North and the Master Control Terminal to the East. There's absolutely no way out other than to suicide.
- Speaking of which, I don't know if this was done on purpose or not, but both Tiberium Refineries can be climbed upon on the side with a 45° slant. This isn't possible in most other maps.
- Timed C4, Remote C4, and Proximity C4 stick to the surface of the water as opposed to under it. They also leave scorch marks on the water when they explode. While funny, I'm certain that isn't what you were going for. Or maybe it was, considering how hard it would be to see sunken Remote C4. . .
- You didn't put Razor Wire on the sandbags in front of the GDI Infantry Barracks. Players can climb around on the sandbags if they want.
- And finally, the water is just too damned bright inside and out. Where's the shading? The water should be slightly darker.
- Wait, one more. No flying vehicles? This map is large enough to there flying vehicles would be awesome. Especially in that mesa in the middle with the two highly clostrophobia-inducing tunnels.
- Edit: Sorry, forgot to mention. Grenades bounce off the surface of the water if you shoot them close enough to yourself.(Like they would on dry land.)
Just figured you should know. It's a pretty awesome map, otherwise. I dig it.
[Updated on: Thu, 22 September 2005 00:18] Report message to a moderator
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Re: C&C_Flooded [message #172336 is a reply to message #172327] |
Wed, 21 September 2005 18:06 |
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Oblivion165 wrote on Wed, 21 September 2005 18:33 | Foot of water in the desert.......
Eh, could be fun.
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in the dessert the ground is packed hardly and when it really rains it can cause massive floods. this is what the map is based on.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Flooded [message #172377 is a reply to message #172321] |
Thu, 22 September 2005 03:37 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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You mean like the ones I mentioned? Seriously, that's all I could find without trying super-hard. Just random things I noticed. I bet rockets leave scorch marks on the surface of the water, too.
Edit: No, they don't. Rockets go right through the water perfectly.
Found another couple.
- There aren't any pedastals in either base! While I personally like the idea of maps where Pedastal Victory is forcefully disabled, it goes against the general rules of map-making.
- There's a spawn spot on top of the Tiberium Refinery on Nod's side. I guess you purposely made it so people could wander around on top of the Refineries afterall. This isn't a glitch, in that case, but worth mentioning.
- Back to glitches. . . GDI's Weapon Factory has a spawn spot that spawns you on the inner walls of the structure, much like the Nod Refinery spawn spot. The only way out is to drink from the Mississippi. But since you can't do that, then you must die by suicide.
[Updated on: Thu, 22 September 2005 03:56] Report message to a moderator
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Re: C&C_Flooded [message #172390 is a reply to message #172335] |
Thu, 22 September 2005 05:28 |
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Joseph Collins wrote on Wed, 21 September 2005 21:05 | Your map sucks!!
. . .is what I would say if it did. But it doesn't. No, this map, simple in concept, is pretty spiffy, but it's not without its bugs. Check it. . .
- Okay. First of all, there seems to be a strip of land West of the Nod Airstrip is apparently elevated up. To the end of the Hand of Nod, the player flatly walks on top of the water, instead of splish-splashing about ankle-deep. I first noticed this because when I bought a Buggy, the Buggy didn't wanna sink.(Don't worry, though. The rest of the water, as far as I know, is fine, except for something I'll get to in a minute.)
- You also somehow put a Spawn Spot in the Tiberium Refinery. Specifically, in the wall that has a Perchase Terminal to the North and the Master Control Terminal to the East. There's absolutely no way out other than to suicide.
- Speaking of which, I don't know if this was done on purpose or not, but both Tiberium Refineries can be climbed upon on the side with a 45° slant. This isn't possible in most other maps.
- Timed C4, Remote C4, and Proximity C4 stick to the surface of the water as opposed to under it. They also leave scorch marks on the water when they explode. While funny, I'm certain that isn't what you were going for. Or maybe it was, considering how hard it would be to see sunken Remote C4. . .
- You didn't put Razor Wire on the sandbags in front of the GDI Infantry Barracks. Players can climb around on the sandbags if they want.
- And finally, the water is just too damned bright inside and out. Where's the shading? The water should be slightly darker.
- Wait, one more. No flying vehicles? This map is large enough to there flying vehicles would be awesome. Especially in that mesa in the middle with the two highly clostrophobia-inducing tunnels.
- Edit: Sorry, forgot to mention. Grenades bounce off the surface of the water if you shoot them close enough to yourself.(Like they would on dry land.)
Just figured you should know. It's a pretty awesome map, otherwise. I dig it.
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with the water thing i made its so the projectiles contact the water instead of passing thru it so that bullets make a spash but there is no way that i know of to make other things to pass thru it. Just pretend the mines are floating. And for the elavated area west of the strip its actually the airstrip that your walking on but not touching the part under the water were it makes the splash sound so i dont know what i can do about that.
Ill get to fixing the bugs once im done school.
oh and for the flying thing, if someone could tell me how to make invisible walls i could do it.
thanks for telling me were the bugs were.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Thu, 22 September 2005 05:52] Report message to a moderator
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Re: C&C_Flooded [message #172399 is a reply to message #172336] |
Thu, 22 September 2005 07:56 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Jeep Rubi wrote on Wed, 21 September 2005 21:06 |
Oblivion165 wrote on Wed, 21 September 2005 18:33 | Foot of water in the desert.......
Eh, could be fun.
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in the dessert the ground is packed hardly and when it really rains it can cause massive floods. this is what the map is based on.
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Yeah i know they have floods, but you have to admit, you never hear:
"Oh man, i was out in arizona last week and my kid drowned."
all being said, the only map of mine people said they like was C&c_Sniper_Islands2.mix
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Flooded [message #172415 is a reply to message #172321] |
Thu, 22 September 2005 09:08 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Ooh. I'd play that. I seriously would. If it was really, really well-made, it'd be my most favorite map ever. I really, really dig ruination, devestation, and flooding. Combining all three into one map that mirrors an actual occurence? Joygasmic.
(. . .boy, did that ever make me sound like a heartless jerk. XD)
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Re: C&C_Flooded [message #172416 is a reply to message #172377] |
Thu, 22 September 2005 09:11 |
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Joseph Collins wrote on Thu, 22 September 2005 03:37 | You mean like the ones I mentioned? Seriously, that's all I could find without trying super-hard. Just random things I noticed. I bet rockets leave scorch marks on the surface of the water, too.
Edit: No, they don't. Rockets go right through the water perfectly.
Found another couple.
- There aren't any pedastals in either base! While I personally like the idea of maps where Pedastal Victory is forcefully disabled, it goes against the general rules of map-making.
- There's a spawn spot on top of the Tiberium Refinery on Nod's side. I guess you purposely made it so people could wander around on top of the Refineries afterall. This isn't a glitch, in that case, but worth mentioning.
- Back to glitches. . . GDI's Weapon Factory has a spawn spot that spawns you on the inner walls of the structure, much like the Nod Refinery spawn spot. The only way out is to drink from the Mississippi. But since you can't do that, then you must die by suicide.
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can you describe a bit more were the spawn glitch is in the wf cause i cant find it.
i found the one in the ref though.
nvm found it
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Thu, 22 September 2005 09:12] Report message to a moderator
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Re: C&C_Flooded [message #172469 is a reply to message #172321] |
Thu, 22 September 2005 13:22 |
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thanx
and i am also gunna add a bunker to either side of the mesa looking over thr bases
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Thu, 22 September 2005 13:29] Report message to a moderator
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Re: C&C_Flooded [message #172497 is a reply to message #172321] |
Thu, 22 September 2005 18:30 |
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srry 4 the double post but i need to know how to make it a flying map. i think i cand get it thru level setting but everey time i go to it my comp freezes. is there any way to do it other than that?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Flooded [message #172525 is a reply to message #172321] |
Thu, 22 September 2005 23:46 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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You know what? Everytime I go to level settings Level edit crashes for me. Odd, I've never had this problem before, but yes the option to enable flying vehicles in under the level settings.
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Re: C&C_Flooded [message #172527 is a reply to message #172321] |
Fri, 23 September 2005 03:12 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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To stop LE from crashing at opening level settings, go to your LevelEdit.exe(MFC) and disable virtual themes in the properties menu.
I'm not exactly sure how it's called in english but it should be like that.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: C&C_Flooded [message #172534 is a reply to message #172321] |
Fri, 23 September 2005 05:32 |
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thanks it worked ill give you guys the fixed version soon
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Flooded [message #172638 is a reply to message #172321] |
Sat, 24 September 2005 09:07 |
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Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
Karma: 0
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Colonel |
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I would make the map bigger, lose the GTs and 2 of the back Turrets and use the Obelisk/AGT. And use more different textures. The layout needs to change a bit too. But for the rest it's okay.
Dutch to English
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Re: C&C_Flooded [message #172758 is a reply to message #172321] |
Sun, 25 September 2005 10:09 |
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ive tried the agt and ob but i diddnt like it so i replaced them with towers and turrets.
ok im done the next version changes are:
-ref spawn bug fixed
-wf spawn bug fixed
-2 bunkers added overlooking each base
-flying vehicles added
its now too big to do over the foruums so i need some1 that has a website to host it 4 me.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: C&C_Flooded [message #172797 is a reply to message #172321] |
Sun, 25 September 2005 15:39 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Uploaded it. Feel free to download it from http://www.lmsbc.com/downloads/renegade/maps/c&c_flooded .zip
EDIT:
Had a quick run around it, a couple of comments;
1) The tunnels are a bit small, perhaps widen and heighten them a bit, so you can get more than one person next to each other (would make for some interesting battles though)
2) Not sure if you modified the settings for turrets, but they seemed awfully easy to kill with a Gunner, or is it just because I am used to avoiding tanks, infantry and obleisk line of sight while I kill them normally? lol
3) Maybe make the water depth greater in some places than others, and puddles between the bases and on the cliff? Seems a little unrealistic with flat terrain and a sudden dip.
Otherwise a nice little map, rofl @ the airstrip runway poking out of the water! A really good idea for a map
BTW, I agree, the AGT and Obelisk would ruin the map, the cliff would be almost useless with the AGT / Obelisk shooting up at you, and due to the map layout it would be difficult to get anywhere without the AGT / Obelisk obliterating you....
[Updated on: Sun, 25 September 2005 15:53] Report message to a moderator
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Re: C&C_Flooded [message #172943 is a reply to message #172321] |
Mon, 26 September 2005 17:34 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Another version, another set of bugs to find. Let's get into it.
- The bunkers atop the cliff seem to have invisible walls of some sort that sort of catch flying units and makes them stuck. The units become unstuck if you hop out of the vehicle, but still. . .
- You might want to consider adding flat cliff formations atop the outer walls of the map just for background decorations' sake.
- I don't think you're supposed to be able to fly helicopters through those tunnels. . . Rather reminicent of Night0X and its caverns. . .
- Either lower the windows in the bunkers atop the cliff or make them taller. As it is, you can only see out the windows, but can't shoot out of them unless you have an arcing weapon. . .
That's all I could find in a quick run-through.
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