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Re: Neutral Spawners [message #172315 is a reply to message #172313] |
Wed, 21 September 2005 15:47 |
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i dont think its possible to have neatrul players.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Neutral Spawners [message #172339 is a reply to message #172313] |
Wed, 21 September 2005 18:17 |
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oooo i figurd it out
make another either gdi or nod and click the mod button. then go to settings or whatever its called and change the team to unteamed.
i havent tested it but it should work.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Neutral Spawners [message #172494 is a reply to message #172339] |
Thu, 22 September 2005 18:03 |
bisen11
Messages: 797 Registered: December 2004
Karma: 0
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Colonel |
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Jeep Rubi wrote on Wed, 21 September 2005 21:17 | oooo i figurd it out
make another either gdi or nod and click the mod button. then go to settings or whatever its called and change the team to unteamed.
i havent tested it but it should work.
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In theory that would work for a map but I'm not sure server sided. I thought you couldn't add or temp anything on server sided. But then again maybe you can add spawners (shrugs). It's worth trying i suppose.
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Re: Neutral Spawners [message #172510 is a reply to message #172313] |
Thu, 22 September 2005 19:15 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Is there a way for the teleporter script to randomize the spawn point so that doesn't happen?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Neutral Spawners [message #172519 is a reply to message #172510] |
Thu, 22 September 2005 21:05 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Yes, however, "random" means the same thing could happen 10 times, and people will still end being stuck together.
cause = time
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Re: Neutral Spawners [message #206770 is a reply to message #172516] |
Thu, 06 July 2006 06:38 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Kamuix wrote on Thu, 22 September 2005 21:50 | Nevermind it sais object ID. But i still dont know what it does.
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This method means than you can teleport to a object (a daves arrow or something) using it's ID instead of a position. This object will have to remain in the map otherwise the teleporter won't work.
I use teleporters for when i !0wn someone and they originally spawn underground, this mean i can make them "spawn" were i want.
I've never understood what "renegade spawner" is for (not "commando spawner")? maybe that's for neutral players because in the missions their are neutral guys/gals like the servants and the first mates etc.
[Updated on: Thu, 06 July 2006 06:41] Report message to a moderator
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Re: Neutral Spawners [message #206988 is a reply to message #172313] |
Fri, 07 July 2006 12:12 |
agent_CDE
Messages: 40 Registered: January 2004
Karma: 0
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Recruit |
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Perhaps -1 is the team for hostile neutrals like visceroids, while -2 is for friendly neutrals, like civvies? Or are there other teams I'm missing?
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Re: Neutral Spawners [message #206993 is a reply to message #206988] |
Fri, 07 July 2006 12:32 |
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Mad Ivan
Messages: 513 Registered: February 2003 Location: United Kingdom
Karma: 0
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Colonel |
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agent_CDE wrote on Fri, 07 July 2006 22:12 | Perhaps -1 is the team for hostile neutrals like visceroids, while -2 is for friendly neutrals, like civvies? Or are there other teams I'm missing?
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Hmmm...Mutant Team?
My LinkedIn profile
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