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icon7.gif  Re: Neutral Spawners [message #172504 is a reply to message #172313] Thu, 22 September 2005 18:50 Go to previous messageGo to previous message
Kamuix is currently offline  Kamuix
Messages: 1247
Registered: May 2005
Location: Ontario, Canada
Karma:
General (1 Star)
It wont, Unless i was to change the presets but if i did that since objects.aow wont work with the newer scripts i put in FDS, Everyone would get the 0 bug. I need to find an already existing spawner thats neutral, i looked for awhile i'm not sure there is one at all.

So in my maps i just throw a bunch of teleporters on the 0,0,0, pos, So that they teleport to where i wanted them spawned.:}
 
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