Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How do I change the projectiles?
How do I change the projectiles? [message #1725] Sun, 02 March 2003 17:11 Go to next message
dead4ayear2 is currently offline  dead4ayear2
Messages: 156
Registered: February 2003
Location: Riverdale, Utah
Karma: 0
Recruit
How do I model new projectiles? I've got it already modeled on renx but how and where do I export it? Could someone give me a tutorial on it?

.:Teh wanderer:.

Don't luagh at me if I'm stupid; I've had very much coffine.
How do I change the projectiles? [message #1735] Sun, 02 March 2003 17:27 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
tracer_gold.w3d and tracer_red.w3d are the bullets of the normal automatic weapon. Ren meaning nod, Gold meaning GDI. As for other projectiles i'm still looking. i'll let you kno when i get any others.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
How do I change the projectiles? [message #1754] Sun, 02 March 2003 18:15 Go to previous messageGo to next message
dead4ayear2 is currently offline  dead4ayear2
Messages: 156
Registered: February 2003
Location: Riverdale, Utah
Karma: 0
Recruit
Thank you!!!

P.S. Is 32 polys fine for a projectile? Oh yeah, and what do I export it as?


.:Teh wanderer:.

Don't luagh at me if I'm stupid; I've had very much coffine.
How do I change the projectiles? [message #2063] Mon, 03 March 2003 10:29 Go to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
32 Polys seems fine but if its going to be tiny, you can get away with fewer that that, i wouldn't go too high though. You can export it as terrain i think it doesn't really make much difference for such a simple object.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Previous Topic: Text Cinematics (TDA_VTOL_Controller Script)
Next Topic: Deafwasp map watch: C&C_Geode
Goto Forum:
  


Current Time: Mon Dec 23 11:20:07 MST 2024

Total time taken to generate the page: 0.00746 seconds