Scripting help [message #17247] |
Fri, 25 April 2003 20:49 |
tarsonis9
Messages: 129 Registered: April 2003
Karma: 0
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Recruit |
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In a cinematic text script, is there any way to change the weapons a vehicle/unit has? for example, a ceiling gun that has an Ob's laser, or an orca with MLRS missles. any help is appreciated.
"State Tower, Warrior 8-4-0-5-4, you have a herd of cattle on two-seven left, please advise..."
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Scripting help [message #17249] |
Fri, 25 April 2003 20:54 |
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TheGunrun
Messages: 801 Registered: April 2003 Location: nj
Karma: 0
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Colonel |
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-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_Nod_Apache"
-331 Create_Real_Object, 5, "MX0_Nod_Obelisk"
-331 attach_to_bone, 5, 4, "wheelp01
-331 Attach_Script, 5, "M05_Nod_Gun_Emplacement",
this is all u need to know for th lazer
Proud Creator of "Zero Hour Retarded" as seen on http://www.cncden.com and http://www.cnc-files.com
And Proud Creator of "C&C Retarded" http://www.cncRetarded.com
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