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Re: RenAlert weapon update: Colt .45 [message #170337 is a reply to message #169767] |
Fri, 09 September 2005 17:52 |
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Quote: | It has a very low poly count, it is pretty accurate, just looks like the texture artist has his/her work cut out for them to make up for some of the lack of detail on the model. Good first try though, welldone.
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lol... You're kidding, right?
On the off chance that you're actually serious... All of the detail that's supposed to go in the model is there, everything else is too small and doesn't stand out enough to go in the model. The grooves on the side of the slide, the screws and other tiny fasteners over the sides of the gun, and the grooves that make up the diamond pattern on the side of the grip, and the switches, hammer, and trigger all go in the texture.
And, what exactly do you mean by first try?
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Re: RenAlert weapon update: Colt .45 [message #170495 is a reply to message #169767] |
Sat, 10 September 2005 04:16 |
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Image plating? It's called modeling. Using referrences is what you're supposed to do... with everything. People, weapons, vehicles, pretty much anything complex, real or of your own design. You're supposed to either find referrences from enough angles and one from the side to put in the background, or draw them up.
There is "image based" modeling, where you start with the texture, then do the model. If you're going to do a door, you'd make a box, put a photo of a door on it, and model and add stuff to this box to form the protrusions and other parts. When you're done modeling this way the object you made is already textured.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
[Updated on: Sat, 10 September 2005 04:24] Report message to a moderator
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Re: RenAlert weapon update: Colt .45 [message #170503 is a reply to message #169767] |
Sat, 10 September 2005 04:51 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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She does carry two.
Sir Phoenixx wrote on Wed, 07 September 2005 21:26 | This is the new model for Tanya's Colt .45, otherwise known as the Colt M1911A1. She will carry two of these along with her C4 explosives. This is just to show off the model, it will be textured and posted soon, right after Darkblade does the Beretta.
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www.myspace.com/midas
[Updated on: Sat, 10 September 2005 04:52] Report message to a moderator
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Re: RenAlert weapon update: Colt .45 [message #172245 is a reply to message #170495] |
Tue, 20 September 2005 16:43 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sir Phoenixx wrote on Sat, 10 September 2005 06:16 | Image plating? It's called modeling. Using referrences is what you're supposed to do... with everything. People, weapons, vehicles, pretty much anything complex, real or of your own design. You're supposed to either find referrences from enough angles and one from the side to put in the background, or draw them up.
There is "image based" modeling, where you start with the texture, then do the model. If you're going to do a door, you'd make a box, put a photo of a door on it, and model and add stuff to this box to form the protrusions and other parts. When you're done modeling this way the object you made is already textured.
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I said I think it was called image plating. It's only how I heard it was categorized. There is a difference between having a picture reference and modeling while looking at it (otherwise known as eyeballing it), and actually modeling directly over a flat 2D view of an image. Go figure.
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