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My First Weapon Model [message #171252] Sun, 11 September 2005 22:47 Go to next message
Slash0x is currently offline  Slash0x
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Alright, my first weapon model. I decided to model my first weapon off of the K7 Avenger from Perfect Dark (I loved that game). Obviously, the game is obsolete compared to things that can be done now, so I added most of the crevices for detail and I hope to make a good enough texture to bring out the much more tiny details. Here's a few screenies of what I have done so far:

For Render Lovers:
index.php?t=getfile&id=267&private=0

Random Sides:
index.php?t=getfile&id=268&private=0

Wireframes in 3DS max:
index.php?t=getfile&id=269&private=0

After modelling it from looking at the weapon through a N64 emulator, I decided to edit it a bit to give it more of a realistic look. Here's a few things I edited with my known knowledge about guns (some terms and functions I don't know or am overlooking):

1. The chamber area I edited so that the ejected bullets come out of the right side. The other side is blocked and is just another crevice. Then added a piece to allow a person to pull back the chamber like you could with a real gun.
2. The back was just metal and I thought it would hurt to shoot it (ouch! my shoulder!), so I added a little padding piece to the stock (I think that's the right area).
*3. And yes, I did notice that the clip and the chamber aren't aligned like they should be. I didn't want to edit too much or it just wouldn't be the same. Wink

Please give me some HELPFUL feedback; dumbass statements I'll just ignore.

I hope to recieve some helpful advice to make this better and as much realistic as I can make it without effecting the classical shape. Remember, this was my first weapon model. Thanks in advance to all. Smile


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: My First Weapon Model [message #171256 is a reply to message #171252] Mon, 12 September 2005 00:03 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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I don't know alot about modelling but from what I can see, for a frist time, that's a relaly good job.

You've already beaten my first model, which was a large cube.


www.myspace.com/midas
Re: My First Weapon Model [message #171259 is a reply to message #171252] Mon, 12 September 2005 01:44 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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My first model was a cone. Needless to say, you beat me lol.

http://img148.imageshack.us/img148/9146/hartyn4.png

[Updated on: Mon, 12 September 2005 01:45]

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Re: My First Weapon Model [message #171264 is a reply to message #171259] Mon, 12 September 2005 05:03 Go to previous messageGo to next message
TEKNIK is currently offline  TEKNIK
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My first model in Gmax/RenX was a car.

Move to C4D, much more powerful.

Get image quaity up to and higher than this:-

http://img205.imageshack.us/img205/5673/untitled8fe.jpg


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Re: My First Weapon Model [message #171266 is a reply to message #171252] Mon, 12 September 2005 06:10 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Wasn't my first overall model, but was my first "weapon" model. Thought I'd just point that out. Smile

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: My First Weapon Model [message #171267 is a reply to message #171252] Mon, 12 September 2005 06:13 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Looks alright to me.

The grip needs more work, that triangular part of the gun coming down in front of it between the grip and the trigger should be removed or made less prominent. I suggest redoing the grip so it looks like part of the gun (add some vertices to the bottom of the gun where the grip is and make polygons out of them so you can extrude it from the gun), and when you make it make sure you can see where the finger will have to go to reach the trigger. Also, make the left and right sides of the grip flat, and have the front and rear ends of the grip curved (like, think of a half 6 or 8 sided cylinder making up the front and back sides of the grip).

http://perfectdark.detstar.com/screens/cidefenseguards.jpg

http://www.nintendo.co.jp/n01/n64/software/nus_p_npdj/cooperat/p_04.jpg
(this one came up in the search, it looks like the K7, but I'm not entirely sure if it is though)

As far I can tell, the carrying handle is supposed to be flat instead of slanting down toward the front a little, and should be lower and wider. It's supposed to be the aiming part of the gun. You could put an aiming pin on the front of the carrying handle, and the ring on the back of it. (between the two walls)

1558 polygons? Looks way more then 1558 polygons to me. Did you get the polygon count in editable polygon or editable mesh mode? If it was editable polygon, then you got the count of the full polygons, which would be a lot smaller then the actual count done in editable mesh, which counts the triangles. The polygon count should be done in editable mesh to count the number of individual triangles in the model, since that's what games render.


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[Updated on: Mon, 12 September 2005 06:16]

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Re: My First Weapon Model [message #171270 is a reply to message #171252] Mon, 12 September 2005 07:39 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
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My first model was a very sexy tea pot.

http://img.photobucket.com/albums/v703/Bandie63/Daniels/userbar1.jpg
Re: My First Weapon Model [message #171350 is a reply to message #171252] Mon, 12 September 2005 15:53 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Nothing wrong with some good'ol Perfect Dark.

I just hope you didnt use Nemu64's model extractor. It could ruin your credit around here.


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Re: My First Weapon Model [message #171457 is a reply to message #171270] Tue, 13 September 2005 09:50 Go to previous messageGo to next message
TEKNIK is currently offline  TEKNIK
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bandie63 wrote on Mon, 12 September 2005 09:39

My first model was a very sexy tea pot.


LOL, took all of 3 seconds to that, i bet.


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Re: My First Weapon Model [message #171481 is a reply to message #171252] Tue, 13 September 2005 16:33 Go to previous messageGo to next message
rm5248 is currently offline  rm5248
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I thought you did this model too...?

http://rm5248.bravehost.com/mauler00.jpg


w00t?
Re: My First Weapon Model [message #172244 is a reply to message #171264] Tue, 20 September 2005 16:33 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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TEKNIK wrote on Mon, 12 September 2005 07:03

Move to C4D, much more powerful.

Get image quaity up to and higher than this:-



You can do a render just as well or better than that in 3dsmax.

http://www.renegadeforums.com/index.php?t=msg&th=14192&a mp;start=0&rid=634

Note that there are no shadows because I forgot to turn them on when I rendered those... oops.
Re: My First Weapon Model [message #172370 is a reply to message #171252] Thu, 22 September 2005 00:19 Go to previous message
Spice
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Good. I'm glad I wasn't the only one who thought so. That by far blows away my first weapon model. I made it in 3D Studios Max 5, Oh the memories.

http://www.n00bstories.com/image.fetch.php?id=1010029710

I've kept that Render for a reminder of when I was first starting in 3D arts. Embarrassing, I know. I was never too good at modeling weapons. Even now.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Thu, 22 September 2005 00:25]

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