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Re: My First Weapon Model [message #171256 is a reply to message #171252] |
Mon, 12 September 2005 00:03 |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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I don't know alot about modelling but from what I can see, for a frist time, that's a relaly good job.
You've already beaten my first model, which was a large cube.
www.myspace.com/midas
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Re: My First Weapon Model [message #171264 is a reply to message #171259] |
Mon, 12 September 2005 05:03 |
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TEKNIK
Messages: 142 Registered: August 2005 Location: United Kingdom
Karma: 0
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My first model in Gmax/RenX was a car.
Move to C4D, much more powerful.
Get image quaity up to and higher than this:-
- TEKNIK -
Forum E-Terrorist ~ Hijacking Threads Is What It's About!
Renegade Forums vs UC
The battle may be over, but the war lives on.
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Re: My First Weapon Model [message #171267 is a reply to message #171252] |
Mon, 12 September 2005 06:13 |
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Looks alright to me.
The grip needs more work, that triangular part of the gun coming down in front of it between the grip and the trigger should be removed or made less prominent. I suggest redoing the grip so it looks like part of the gun (add some vertices to the bottom of the gun where the grip is and make polygons out of them so you can extrude it from the gun), and when you make it make sure you can see where the finger will have to go to reach the trigger. Also, make the left and right sides of the grip flat, and have the front and rear ends of the grip curved (like, think of a half 6 or 8 sided cylinder making up the front and back sides of the grip).
(this one came up in the search, it looks like the K7, but I'm not entirely sure if it is though)
As far I can tell, the carrying handle is supposed to be flat instead of slanting down toward the front a little, and should be lower and wider. It's supposed to be the aiming part of the gun. You could put an aiming pin on the front of the carrying handle, and the ring on the back of it. (between the two walls)
1558 polygons? Looks way more then 1558 polygons to me. Did you get the polygon count in editable polygon or editable mesh mode? If it was editable polygon, then you got the count of the full polygons, which would be a lot smaller then the actual count done in editable mesh, which counts the triangles. The polygon count should be done in editable mesh to count the number of individual triangles in the model, since that's what games render.
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[Updated on: Mon, 12 September 2005 06:16] Report message to a moderator
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Re: My First Weapon Model [message #171350 is a reply to message #171252] |
Mon, 12 September 2005 15:53 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Nothing wrong with some good'ol Perfect Dark.
I just hope you didnt use Nemu64's model extractor. It could ruin your credit around here.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: My First Weapon Model [message #171457 is a reply to message #171270] |
Tue, 13 September 2005 09:50 |
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TEKNIK
Messages: 142 Registered: August 2005 Location: United Kingdom
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bandie63 wrote on Mon, 12 September 2005 09:39 | My first model was a very sexy tea pot.
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LOL, took all of 3 seconds to that, i bet.
- TEKNIK -
Forum E-Terrorist ~ Hijacking Threads Is What It's About!
Renegade Forums vs UC
The battle may be over, but the war lives on.
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Re: My First Weapon Model [message #172370 is a reply to message #171252] |
Thu, 22 September 2005 00:19 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Good. I'm glad I wasn't the only one who thought so. That by far blows away my first weapon model. I made it in 3D Studios Max 5, Oh the memories.
I've kept that Render for a reminder of when I was first starting in 3D arts. Embarrassing, I know. I was never too good at modeling weapons. Even now.
[Updated on: Thu, 22 September 2005 00:25] Report message to a moderator
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