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Server settings won´t be taken over by the clients (objects.aow) [message #170702] Sat, 10 September 2005 12:43 Go to next message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
Ok firstly, don´t laugh please. I am new to make servermods and I think I went the wrong way in this case.

Now the facts=

I have changed some presets with LevelEdit Dev (Commando Level Editor). For Example, changed HUD Colors to better ones, Patch is stealthed like the SBH (both running a speed of 12 instead of 6), APCs have now 6 Seats, Choppers are stealthed with 8 seats, Nuke/Ion needs only 2 seconds to be deployed, goes off within 20 seconds (for better disarming it only has 150HP) and costs 1500. Some other changes are present too.... Big Grin

After all, I saved the changed presets and LevelEdit put out an objects.ddb. So far so good. After searching this forum I knew that all I have to do to get it running on a FDS is rename it to objects.aow. I did, but nothing changed and the FDS Console sometimes wrote "file does not exist" (between "Running through disable list now..." and the "Gameplay pending"-Status). I joined my game and some others I called too, but all was set up original. Dont Get It This was a testrun without BR active (but that shouldn´t affect the gameplay).

When I host a game on WOL (Client host-a-game), all changes are present. EVA Colors changed, Patch is stealthed and the other things are working too (fast Nuke...etc). Works for all players ingame.

I haven´t installed the Gmax + RenTools yet, only LevelEdit Dev in the FDS Root. My main questions is= How do I get this thing to work on the server side that all clients can play according to the new settings? Do I have to edit the DAT files and if I must what do I have to do with them?

Happy boinking and please dont let me stand all alone in the rain... In Love

[Updated on: Sat, 10 September 2005 12:46]

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Re: Server settings won´t be taken over by the clients (objects.aow) [message #170723 is a reply to message #170702] Sat, 10 September 2005 14:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
did you put the objects.aow in your renegade data folder or your fds server's folder?

http://steamsignature.com/card/1/76561197975867233.png
Re: Server settings won´t be taken over by the clients (objects.aow) [message #170850 is a reply to message #170702] Sat, 10 September 2005 18:36 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
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General (1 Star)
All of that is going to cause issues with the client.

cause = time
Re: Server settings won´t be taken over by the clients (objects.aow) [message #170854 is a reply to message #170702] Sat, 10 September 2005 19:22 Go to previous message
EA-DamageEverything
Messages: 423
Registered: January 2005
Location: Germany
Karma: 0
Commander
Surely I put it into the DATA folder.

No issues, just normal gameplay.

MP, BlackCell, XPhaze, Stormgaming...all they have some serversided mods running...
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