Patch to SBH [message #170498] |
Sat, 10 September 2005 04:40 |
Socke
Messages: 17 Registered: September 2005
Karma: 0
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Hi guys,
I have a question:
We can I Patch to SBH ( NOD Stealt ) looks
Also : Patch to SBH
thx
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Re: Patch to SBH [message #170594 is a reply to message #170498] |
Sat, 10 September 2005 06:13 |
Socke
Messages: 17 Registered: September 2005
Karma: 0
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Recruit |
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what you meen with Temp?
Global Settings / character Classes / here click and Temp or
Global Settings / character Classes / CnC Character Classes here click Temp or what
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Re: Patch to SBH [message #170695 is a reply to message #170498] |
Sat, 10 September 2005 12:24 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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*German mode on*
Socke, Du hast doch von mir heute die objects.ddb bekommen. Ich hab da den Patch stealthed drin. Schau aufs Bild. Im Commando level Edit mußt Du bei den presets auf Object - Soldier usw, sieh das Bild an.
*German mode off*
I explained to him where he can find the stealth setting in Leveledit. For you englishspeaking people, look at my picture. Stealthing a Patch is a quite easy step.
Object - Soldier - Soldier presets - GDI - CnC_Grenadier_2SF - Mod - Settings - "IsStealthUnit" checkbox active. Thats it.
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Re: Patch to SBH [message #170746 is a reply to message #170695] |
Sat, 10 September 2005 15:22 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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EA-DamageEverything wrote on Sat, 10 September 2005 21:24 | I explained to him where he can find the stealth setting in Leveledit. For you englishspeaking people, look at my picture. Stealthing a Patch is a quite easy step.
Object - Soldier - Soldier presets - GDI - CnC_Grenadier_2SF - Mod - Settings - "IsStealthUnit" checkbox active. Thats it.
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It will make the head go away on some models when they go stealth mode. Looks funny though
Other then that, yes it's really that simple. I can't see how anyone could overlook that.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: Patch to SBH [message #171299 is a reply to message #170498] |
Mon, 12 September 2005 13:24 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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It would make more sense to change Sydney into a Stealth Black Hand, or just plain stealth Sydney herself.(A'la "Renegade Unleashed") Why? Because that's how it goes. The Tiberium Auto-Rifle and the Laser Rifle have the same rate of fire and similar properties.(Tiberium poisoning vs. burning.) Adding Stealth would likely bump up her cost to about 450, much like Stealth Black Hands, because it's not a cheap technology to maintain. While this would more or less neutralize 1/3 of the Tier 1 units GDI has(Officer, Rocket Officer, Sydney), it would keep the game somewhat balanced. Making Patch into a Stealth Black Hand would give Nod the upper-hand by allowing them to keep their rapid-fire, burning warrior(Laser Chaingunner) while the only rapid-fire unit GDI would have would be the Officer. Alternately, if you made Patch stealthed, it would give GDI a further upper-hand in that Patch kicks ass and could easily hide behind enemy lines.
All and all, I think I see why most people who give GDI a Stealth Black Hand unit do so by replacing Gunner now. . .
Oh, and in answer to your question. . .no idea. I don't have the Renegade editor dealie, though after playing with Halo, I wish I did.(Hooray for Fuel Rod Shotguns! :3)
[Updated on: Mon, 12 September 2005 13:25] Report message to a moderator
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Re: Patch to SBH [message #171370 is a reply to message #170498] |
Mon, 12 September 2005 17:19 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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@Joseph
In some things you are right, but stealthing a Sydney would be not good. Sydney fires slower than a patch and has only 50 Shells in one AmmoBox. OK the patch fires a bit faster than the SBH, but the main thing is, both are firing straight and Patch can fire at least longer as the Sydney in a row. The NOD LCG fires not straight, the Laser jumps a bit left and right. This is not important to skilled players, although I would give Newbies a chance to learn aiming indeed . The difference between both Soldiers is a factor we can ignore. I´d rather set Patch down to 400 Cr and the Gunner up to 450, so purchases will be re-balanced again. I think its senseless to stealth a gunner because you have less chances against a SBH when having an Infight. I think one stealthed GDI Unit is ok, NOD has the stank left where GDI hasn´t a stealthed vehicle.
You can download the Renegade Developer Tools here= ftp://ftp.westwood.com/pub/renegade/tools
GMAX here= http://www.turbosqid.com (Must register to get a serial)
and I can upload LevelEdit Dev on Rapidshare (free File hosting service) if you want.
For more Model files (W3D...TGA) goto= http://www.cncsource.com and switch to the filebase
Tutorials= I don´t know any Links from Halo sites. If you want to make a Rene map, goto= http://www.renhelp.co.uk (as seen in the sticky Threads in this forum)
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Re: Patch to SBH [message #171417 is a reply to message #170498] |
Mon, 12 September 2005 20:28 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Actually, I wasn't being general. I was being entirely literal. A lot of Capture the Flag servers replace Gunner with a Stealth Black Hand unit. I've not seen anything else like this, however, for different units.
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