Home » Renegade Discussions » Mod Forum » RenAlert weapon update: Colt .45
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Re: RenAlert weapon update: Colt .45 [message #170337 is a reply to message #169767] |
Fri, 09 September 2005 17:52   |
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Quote: | It has a very low poly count, it is pretty accurate, just looks like the texture artist has his/her work cut out for them to make up for some of the lack of detail on the model. Good first try though, welldone.
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lol... You're kidding, right?
On the off chance that you're actually serious... All of the detail that's supposed to go in the model is there, everything else is too small and doesn't stand out enough to go in the model. The grooves on the side of the slide, the screws and other tiny fasteners over the sides of the gun, and the grooves that make up the diamond pattern on the side of the grip, and the switches, hammer, and trigger all go in the texture.
And, what exactly do you mean by first try?
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Re: RenAlert weapon update: Colt .45 [message #170495 is a reply to message #169767] |
Sat, 10 September 2005 04:16   |
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Image plating? It's called modeling. Using referrences is what you're supposed to do... with everything. People, weapons, vehicles, pretty much anything complex, real or of your own design. You're supposed to either find referrences from enough angles and one from the side to put in the background, or draw them up.
There is "image based" modeling, where you start with the texture, then do the model. If you're going to do a door, you'd make a box, put a photo of a door on it, and model and add stuff to this box to form the protrusions and other parts. When you're done modeling this way the object you made is already textured.
[Updated on: Sat, 10 September 2005 04:24] Report message to a moderator
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Re: RenAlert weapon update: Colt .45 [message #170503 is a reply to message #169767] |
Sat, 10 September 2005 04:51   |
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Dave Mason
Messages: 2357 Registered: April 2004 Location: Shropshire, England
Karma: 0
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General (2 Stars) |
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She does carry two.
Sir Phoenixx wrote on Wed, 07 September 2005 21:26 | This is the new model for Tanya's Colt .45, otherwise known as the Colt M1911A1. She will carry two of these along with her C4 explosives. This is just to show off the model, it will be textured and posted soon, right after Darkblade does the Beretta.
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www.myspace.com/midas
[Updated on: Sat, 10 September 2005 04:52] Report message to a moderator
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Re: RenAlert weapon update: Colt .45 [message #170511 is a reply to message #169767] |
Sat, 10 September 2005 05:00   |
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I think you mean the .38 Special or the .357 Magnum, I've looked and as far as I can tell, a .38 Magnum doesn't exist. The .45ACP is more powerful (heavier, similar muzzle velocity but slightly more, and has quite a bit more energy) then the .38 Special, but the .357 Magnum beats them both.
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Re: RenAlert weapon update: Colt .45 [message #172245 is a reply to message #170495] |
Tue, 20 September 2005 16:43   |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Sir Phoenixx wrote on Sat, 10 September 2005 06:16 | Image plating? It's called modeling. Using referrences is what you're supposed to do... with everything. People, weapons, vehicles, pretty much anything complex, real or of your own design. You're supposed to either find referrences from enough angles and one from the side to put in the background, or draw them up.
There is "image based" modeling, where you start with the texture, then do the model. If you're going to do a door, you'd make a box, put a photo of a door on it, and model and add stuff to this box to form the protrusions and other parts. When you're done modeling this way the object you made is already textured.
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I said I think it was called image plating. It's only how I heard it was categorized. There is a difference between having a picture reference and modeling while looking at it (otherwise known as eyeballing it), and actually modeling directly over a flat 2D view of an image. Go figure.
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Re: RenAlert weapon update: Colt .45 [message #172255 is a reply to message #169767] |
Tue, 20 September 2005 19:46   |
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It's the same thing, you're still trying to "trace" it if it's at an angle in an image editor. The only difference being that said person couldn't find or make an image to put in the background to make the model accurately. Modeling from a referrence isn't some category of modeling, box modeling is (making the geometry), modeling from splines (drawing the shapes and then converting to useable geometry later) is, etc.
Quote: | I said I think it was called image plating.
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I know, I'm just correcting it...
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Re: RenAlert weapon update: Colt .45 [message #172286 is a reply to message #172266] |
Wed, 21 September 2005 08:33  |
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icedog90 wrote on Wed, 21 September 2005 01:55 | Sorry, I got that mixed up. I was thinking of the difference between this and box modeling, not references.
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Oh... But I didn't mean I used splines to model this, I was just giving a couple examples of different modeling techniques.
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