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WOL mode doesn't work [message #17020] Fri, 25 April 2003 07:38 Go to next message
Beus
Messages: 8
Registered: April 2003
Karma: 0
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Hi there,

i'm trying to get FDS running for westwood online, but after I ajusted the settings and run the program it loops in saying: "*** Auto starting game. Type 'quit' to abort ***"

can somebody tell me what i did wrong?

It's running on an Redhat 8 system.

these are the relevant settings:
Config = svrcfg_cnc.ini
GameType = WOL
Nickname = WESTWOOD
Password = WESTWOOD
Serial = WESTWOOD
LoginServer =
Port = 0
GameSpyGamePort = 0
GameSpyQueryPort = 0
BandwidthUp = 4000000
NetUpdateRate = 10
AllowRemoteAdmin = true
remote settings...

; Renegade Slave Server settings.
none active...


svrcfg_cnc.ini:
[Settings]
ConfigName=Beus C&C Server Settings
bGameTitle=Annah's server (test)
bMotd= no garanties just testing, but it might stay here for a few days
ModName=
DoMapsLoop=yes
TimeLimitMinutes=30
RadarMode=1
IsAutoRestart=yes
IsPassworded=no
bPassword=
IsQuickMatch=no
IsLaddered=no
RemixTeams=yes
CanRepairBuildings=yes
DriverIsAlwaysGunner=no
SpawnWeapons=no
IsFriendlyFirePermitted=no
IsTeamChangingAllowed=no
IsClanGame=no
MaxPlayers = 20
BaseDestructionEndsGame=yes
BeaconPlacementEndsGame=yes
StartingCredits=100
MapName=C&C_Islands.mix

MapName00=C&C_Islands.mix
MapName01=C&C_Complex.mix
MapName02=C&C_Islands.mix
MapName03=C&C_Field.mix
MapName04=C&C_Under.mix
MapName05=C&C_Volcano.mix
MapName06=C&C_Canyon.mix
MapName07=C&C_Mesa.mix
MapName08=C&C_Hourglass.mix
MapName09=C&C_City.mix
MapName10=C&C_City_Flying.mix
MapName11=C&C_Walls.mix
MapName12=C&C_Walls_Flying.mix
WOL mode doesn't work [message #17025] Fri, 25 April 2003 07:55 Go to previous messageGo to next message
Beus
Messages: 8
Registered: April 2003
Karma: 0
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i was told on noobstories irc that basicly linux fda only works in gamespy mode (GSA). Is this true?
WOL mode doesn't work [message #17030] Fri, 25 April 2003 08:35 Go to previous message
Sven is currently offline  Sven
Messages: 29
Registered: February 2003
Karma: 0
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Yes, that's true.
Reading the readme file would have helped.....


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