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Base defence [message #169218] Sat, 03 September 2005 15:01 Go to next message
ghost is currently offline  ghost
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I was remaking all my maps on most of my server too had more base defence (more turrents,gaurd towers,and gun emplacements)
and when everything was set and done i tried out my map but my turrents and towers arent firing...

Can someone tell me how to make the nod turrents and gdi gaurd towers work...


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Re: Base defence [message #169698 is a reply to message #169218] Tue, 06 September 2005 19:41 Go to previous messageGo to next message
ghost is currently offline  ghost
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does anyone how?

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Re: Base defence [message #169703 is a reply to message #169218] Tue, 06 September 2005 20:00 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Use the scripts. Most are with the m00_ prefix. If you are looking for something original, then they'd probably be under some other name.

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Re: Base defence [message #169736 is a reply to message #169703] Wed, 07 September 2005 07:49 Go to previous messageGo to next message
TEKNIK is currently offline  TEKNIK
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http://img396.imageshack.us/img396/8089/re7ht.jpg

You will find the building prwsets here, since you are making a map, temp them. You will now see a little blue house on the screen, on http://renhelp.co.uk/ you will find a tutorial of where to place these in a building.


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Re: Base defence [message #169748 is a reply to message #169218] Wed, 07 September 2005 09:17 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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M00_Base_defense should work....

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Re: Base defence [message #169759 is a reply to message #169736] Wed, 07 September 2005 11:30 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Quote:

-img-

You will find the building prwsets here, since you are making a map, temp them. You will now see a little blue house on the screen, on http://renhelp.co.uk/ you will find a tutorial of where to place these in a building.


You don't need that for defenses, and you don't need to temp them for anything unless you edit them...

Dude#1 already sead it, to make defenses work all you need is that script...


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[Updated on: Wed, 07 September 2005 11:32]

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Re: Base defence [message #169787 is a reply to message #169218] Wed, 07 September 2005 16:38 Go to previous messageGo to next message
ghost is currently offline  ghost
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well all im doing is adding like 4 more turrents and gaurd towers on hourglass


so what do i have to do to make th GDI tower? and NOD turrent? like what would i click on? cause under munitions/weapons i see nod turrent and gdi tower so i jsut make those and add the little blue house but where would i put it?


also how would i save them? like C&C_hourglass.mix or
C&C_hourglass.ddl ?? somethign like that?


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[Updated on: Wed, 07 September 2005 18:11]

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Re: Base defence [message #169813 is a reply to message #169218] Wed, 07 September 2005 19:49 Go to previous messageGo to next message
EA-DamageEverything
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M01_Hunt_The_Player_JDG
M05_Nod_Gun_Emplacement
M06_Thunder_Unit
Re: Base defence [message #169983 is a reply to message #169218] Thu, 08 September 2005 19:08 Go to previous messageGo to next message
ghost is currently offline  ghost
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ok so i make the map and when i play the terrian is missing...
i added C&C_hourglass.mix and ddl and isd or how?


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Re: Base defence [message #170076 is a reply to message #169813] Fri, 09 September 2005 09:18 Go to previous message
bisen11 is currently offline  bisen11
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EA-DamageEverything wrote on Wed, 07 September 2005 22:49

M01_Hunt_The_Player_JDG
M05_Nod_Gun_Emplacement
M06_Thunder_Unit


M05 ussually screws up GDI units. And M06 is ussually for normal bots (soldiers) plus it spawns a Rocket launcher when the thing its attached to dies. and M01 is also for bots (soldiers/vehicles)....


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