Jumping Damage [message #169843] |
Thu, 08 September 2005 06:00 |
Socke
Messages: 17 Registered: September 2005
Karma: 0
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Recruit |
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HI all,
i have 3 questions
Question 1:
I wanted to ask, how I can adjust it, if one does jump from the mountain how not lost lives?
Question 2:
how can I make due units of expensive?
That mean: The prices are more highly.
Question 3:
We can i change the units looks?
Also Nod Engenier to Gdi Engenier.
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Re: Jumping Damage [message #169909 is a reply to message #169843] |
Thu, 08 September 2005 12:29 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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1- Go to Global settings > General(folder) > General, for a map, click on 'temp' to create a clone, then use that. For a mod, just 'mod' it.
Then go to the settings tab, there you will see 'FallingDamageMinDistance' and 'FallingDamageMaxDistance', set both to something high like 9999.000.
Try jumping of something high, you shouldn't be damaged unless it's higher then the entered number.
2- Go to Global settings > Purchase settings. There you see a list of things you can buy (vehicles (Nod), Character Classes (GDI), ect). Like above you can 'mod' and 'temp' them. The settings tab should explain itself, just edit the prices you see there.
3- You can create your own models in Gmax(and 3ds max if you can pay over 3000$) or renX, ask a modeller for that and check renhelp.
If you mean replacing existing models with others, then there are a few ways to do it. First is you can change the model of the infantry on the 'Physics model' tab by replacing the model name from it with another one. You must also do this with 'temp' and 'mod'. If you mod it, your done, if you temp it, you need to update the purchase settings like above with the new (cloned using 'temp') version.
Beter known as "raapnaap".
www.apathbeyond.com
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