RenHawk - second public beta [message #169351] |
Sun, 04 September 2005 10:25 |
|
Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
|
Recruit |
|
|
Hello everyone,
late but here it is; the second public beta of RenHawk (former renvis). RenHawk is watching anything that moves in a renegade game - just like a real hawk.
Click on the picture above to see five new replays and many new features !
New features in the second beta
Thats why you had to wait so long!
- New GUI
- Chats !
- Mines, Timed C4 + Beacons are displayed
- Fireworks: Timed C4 explodes, Vehicles explode, Nukes & Ions hit
- Soldier vs Soldier fights
- Standart map backgroundss are rendered with orthogonal projection (thX to SK)
- Map backgrounds also include tunnels now (thX to grey)
- "Show all player positions in game" feature
- Much smaller log files
- More maps
- Smoother animations
- Many, many Bug fixes
Known bugs
Why RenHawk is still called "beta".
- Chat lines which contain special chars (like german umlaute) are not displayed correctly currently
- C4 attached to vehicles does not move when the vehicle moves - it just remains on the ground
- When zooming in, text & mouse pointer are also "zoomed"
- Stop & rewind button still sometimes confuse the replay
- Ion Canon strikes badly need an upnicing
To Do
Some more features are planned for the next versions
- crates
- zoom,
- even better GUI,
- more maps,
- live view support (with configurable delay),
- score, money, game statistics and much more.
Hope you like it ! If you find any bugs or have any questions - just post them here. Enthusiastic remarcs will also be welcome
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Fri, 25 August 2006 12:59] by Moderator Report message to a moderator
|
|
|
Re: RenHawk - Second Public Beta [message #169354 is a reply to message #169351] |
Sun, 04 September 2005 10:56 |
Scorpio9a
Messages: 60 Registered: March 2003 Location: The Netherlands
Karma: 0
|
Recruit |
|
|
Very nice, but i noticed that the tunnels in complex are missing?
-Scorpio9a
Nothing is impossible, somethings just requires alot of time.
"Impossible" things done so far together with SK:
RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
|
|
|
Re: RenHawk - Second Public Beta [message #169364 is a reply to message #169354] |
Sun, 04 September 2005 11:39 |
|
Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
|
Recruit |
|
|
Yes you are right - I am adding tunnles one by one. Sometimes tricky to make sure they look good and dont confuse to much.
MfG;
Minax71
He gave her a look you could have poored on a waffle.
|
|
|
Re: RenHawk - second public beta [message #169473 is a reply to message #169351] |
Sun, 04 September 2005 23:29 |
|
warranto
Messages: 2584 Registered: February 2003 Location: Alberta, Canada
Karma: 0
|
General (2 Stars) |
|
|
just in watching the previews, I've noticed that the buildings health does not decrease as it is hit, and remains at full after the building is destroyed.
edit: hmmm, watched the canyon one, and the building hit points worked properly in it.
[Updated on: Sun, 04 September 2005 23:48] Report message to a moderator
|
|
|
Re: RenHawk - second public beta [message #169704 is a reply to message #169473] |
Tue, 06 September 2005 20:04 |
|
dsi1
Messages: 30 Registered: August 2005
Karma: 0
|
Recruit |
|
|
They all worked right for me but the maps look off centered
Also I just thought of this in Yuri's Revenge you can see a teaser for Renegade. At the beginning you see the GDI base from mission two from the same perspective as Renhawk is this the look you are going for this look do you even have YR or have seen this yet?
[Updated on: Tue, 06 September 2005 20:04] Report message to a moderator
|
|
|
|
Re: RenHawk - second public beta [message #169852 is a reply to message #169766] |
Thu, 08 September 2005 08:14 |
|
Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
|
Recruit |
|
|
Hello everyone,
warranto wrote on Mon, 05 September 2005 01:29 | just in watching the previews, I've noticed that the buildings health does not decrease as it is hit, and remains at full after the building is destroyed.
|
@warranto: Very odd .. I'll look into it. There seems to be another problem with nukes as well.
dsi1 wrote on Tue, 06 September 2005 22:04 | do you even have YR or have seen this yet?
|
@dsi1: No, sadly not.
AmunRa wrote on Wed, 07 September 2005 15:23 | I would like to say: good job! can't wait till its out, it owns, and thnx!
|
@AmunRa: Why - thank you I'll try to get it finished asap, but it will take some more time. Expect a new beta in about 10 days ...
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Thu, 08 September 2005 08:17] Report message to a moderator
|
|
|
|
|
Re: RenHawk - second public beta [message #170315 is a reply to message #169351] |
Fri, 09 September 2005 16:45 |
|
DarkSkuL
Messages: 8 Registered: September 2005 Location: United Kingdom
Karma: 0
|
Recruit |
|
|
Its already is a great tool and will be even better when it is realeased. but what about clanwars. i could be a really bad cheat in cw's. you going to have some sort of protection so it cant be watched live while a cw is in progress. i understand there is live gave footage on it?
All Out Hosting Official Support Technician
[Updated on: Fri, 09 September 2005 16:45] Report message to a moderator
|
|
|
|
|
Re: RenHawk - second public beta [message #171278 is a reply to message #169351] |
Mon, 12 September 2005 10:27 |
|
luv2pb
Messages: 1488 Registered: February 2004
Karma: 0
|
General (1 Star) Not everything is as it appears Untouchable |
|
|
very cool, can't wait for the final version!
I would like to make a suggestion though. Perhaps this would be nice if the only way you could get Renhawk (I still think Renvis was better) is with RG 1.04 and/or CP2 as incentive to download and use them.
N00bstories Director Of Operations
|
|
|
|
|
|
|
Re: RenHawk - second public beta [message #172366 is a reply to message #169351] |
Wed, 21 September 2005 23:57 |
|
Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
|
Recruit |
|
|
Sorry for the delay. I had a bad week, including several dentist sessions, which were as unplaned as unpleasent. I had no big motivation to do much beside feeling sorry for myself during that time ...
MfG;
ChaosE
PS: Money & Score are finished now and I started with Crates. Once those are done, I'll publish a new beta, hopefuly even with downloadable stuff (mainly for server owners).
He gave her a look you could have poored on a waffle.
[Updated on: Wed, 21 September 2005 23:58] Report message to a moderator
|
|
|
|
|
|
|
|
|
|