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mod help [message #169386] Sun, 04 September 2005 13:02 Go to next message
nopic01| is currently offline  nopic01|
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i have a mod i want to edit i have the source code how do i make it so i can edit it i have renx etc.

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Re: mod help [message #169396 is a reply to message #169386] Sun, 04 September 2005 13:32 Go to previous messageGo to next message
TEKNIK is currently offline  TEKNIK
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What is the mod? A ddb, w3d, pkg, mix?

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Re: mod help [message #169401 is a reply to message #169386] Sun, 04 September 2005 14:05 Go to previous messageGo to next message
nopic01| is currently offline  nopic01|
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its a script

http://img220.imageshack.us/img220/6353/279bgblack9ul.jpg

[Updated on: Sun, 04 September 2005 14:11]

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Re: mod help [message #169407 is a reply to message #169401] Sun, 04 September 2005 15:29 Go to previous message
bbtKiller is currently offline  bbtKiller
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What kind of script? Because you use many different software to create a mod.

For the source_code: unzip it and change zettings with a txt editor. But! be carefull with what you are editing.

For scripts.dll you can use hex Edit or Visual Studio.

For bjects.ddb you can use the level editor.

And for the rest I don't know Listen


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