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Re: Renegade Alert revived. [message #169113 is a reply to message #169079] |
Fri, 02 September 2005 18:22 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Renegade Alert is making a revival, eh? Most awesome. I would just be happy with a fix to the Repair Depots in that one winter map, but a full revival works just as well. Glad to hear about it.
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Re: Renegade Alert revived. [message #169124 is a reply to message #169000] |
Fri, 02 September 2005 19:25 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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This is going to be a lot more than just those few bugfixes ^_- We're going to have a ton of new maps as well, thanks to Aircraftkiller and Tweekbee's efforts. Granted that means more room for strange bugs cropping up, but well worth it in the end.
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Re: Renegade Alert revived. [message #169249 is a reply to message #169195] |
Sat, 03 September 2005 18:02 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Chronojam wrote on Sat, 03 September 2005 11:47 | I'm so glad everybody's being so supportive XD
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Any more supportive and you've have a secondary workforce to help you along, ne? :3
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Re: Renegade Alert revived. [message #169333 is a reply to message #169000] |
Sun, 04 September 2005 07:39 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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This was a good thread until the second post.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Re: Renegade Alert revived. [message #169342 is a reply to message #169040] |
Sun, 04 September 2005 08:59 |
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Chronojam wrote on Fri, 02 September 2005 05:31 |
Renardin6 wrote on Fri, 02 September 2005 04:25 | It's a nice update. So you got new urls?
- so can we wait custom reload animation?
- better gameplay?
- Jesus removed...
- No concrete under fucking tent.
- No bricks on top of buildings...
- Naval system without bugs?
- and many more...
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Reloads: Sure (good, let's see...)
Better Gameplay: Impossible, biatch. (Impossible...? I get it now. Well I am not speaking english as a first language and I did a mistake there. I wanted to ask: better balancing?) But we'll tweak whatever is needed to make it a new "best possible" based on any stats that change or situations that arise.
Jesus: I love Jesus. (Yeah skip the topic and go drive a ranger...)
Concrete: Kekeke, just like some of your textures =O (skip the topic as usual. You know there are no tent with concrete underground. Do you?)
Bricks: I have photographs of old buildings from where I live that have awesome brick construction, including the advanced techniques of "on the ground" and "on the roof" and "curved bricks" as well as "glass bricks" ... they're lying around somewhere. Anyway, things will be done as appropriate. (lol)
Navies: Submit a detailed bug report. I promise not to delete it and claim you liked the mod last year as evidence that no changes need to be made. (try to get on your naval units on a simple way and try to not have your naval units blocked on the buildings then...)
More: Um. Yeah. More. And new. That's what it's all about. More stuff and new stuff. More details, more maps, more units perhaps (omg, you will add custom crap units... ha ha ha...), more custom features you'll never find in any other mod even though they'd fit in. Maybe even some old stuff retuned. (aren't you 3 years too late now? rofl. I can bring back to you every arguments you did about that. But pointless, I just showed you the truth you will never admit. I won't reply anymore on this topic I will let you argue with yourself on this. Have a nice day biatch. )[/COLOR]
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Re: Renegade Alert revived. [message #169344 is a reply to message #169000] |
Sun, 04 September 2005 09:35 |
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I'm sure you could find other threads to troll and post flamebait in besides this one.
Quote: | More: Um. Yeah. More. And new. That's what it's all about. More stuff and new stuff. More details, more maps, more units perhaps (omg, you will add custom crap units... ha ha ha...)
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Read that again. He didn't say anything about adding custom units. He's talking about things like the MiG, Yak, Chronotank, etc., not stupid crap like a GDI Chem Warrior.
.:Red Alert: A Path Beyond Modeler:.
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AIM: Sir Phoenixx
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Re: Renegade Alert revived. [message #169375 is a reply to message #169000] |
Sun, 04 September 2005 12:29 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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If I can find pictures of my summer camp, I can probably show you tents with wood, stone, and concrete bases. And big, green tents like you see in RedAlert.
Actually, the state beach I camped at for years had cement pads in each site too, but that's kinda different. Still worth mentioning.
(By the way, if anybody has some real 'balancing issues' that concern them .. such as if we had a unit that could fly around and with one shot kill all infantry in a building.. let me know)
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