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Bones [message #16885] Thu, 24 April 2003 14:31 Go to next message
maytridy is currently offline  maytridy
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Registered: February 2003
Location: New York, USA
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General (1 Star)
What makes up a bone? Is there a tut on how to make bones for a vehicle? I looked in the tutorial thread, and followed it, but it just says to use the Mamoth bones, and i want to bone a 4-wheel vehicle, not a vehicle with treads. I tried using the humvee bones, but there are like 5 bones for each wheel, and they all have the same name, so i dont know what to do. I looked in RenHelp, but i coudn't fin what i was looking for. Any ideas?

Bones [message #16887] Thu, 24 April 2003 14:35 Go to previous messageGo to next message
Toasty is currently offline  Toasty
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Registered: April 2003
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Recruit
lol i used the bones from the mammy and i cant get my tank moving now :s
Bones [message #16891] Thu, 24 April 2003 14:45 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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General (1 Star)
I followed that tutorial, it is helpful just ignore the stuff about the tracks and it's easy. Basically what I did was to import the pickup trucks bones then remove the ones you don't need. The tutorial does explain a bit later on that you can remove the ones that have a number after them. I just kept all of the bones that had ".00" after them and removed all the others. Each wheel should have a "P" bone and a "C" bone. The turret should have a turret, barrel and muzzle bone to allow the weapon to move and fire. You can remove the muzzle flash bone also.

I ended up with:

Origin -Vehicles centre of gravity
Worldbox -Bounding Box
WheelC01s -Centre Wheel Bone (S=steering)
WheelC02e -Centre Wheel Bone (E=Engine)
WheelC03s -Centre Wheel Bone (S=steering)
WheelC04e -Centre Wheel Bone (E=Engine)
WheelL1 -Actual wheel
WheelL2 -Actual wheel
WheelR1 -Actual wheel
WheelR2 -Actual wheel
WheelP01s -Position Wheel Bone (S=steering)
WheelP02e -Position Wheel Bone (E=Engine)
WheelP03s -Position Wheel Bone (S=steering)
WheelP04e -Position Wheel Bone (E=Engine)
v_Turret -Actual turret
v_chassis -Actual chassis
v_barrels -Actual gun barrel
turret -turret bone
muzzlea0 -muzzle A0 (where projectile comes from)

_General Havoc


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Bones [message #16899] Thu, 24 April 2003 15:37 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Registered: February 2003
Location: New York, USA
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General (1 Star)
Thanks alot!! Now, I should only bone the two front wheels with engine and steering and the back wheels with just E=Engine right?

Bones [message #16901] Thu, 24 April 2003 15:55 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Registered: February 2003
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Colonel
Bones are cubes with certain names. Just make a good sized cube and name it WheelP01 or something like that. Keep open the westwood tutorial or ren help when naming them. For wheels, bones go like this in order:

Physical Wheel mesh -->WheelC --> WheelP --> Origin


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Bones [message #16905] Thu, 24 April 2003 16:04 Go to previous message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
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General (1 Star)
I GOT IT TO WORK!!! YAY! I'M SO EXCITED!!

Thanks alot for the help guys!!


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