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Emitters Not Showing? [message #167906] Fri, 26 August 2005 21:20 Go to next message
SideWinder is currently offline  SideWinder
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Hey guys, I need one more word of advice...

After I did all of my Vis work, I exported the map and opened it as normal (as opposed to abnormally). Then, after I hosted the game I used another computer to join the game to see if the map was the same for the players as it was for the host. It ends up it wasn't...

I used a couple of those water emitters from the 'Dummy Objects' tab several times on my map. However, those only show up when I'm the HOST of the game. The other players on the map who are not the host CANNOT see the water emitter 'Dummy Objects' I made.

I used e_falls_down, etc. It used to work but now for some reason it doesn't. Anyone else experience this before and have a solution? Once again it would be appreciated.

Thank you for your time...
Re: Emitters Not Showing? [message #167940 is a reply to message #167906] Sat, 27 August 2005 04:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's why you make a temporary preset with a proper name, which leads to the filename of the emitter you want to use. You then proxy that emitter through Max and export it into W3D, which will pull it into LevelEdit correctly and will appear for everyone in-game.
Re: Emitters Not Showing? [message #167945 is a reply to message #167906] Sat, 27 August 2005 05:45 Go to previous messageGo to next message
SideWinder is currently offline  SideWinder
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OK thanks for the ACK, that's probably a better idea...
Re: Emitters Not Showing? [message #168330 is a reply to message #167906] Mon, 29 August 2005 09:31 Go to previous messageGo to next message
SideWinder is currently offline  SideWinder
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Crap, it still won't work. I even extracted all of the emitter files that I used and put it in my map folder. Then I added them in that Include Files tab. I've tried pretty much everything but only the host of the game can see the emitters. It was working before I don't know why it suddenly decided to stop working...
Re: Emitters Not Showing? [message #168660 is a reply to message #167906] Tue, 30 August 2005 18:46 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Try making a 1x1 box in gmax with the name of the emitter on your map and setting the export options for that box as an aggregate.

-YSLMuffins
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Re: Emitters Not Showing? [message #168715 is a reply to message #167906] Wed, 31 August 2005 07:42 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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You have to create a parent object then attatch the aggregate object to that parent. The aggregate must have the proper settings with the name exactly the same as the emitter w3d name. If the w3d name is e_testemitter.w3d, then the name of the aggregate object must be e_testemitter. I believe the parent tells where to create the emitter. If no parent, I think it creates it at location 0,0,0.

Overall, the above works for me, hope it works for j00! Very Happy


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Re: Emitters Not Showing? [message #168759 is a reply to message #167906] Wed, 31 August 2005 15:29 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I thought they used the "parent" method (linking a geometry-only mesh to a transform-bone-only mesh) because if the emitter name exported with the bone on, it would be invalid as two bones cannot have the same name and would be tough if you wanted to use the same emitter more than once.

If you're only using once I thought I'd make it simpler.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: Emitters Not Showing? [message #168764 is a reply to message #167906] Wed, 31 August 2005 16:22 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Don't listen to Slash, he's a moron.

YSL and I have the right idea here. Either you place an object of any shape or dimension at the spot with the name of the emitter you want to use, exporting as an aggregrate; or you do it with my method.

Either way works.
Re: Emitters Not Showing? [message #168811 is a reply to message #168764] Wed, 31 August 2005 21:39 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Aircraftkiller wrote on Wed, 31 August 2005 19:22

Don't listen to Slash, he's a moron.

YSL and I have the right idea here. Either you place an object of any shape or dimension at the spot with the name of the emitter you want to use, exporting as an aggregrate; or you do it with my method.

Either way works.

I may be a moron, but atleast I'm not a dumbass. Listen

That's how I do it and it works. You do it how you want to, ACK. I don't give a fuck if you export aggregates as planes with your picture of you on them.

Like stated in another topic, you post like an asshole. Big Grin


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: Emitters Not Showing? [message #168818 is a reply to message #168811] Wed, 31 August 2005 23:00 Go to previous message
Aircraftkiller is currently offline  Aircraftkiller
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