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CnC Reborn Update: Nod Buggy [message #166397] Sun, 14 August 2005 15:31 Go to next message
Renardin6 is currently offline  Renardin6
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We finished the Nod Buggy. You can see it on a 'w3d viewer' pic and on a dark map to show the lights we added. Enjoy.

Model by DarkAngel
UVW map by PermaGrin
Skin by Renardin
Rigged by Exdeath7

http://moddb.com/images/cache/mods/63/631/gallery/water_29700.jpg

http://moddb.com/images/cache/mods/63/631/gallery/water_29701.jpg
Re: CnC Reborn Update: Nod Buggy [message #166399 is a reply to message #166397] Sun, 14 August 2005 15:43 Go to previous messageGo to next message
Lijitsu
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Now that i definately nice. Excellent work.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Nod Buggy [message #166401 is a reply to message #166397] Sun, 14 August 2005 16:27 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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not bad, i like. Can't find anything wrong with it, but if there is Im sure ACK won't let you hear the end of it.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: CnC Reborn Update: Nod Buggy [message #166402 is a reply to message #166397] Sun, 14 August 2005 16:43 Go to previous messageGo to next message
Lijitsu
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Hes gonna say "There werent any lights on the Nod Buggy in Tiberian Sun." I just know it.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Nod Buggy [message #166403 is a reply to message #166397] Sun, 14 August 2005 16:49 Go to previous messageGo to next message
Dr. Lithius
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If he says anything at all. Besides, notice how the lights are on the buggy? They could've been "tucked in" in Tiberian Sun, har har har.

Anyway, I dig the recent Renegade Reborn models. This is no exception. And personally, I like the lights on the buggy. Some buggies have lights. Those lights on the Nod Buggy look perfectly natural.
Re: CnC Reborn Update: Nod Buggy [message #166405 is a reply to message #166397] Sun, 14 August 2005 18:03 Go to previous messageGo to next message
Jokah is currently offline  Jokah
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As usual, lookin' mighty. Wink

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Re: CnC Reborn Update: Nod Buggy [message #166411 is a reply to message #166397] Sun, 14 August 2005 21:53 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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I like it except for one thing, the window could use something. Perhaps detach it and add a second pass to that texture and apply a reflective effect to it (use the Environment or Classic Env), those should work nicely (if memory serves correctly).

Edit: I think the texture name is something like x_reflect or something like that, I don't remember...


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[Updated on: Sun, 14 August 2005 21:54]

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Re: CnC Reborn Update: Nod Buggy [message #166412 is a reply to message #166397] Sun, 14 August 2005 23:01 Go to previous messageGo to next message
Hydra is currently offline  Hydra
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What reference pictures did you guys use?

Walter Keith Koester: September 22, 1962 - March 15, 2005
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Re: CnC Reborn Update: Nod Buggy [message #166414 is a reply to message #166397] Sun, 14 August 2005 23:48 Go to previous messageGo to next message
Spice
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To get this out of the way, The blurry text is something wrong with my renegade display.

Slash0x: You think I would forget that? I got it on there. Razz It's not on those W3D pictures though.

Anyways, It's good to see you around again.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: CnC Reborn Update: Nod Buggy [message #166415 is a reply to message #166397] Mon, 15 August 2005 00:46 Go to previous messageGo to next message
Aprime
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Turn on temporal anti-aliasing, Exdeath.

FUCK
Re: CnC Reborn Update: Nod Buggy [message #166424 is a reply to message #166397] Mon, 15 August 2005 04:49 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Renardin6 wrote on Sun, 14 August 2005 20:31

We finished the Nod Buggy. You can see it on a 'w3d viewer' pic and on a dark map to show the lights we added. Enjoy.


You should be using Dazzle headlights instead. They can be turned on and off depending on if you're driving the vehicle. The fixed Dazzle.ini is part of the RenCommando source files.
http://www.cnc-source.com/files/pafiledb.php?action=file& ;id=551

How to set up the headlights:
Copy dazzle.ini to W3D viewer, mod Data and Gmax directories.
Create a plane (not a box because the light can be easily misplaced, just see the Renegade Humvee) about the size of the head/taillight and in W3D options, make it invisible and choose Dazzle as type. You're looking for the following: REN_BRAKELIGHT and REN_HEADLIGHT.
Re: CnC Reborn Update: Nod Buggy [message #166433 is a reply to message #166412] Mon, 15 August 2005 06:26 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Hydra wrote on Mon, 15 August 2005 01:01

What reference pictures did you guys use?


Video of MKII walking on Nod Buggy.

http://www.game-over.net/review/sept99/tiberian/Screen0.JPG
Re: CnC Reborn Update: Nod Buggy [message #166440 is a reply to message #166397] Mon, 15 August 2005 08:22 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Looks okay. Since the windows are relatively large on the buggy, the interior should be done, it doesn't look that good with solid windows. It would take a very small amount of polygons, about 150-200 polygons to do a simple interior.

Also, the model is missing another set of machine guns, in that cutscene screenshot it shows it having another set, it's a quad setup of machineguns.


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Re: CnC Reborn Update: Nod Buggy [message #166443 is a reply to message #166397] Mon, 15 August 2005 09:38 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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We know. We can't add more or you will have problems to aim at infantry.

The window is black on the cutscene so it's also black on our model. Don't blame us for doing it like TS this time... Rocked Over
Re: CnC Reborn Update: Nod Buggy [message #166445 is a reply to message #166397] Mon, 15 August 2005 10:17 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Quote:

We know. We can't add more or you will have problems to aim at infantry.

You don't have to make all of the barrels actual gun barrels, just edit the animation/model of the muzzle flash to have four around the center, instead of the one) and have it fire from the center of the four barrels as if it had a single barrel.

(Even if it had four actual guns, it wouldn't hinder the aiming, unless the guns were controled by the computer, it would actually help the aiming.)

Quote:

The window is black on the cutscene so it's also black on our model. Don't blame us for doing it like TS this time...

I didn't say anything about changing the color.


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Re: CnC Reborn Update: Nod Buggy [message #166454 is a reply to message #166397] Mon, 15 August 2005 15:34 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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nice idea for the barrels.

I will look into that with the team.
Re: CnC Reborn Update: Nod Buggy [message #166478 is a reply to message #166397] Mon, 15 August 2005 20:55 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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lol.
Re: CnC Reborn Update: Nod Buggy [message #166488 is a reply to message #166397] Tue, 16 August 2005 01:25 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Thats not bad.

There is something I dont understand about the skin is. Why does pretty much all of your skins have a metal plates jigsaw puzzle like layout? The back of the buggy, on the sides. You made it seem like to assemble that thing you had to put in tons of metal plates to cover it up. Seems pretty stupid for the engineers to design something like that. If I were you I would have made it a smooth metal part. That metal plate layout almost, just almost makes it look cartoony in really weird way, which i just cant explain. Try to reduce the amount of places to put that stuff in. It doesn't make sense to make so many small parts to make a larger part which would look better as a whole piece.

Also the tires from the cut scene look more like the tires on formula 1 cars. They look smooth. I do like side of the tire on the skin, looks pretty neat.

One more thing. The shell of the buggy looks like a 3 millimeter thick piece of aluminum. Seems like the slightest touch could break it. Some parts also look concretish. You just need to do a little bit more fixing up and it will look much better.

Good luck!


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Re: CnC Reborn Update: Nod Buggy [message #166507 is a reply to message #166397] Tue, 16 August 2005 02:57 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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The wheels are spinning in the cutscene, how do you know their smooth? Since the buggy was all-terrain, it makes more sense the way in is originally modeled.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: CnC Reborn Update: Nod Buggy [message #166509 is a reply to message #166397] Tue, 16 August 2005 03:40 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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http://i4.photobucket.com/albums/y110/mightybob2000/unstpble0221.png

Yeah, you are right. That's because those were moving.

[Updated on: Tue, 16 August 2005 03:42]

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Re: CnC Reborn Update: Nod Buggy [message #166512 is a reply to message #166397] Tue, 16 August 2005 06:16 Go to previous messageGo to next message
Lijitsu
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Not only that, but the "jigsaw pattern metal plates" on the side, are actually just a a protrusion from it. Look at the Buggy from all angles, and then judge it. And pay attention.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Nod Buggy [message #166520 is a reply to message #166509] Tue, 16 August 2005 09:35 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Renardin6 wrote on Tue, 16 August 2005 06:40

http://i4.photobucket.com/albums/y110/mightybob2000/unstpble0221.png

Um...
Me:

Looks okay. Since the windows are relatively large on the buggy, the interior should be done, it doesn't look that good with solid windows. It would take a very small amount of polygons, about 150-200 polygons to do a simple interior.



Quote:

Don't blame us for doing it like TS this time...

Oops, you must have meant "for not doing it like TS this time...". Razz


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Re: CnC Reborn Update: Nod Buggy [message #166531 is a reply to message #166397] Tue, 16 August 2005 14:34 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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I would like to see a simple interior on these, though it's not a priority at the moment it can be added in the future.
Re: CnC Reborn Update: Nod Buggy [message #166541 is a reply to message #166531] Tue, 16 August 2005 16:09 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Hav0c wrote on Tue, 16 August 2005 17:34

I would like to see a simple interior on these, though it's not a priority at the moment it can be added in the future.

Exactly. Smile Thumbs Up


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Re: CnC Reborn Update: Nod Buggy [message #166549 is a reply to message #166397] Tue, 16 August 2005 20:00 Go to previous messageGo to previous message
Chronojam is currently offline  Chronojam
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They don't want to, even though it'd be perfect for the bike, buggy, wolverine, aircraft...
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