Renegade Public Forums
C&C: Renegade --> Dying since 2003â„¢, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » New mod: renegade --> generals
New mod: renegade --> generals [message #16580] Wed, 23 April 2003 10:01 Go to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
I want to start a new mod.
a renegade --> generals mod. Very Happy
I need some people:

2 modelers
1 skinner
1 scripter
2 mappers
2 beta testers
and somebody who can do the commando level editor

If you would like to join my team, then plz reply or contact me on msn:

slayer143@hotmail.com


[Updated on: Wed, 23 April 2003 12:22]

Report message to a moderator

New mod: renegade --> generals [message #16581] Wed, 23 April 2003 10:11 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
I'll be willing to lend a hand with mapping

how many mappers are there allready?
New mod: renegade --> generals [message #16582] Wed, 23 April 2003 10:17 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
Quote:

I'll be willing to lend a hand with mapping

how many mappers are there allready?


you're the first mapper Very Happy


New mod: renegade --> generals [message #16587] Wed, 23 April 2003 11:21 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
is this the mod cebt was talking to me about?
New mod: renegade --> generals [message #16589] Wed, 23 April 2003 11:28 Go to previous messageGo to next message
maj.boredom
Messages: 95
Registered: February 2003
Karma: 0
Recruit
I’m not saying you shouldn’t start this Mod, but the guys over at Imperium Westwood already stared a Renegade to Generals Mod and they have been working on this for a good while now.

If you didn’t know, now you do. Wink


Professionalism: Not only a skill set, but a mind set as well.
New mod: renegade --> generals [message #16594] Wed, 23 April 2003 11:57 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
Quote:

is this the mod cebt was talking to me about?


no it isn't, he MAYBE wanted to make a ts mod for generals.


New mod: renegade --> generals [message #16597] Wed, 23 April 2003 12:14 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
Quote:

I’m not saying you shouldn’t start this Mod, but the guys over at Imperium Westwood already stared a Renegade to Generals Mod and they have been working on this for a good while now.

If you didn’t know, now you do.


I knew there was another renegade to generals mod, but I still want to start this one, I still need some people.


New mod: renegade --> generals [message #16601] Wed, 23 April 2003 12:19 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
slayer

Quote:

I'll be willing to lend a hand with mapping

how many mappers are there allready?


you're the first mapper Very Happy


Well...We'll need more then just me....im still new and besides i have a couple of other projects im working on right now
New mod: renegade --> generals [message #16602] Wed, 23 April 2003 12:21 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
ok, then I need a second mapper

New mod: renegade --> generals [message #16603] Wed, 23 April 2003 12:22 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

I cna hlep with Commando, Forum and website if you want Very Happy

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
New mod: renegade --> generals [message #16607] Wed, 23 April 2003 12:37 Go to previous messageGo to next message
Nightma13 is currently offline  Nightma13
Messages: 91
Registered: March 2003
Location: Not Saying
Karma: 0
Recruit
ill help in mapping the only problem is...... how do we get USA CHINA and GLA when we only have :gdi: and Nod Neutral

http://www.n00bstories.com/image.fetch.php?id=1197458614http://www.n00bstories.com/image.fetch.php?id=1450062086

Please visit the extravaganza Forums at http://www.aoextravaganza.tk
New mod: renegade --> generals [message #16609] Wed, 23 April 2003 12:56 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

Nightma13

ill help in mapping the only problem is...... how do we get USA CHINA and GLA when we only have :gdi: and Nod Neutral


It's easy enough with scripts. Scoring might get a little wacked out though, I haven't done full testing on it.

Also it is possible to make the AI construct a base. You could set up one of the sides as a third team but under AI control.
New mod: renegade --> generals [message #16614] Wed, 23 April 2003 13:20 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
I think an easier way would be to have them all as two sided maps such as GLA vs USA and a different map as China vs GLA and so on. Having three sides isn't possible withoud the soure code for Renegade. I can't see how you would get away with three sides that are enemys with each other unless you have them as allies it just isn't going to work on one map.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
New mod: renegade --> generals [message #16616] Wed, 23 April 2003 13:21 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Sounds like a good idea. I would help, but....

-A Generals mod is already started.
-Most mods never get finished.
-I am cought up with some other work right now.
-The mod isn't very promising yet. Please contact me on MSN. Maytridy@rochester.rr.com

I wanna know more. Smile


New mod: renegade --> generals [message #16629] Wed, 23 April 2003 13:41 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

General Havoc

I think an easier way would be to have them all as two sided maps such as GLA vs USA and a different map as China vs GLA and so on. Having three sides isn't possible withoud the soure code for Renegade. I can't see how you would get away with three sides that are enemys with each other unless you have them as allies it just isn't going to work on one map.

_General Havoc


Actually with scripts you can set the player's team to mutant. It's the scoreboard that gets a little messed (ie, score-wise, he's really on GDI, Nod, or whatever he used to be on, I do not know what happens if you switch him to Nod or GDI). With the Mutant team in the preset listings you can set AI stuff and all to Mutant and have it operate, for the most part, like it's a normal team.

Possibly with a tad bit of script work, you can set up the mutant PT so the mod can act like GH's idea without having to make 2 mod pkgs.
Re: New mod: renegade --> generals [message #16637] Wed, 23 April 2003 13:53 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

slayer

I want to start a new mod.
a renegade --> generals mod. Very Happy


Why would you make an RTS mod, after an FPS that is almost a direct conversion of Tiberian Dawn, an RTS game? Why not make the mod after Tiberian Dawn to begin with? That's basicly what it's going to be.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
New mod: renegade --> generals [message #16639] Wed, 23 April 2003 13:56 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Oh...

Since this is a Generals mod, why aren't you getting your members from the Generals forum?


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
New mod: renegade --> generals [message #16642] Wed, 23 April 2003 13:59 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

Sir Phoenixx

Oh...

Since this is a Generals mod, why aren't you getting your members from the Generals forum?


Ummmm, unless I'm mistaken, he ment this is a TC that turns renegade into generals..... Question
New mod: renegade --> generals [message #16643] Wed, 23 April 2003 14:02 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
a lil bit off topic here but,.....

is there a way to set up a nod vs gdi vs mutants type mod for renegade?
New mod: renegade --> generals [message #16644] Wed, 23 April 2003 14:03 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

[REHT

Spirit]
Sir Phoenixx

Oh...

Since this is a Generals mod, why aren't you getting your members from the Generals forum?


Ummmm, unless I'm mistaken, he ment this is a TC that turns renegade into generals..... Question

Oh, um...

Nevermind I guess...

From the "Renegade -> Generals" and slayer's second reply "...no it isn't, he MAYBE wanted to make a ts mod for generals." I thought he was starting a Renegade conversion for Generals... Very Happy


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
New mod: renegade --> generals [message #16650] Wed, 23 April 2003 14:12 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma: 0
Recruit

Titan1x77

a lil bit off topic here but,.....

is there a way to set up a nod vs gdi vs mutants type mod for renegade?


Yea, msg that one guy's ICQ number I gave ya, he'll help. Easy as pie!

Phoenixx, Laughing
New mod: renegade --> generals [message #16766] Thu, 24 April 2003 02:51 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
ok, I still need: 1 scripter
2 modelers
1 skinner
and 2 beta testers


New mod: renegade --> generals [message #16778] Thu, 24 April 2003 04:58 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
Messages: 291
Registered: February 2003
Location: UK, hampshire
Karma: 0
Recruit
If you had 1 team say USA as Gdi, and another team as Nod say china. You could set the other teams as mutants and have them so that if you kill them you get a certain amount of points, you could have a base for them but it would be neutral as in not assigned to anyone. They would more or less just be idiotic bots running around attacking anyone. It would be better if you had a map with just 1 vs 1.

I will give my full support to the project but as you allready have 2 mappers which you think is enough (which i dont think is enough) i will just keep watching this space and wouldnt mind a beta if you can get this off the ground.

I was going to say some negative stuff about generals but i will resist as i dont want to discorage creativity in the Renegade Community Very Happy


Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels

http://www.archangelsclan.net
New mod: renegade --> generals [message #16842] Thu, 24 April 2003 11:32 Go to previous messageGo to next message
spreegem is currently offline  spreegem
Messages: 1755
Registered: March 2003
Location: Ellington, CT
Karma: 0
General (1 Star)

I can model for you ok my email is david0203@yahoo.com

New mod: renegade --> generals [message #16853] Thu, 24 April 2003 11:47 Go to previous messageGo to previous message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Madtone is the model master! He may want to help. Conctact him.

Previous Topic: Water movement
Next Topic: Announcing ServerSideModExpansion, like the use...?
Goto Forum:
  


Current Time: Thu Nov 07 21:13:21 MST 2024

Total time taken to generate the page: 0.01456 seconds