CnC Reborn Update: Nod Buggy [message #166397] |
Sun, 14 August 2005 15:31 |
|
We finished the Nod Buggy. You can see it on a 'w3d viewer' pic and on a dark map to show the lights we added. Enjoy.
Model by DarkAngel
UVW map by PermaGrin
Skin by Renardin
Rigged by Exdeath7
|
|
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166403 is a reply to message #166397] |
Sun, 14 August 2005 16:49 |
|
Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
|
Colonel |
|
|
If he says anything at all. Besides, notice how the lights are on the buggy? They could've been "tucked in" in Tiberian Sun, har har har.
Anyway, I dig the recent Renegade Reborn models. This is no exception. And personally, I like the lights on the buggy. Some buggies have lights. Those lights on the Nod Buggy look perfectly natural.
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166411 is a reply to message #166397] |
Sun, 14 August 2005 21:53 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
|
Commander |
|
|
I like it except for one thing, the window could use something. Perhaps detach it and add a second pass to that texture and apply a reflective effect to it (use the Environment or Classic Env), those should work nicely (if memory serves correctly).
Edit: I think the texture name is something like x_reflect or something like that, I don't remember...
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
[Updated on: Sun, 14 August 2005 21:54] Report message to a moderator
|
|
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166424 is a reply to message #166397] |
Mon, 15 August 2005 04:49 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Renardin6 wrote on Sun, 14 August 2005 20:31 | We finished the Nod Buggy. You can see it on a 'w3d viewer' pic and on a dark map to show the lights we added. Enjoy.
|
You should be using Dazzle headlights instead. They can be turned on and off depending on if you're driving the vehicle. The fixed Dazzle.ini is part of the RenCommando source files.
http://www.cnc-source.com/files/pafiledb.php?action=file& ;id=551
How to set up the headlights:
Copy dazzle.ini to W3D viewer, mod Data and Gmax directories.
Create a plane (not a box because the light can be easily misplaced, just see the Renegade Humvee) about the size of the head/taillight and in W3D options, make it invisible and choose Dazzle as type. You're looking for the following: REN_BRAKELIGHT and REN_HEADLIGHT.
|
|
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166445 is a reply to message #166397] |
Mon, 15 August 2005 10:17 |
|
Quote: | We know. We can't add more or you will have problems to aim at infantry.
|
You don't have to make all of the barrels actual gun barrels, just edit the animation/model of the muzzle flash to have four around the center, instead of the one) and have it fire from the center of the four barrels as if it had a single barrel.
(Even if it had four actual guns, it wouldn't hinder the aiming, unless the guns were controled by the computer, it would actually help the aiming.)
Quote: | The window is black on the cutscene so it's also black on our model. Don't blame us for doing it like TS this time...
|
I didn't say anything about changing the color.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
|
|
|
|
|
|
|
|
|
|
|
|
|