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RA2:Vengence Preveiw [message #16499] Tue, 22 April 2003 19:21 Go to next message
bigwig992 is currently offline  bigwig992
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Colonel
Beta shots, in a cute little breifing format. Check it out dude.


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RA2:Vengence Preveiw [message #16501] Tue, 22 April 2003 19:44 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
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excuse me while I slobber

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RA2:Vengence Preveiw [message #16515] Tue, 22 April 2003 22:41 Go to previous messageGo to next message
Chaos is currently offline  Chaos
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some kind of silo eh? Very Happy

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RA2:Vengence Preveiw [message #16516] Tue, 22 April 2003 22:45 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Chaos

some kind of silo eh? Very Happy


/me can't wait to see that silo in action.....

i sure as hell hope its animated!!!!


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RA2:Vengence Preveiw [message #16521] Wed, 23 April 2003 00:15 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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looks pretty good, nice job especially on the buildings.

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RA2:Vengence Preveiw [message #16542] Wed, 23 April 2003 02:48 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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General (2 Stars)

Nice... Wink

The only things I see that could get some attention is...

the back of the flack track and it's weapon could be worked on and enlongated.

the rhino tank could be a little longer. (can't really see the turret...)

the ball in the powerplant could be bigger. (looks like it's a tad small to me...)

on the repair pad it looks like the pad is a little too close to the ground and it's showing through, maybe just raise that up a tad.

the warfactory looks a little skinny... could make it a little bit wider...

Very Happy


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RA2:Vengence Preveiw [message #16543] Wed, 23 April 2003 02:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Oh and, Splatt forums suck. Nuke is alot better with phpbb. Very Happy

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RA2:Vengence Preveiw [message #16562] Wed, 23 April 2003 08:04 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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Madtone

Chaos

some kind of silo eh? Very Happy


/me can't wait to see that silo in action.....

i sure as hell hope its animated!!!!


im working hard on it.... cant say it will be functional like in ra2.... Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16563] Wed, 23 April 2003 08:06 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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OrcaPilot26

looks pretty good, nice job especially on the buildings.



Tanx Smile Cool remain to finish interior i mean adding all type of stuff(box, light....) some sort of eye candy; kresin is working on it.

(btw bigwig nice preview.... btw read next post)


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.

[Updated on: Wed, 23 April 2003 08:33]

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RA2:Vengence Preveiw [message #16564] Wed, 23 April 2003 08:13 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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Sir Phoenixx

Nice... Wink

The only things I see that could get some attention is...

the back of the flack track and it's weapon could be worked on and enlongated.

the rhino tank could be a little longer. (can't really see the turret...)

the ball in the powerplant could be bigger. (looks like it's a tad small to me...)

on the repair pad it looks like the pad is a little too close to the ground and it's showing through, maybe just raise that up a tad.

the warfactory looks a little skinny... could make it a little bit wider...

Very Happy


Flak track: ok the prob is texturing seriously... with a decent texture the flak track would be ok... but about the weapon ill take a look

Rhino tank: Actualy its the WW version of Rhino tank. i putted this model until i make the new version... The new version is a bit longer and wider. loo more like ingame. Wink

Tesla reactor: Ill take a look look ok for me....

REpair pad: Dunno why but i never got thi sbefore.. next time we will cut out the ground and all will be fixed....

Wf: i think again its the the perspective that make this....



All buildings are scaled to each others to keep exact size from ra2...

btw there many things i dont see in the pictures maybe bigwig video card... anyway ill fix. Another thing we dont see its soviet signs on v3... etc...

ill post screens on some stuff later

Have a good day Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16565] Wed, 23 April 2003 08:19 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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http://www.ifrance.com/timeof/furax/2066/1.jpg

http://www.timeofwar.com/images/news/temp/2046/2.jpg


http://www.timeofwar.com/images/news/temp/2028/2.jpg

kirov fit well in the WF. and kirov is wide Wink

http://www.timeofwar.com/images/news/temp/2028/5.jpg

some new stuff that im working on Smile


http://www.timeofwar.com/images/news/temp/2039/2.jpg
http://www.timeofwar.com/images/news/temp/2039/1.jpg




happing viewing Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16583] Wed, 23 April 2003 10:23 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I thought the kirov was that big airship that drops bombs and moves very slowly? The mod is looking very good a the moment and I hope it can be finished properly. Good work guys Very Happy

If you animate the door on the front of the weapons factory and also the roof door for flying vehicles then i know a script that will allow the flying vehicles to fly out of the roof and the normal ones to come out of the main door like in Red Aler 2.

_General Havoc


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RA2:Vengence Preveiw [message #16586] Wed, 23 April 2003 10:58 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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You need to shrink the shit out of those buildings. This will never have good gameplay value in renegade with such huge freaking buildings. To scale? Maybe... Good....No

Take some liberties with the design, make shit smaller (like the repair depot for one) should do fine.

And find someone who can texture your buildings better.

Just some suggestions, keep it up.
RA2:Vengence Preveiw [message #16591] Wed, 23 April 2003 11:42 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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General Havoc

I thought the kirov was that big airship that drops bombs and moves very slowly? The mod is looking very good a the moment and I hope it can be finished properly. Good work guys Very Happy

If you animate the door on the front of the weapons factory and also the roof door for flying vehicles then i know a script that will allow the flying vehicles to fly out of the roof and the normal ones to come out of the main door like in Red Aler 2.

_General Havoc


actually working.... kirov and siege chopper go up and land just in front of WF


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16619] Wed, 23 April 2003 13:27 Go to previous message
maytridy is currently offline  maytridy
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Looks good. Some of the textures could use a little work.

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