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Lighting [message #166079] Thu, 11 August 2005 20:27 Go to next message
SideWinder is currently offline  SideWinder
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Hey guys, I have a quick question...

In the Commando Editor for Renegade, whenever I make a light (by clicking on Lightscape Imported under the lighting tab, or by making a light by hitting Temp and making my own) somewhere on my map, after I save my map as a .lvl file then re-open it, my ENITRE map is really bright and there's no shadows.

Is there a way I can properly light my map without it doing that? Do I have to have the options a certain way?

Feedback is, of course, appreciated.

Thanks for your time. Smile
Re: Lighting [message #166086 is a reply to message #166079] Thu, 11 August 2005 23:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Of course; changing the options of the light would help your situation.
Re: Lighting [message #166092 is a reply to message #166079] Fri, 12 August 2005 01:17 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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ACK, that bag of garbage in your avatar suits you well...

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Re: Lighting [message #166118 is a reply to message #166079] Fri, 12 August 2005 06:13 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Try adding your lights in RenX, and importing them with the terrain. I have not fiddled around with lighting much myself but thats how I would do it.

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Re: Lighting [message #166143 is a reply to message #166079] Fri, 12 August 2005 10:18 Go to previous messageGo to next message
SideWinder is currently offline  SideWinder
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I did every possible configuration of the light options that I think is possible. I was asking if anyone knows of a certain way I need to adjust the lights to achieve the effect I want.

Thanks for the advice Dan, I was thinking about doing that as well with proxies. I suppose I should just do it like that.

Thanks for the advice. Smile

EDIT: Actually.. This isn't a lighting problem. Whenever I would save my map as a .lvl file, then re-open it, all my shadows would be gone anyway even IF I did not place any lights on the map. I don't know why it does this.

[Updated on: Fri, 12 August 2005 11:05]

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Re: Lighting [message #166145 is a reply to message #166079] Fri, 12 August 2005 11:19 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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have you tried playing it in renegade? the lights might work there, leveledit probably cant be bothered loading them

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Re: Lighting [message #166147 is a reply to message #166079] Fri, 12 August 2005 11:53 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Generate the lighting solution.
Re: Lighting [message #166151 is a reply to message #166079] Fri, 12 August 2005 12:32 Go to previous messageGo to next message
SideWinder is currently offline  SideWinder
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Geez.. No matter what I do I still lose my shadows and my textures get messed up in some places. I'll just have to do it the old fashioned way, with RenX and proxies. Lol riveting.

Thanks again for your assistance everyone...
Re: Lighting [message #166172 is a reply to message #166079] Fri, 12 August 2005 14:41 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Did you do compute vertex solve?
Re: Lighting [message #167441 is a reply to message #166079] Wed, 24 August 2005 08:05 Go to previous message
Halo38 is currently offline  Halo38
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SideWinder wrote on Thu, 11 August 2005 23:27

or by making a light by hitting Temp and making my own)


Not sure if your still loking for answers on this but.

Don't temp the 'lightscape imported' preset i've had the same problem as you

Just select the 'lightscape imported' preset and 'make' it, to adjust the light double click it. if you need more lights just click make on the preset again to get more.

Then ofcourse compute the vertex solve

If you change and re-export any part of your mesh from gmax or remove the instance of it from level edit you will have to compute the vertex solve again. (another reason why your mesh may be bright)


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