Lighting [message #166079] |
Thu, 11 August 2005 20:27 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
SideWinder
Messages: 6 Registered: August 2005
Karma: 0
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Hey guys, I have a quick question...
In the Commando Editor for Renegade, whenever I make a light (by clicking on Lightscape Imported under the lighting tab, or by making a light by hitting Temp and making my own) somewhere on my map, after I save my map as a .lvl file then re-open it, my ENITRE map is really bright and there's no shadows.
Is there a way I can properly light my map without it doing that? Do I have to have the options a certain way?
Feedback is, of course, appreciated.
Thanks for your time.
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Re: Lighting [message #166092 is a reply to message #166079] |
Fri, 12 August 2005 01:17 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9734 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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ACK, that bag of garbage in your avatar suits you well...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Lighting [message #166143 is a reply to message #166079] |
Fri, 12 August 2005 10:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
SideWinder
Messages: 6 Registered: August 2005
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I did every possible configuration of the light options that I think is possible. I was asking if anyone knows of a certain way I need to adjust the lights to achieve the effect I want.
Thanks for the advice Dan, I was thinking about doing that as well with proxies. I suppose I should just do it like that.
Thanks for the advice. ![Smile](images/smiley_icons/icon_smile.gif)
EDIT: Actually.. This isn't a lighting problem. Whenever I would save my map as a .lvl file, then re-open it, all my shadows would be gone anyway even IF I did not place any lights on the map. I don't know why it does this.
[Updated on: Fri, 12 August 2005 11:05] Report message to a moderator
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Re: Lighting [message #166151 is a reply to message #166079] |
Fri, 12 August 2005 12:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
SideWinder
Messages: 6 Registered: August 2005
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Geez.. No matter what I do I still lose my shadows and my textures get messed up in some places. I'll just have to do it the old fashioned way, with RenX and proxies. Lol riveting.
Thanks again for your assistance everyone...
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Re: Lighting [message #167441 is a reply to message #166079] |
Wed, 24 August 2005 08:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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Colonel |
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SideWinder wrote on Thu, 11 August 2005 23:27 | or by making a light by hitting Temp and making my own)
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Not sure if your still loking for answers on this but.
Don't temp the 'lightscape imported' preset i've had the same problem as you
Just select the 'lightscape imported' preset and 'make' it, to adjust the light double click it. if you need more lights just click make on the preset again to get more.
Then ofcourse compute the vertex solve
If you change and re-export any part of your mesh from gmax or remove the instance of it from level edit you will have to compute the vertex solve again. (another reason why your mesh may be bright)
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