renvis - first public beta [message #165618] |
Sun, 07 August 2005 09:29 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Hello everyone,
as promised, BHS is giving you a better peek on the new renvis project by publishing a first beta version. Please keep in mind, that the word "beta" includes that it might (and will!) contain bugs & glitches.
In the first beta release you'll be able to play around with three different replays. Here they are:
After the gamedata is loaded, give it 1-2 seconds to prepare the replay If the replay appears slow or jumpy for you, pls let me know.
New features in the beta since last screenies:
You think we'd been sleepy? You were wrong!
- Two more maps are supported (Gobi & Siege, thanks to Grey!).
- Major rework of the animation code; renvis should run faster on most machines now.
- Bug fixes.
Known bugs
There still several glitches in the replay, that need to be taken care of.
- Turrets deal damage, but dont receive any and are not destroyed (log file info missing).
- Sometimes a soldier / vehicle does not vanish from the screen after being destroyed.
- Stop & rewind button sometimes confuse renvis. This can result in "undefined" soldier types & more.
To Do
Some features planned for the upcoming versions
- crates, beacons & mines,
- zoom,
- better GUI,
- more maps,
- live view support (with configurable delay),
- chat log, game statistics and much more.
The next release is planed to be given to other server owners to visualize their own gamelogs. Basicaly what is needed for that are more supported maps by renvis - and some php scripting for comfortable logfile hosting
Have fun !
MfG;
Minax71
UPDATE: There is a new beta version out by now, see here.
He gave her a look you could have poored on a waffle.
[Updated on: Sun, 18 September 2005 05:00] Report message to a moderator
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Re: renvis - first public beta [message #165627 is a reply to message #165618] |
Sun, 07 August 2005 11:19 |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
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Great Yob! I love it! I only thought it was a download, But i still love it!
Greetz,
Prulez
EDIT: Maybe it is possible to make sounds, as it'll get boring after a time whith no sounds.
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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[Updated on: Wed, 10 August 2005 01:48] Report message to a moderator
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Re: renvis - first public beta [message #165775 is a reply to message #165746] |
Mon, 08 August 2005 13:50 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Psych0 wrote on Mon, 08 August 2005 09:06 | This is awesome i could sit here for hours watching it XD
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Yeah, every replay has its "treasures" On the gobi replay of this beta for example is a very nice SBH teamwork of Nod - 4 SBHs gather in GDI base and wait for each other before they drop the beacons. Very nice. A little later, when GDI seems to be already dead you can watch a GDI hotwire make it alive to Nod's base, blow up Hand with c4 and even make it back alive. Very cool - especialy since GDI already lost the barracks at that time.
BTW: The loading times in the next beta release will be significantly shorter - the logfiles could be reduced even more without information loss.
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Mon, 08 August 2005 15:42] Report message to a moderator
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Re: renvis - first public beta [message #165903 is a reply to message #165618] |
Tue, 09 August 2005 15:56 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
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Colonel |
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It'd be cool if you could add the URL for the replay for the last game you played (if available) to the RenGuard client screen -- then, you could exit the game and see what went wrong (or right). That'd be totally awesome.
---
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Re: renvis - first public beta [message #165922 is a reply to message #165618] |
Tue, 09 August 2005 19:37 |
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dsi1
Messages: 30 Registered: August 2005
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So when will you release new replays and where will we be able to get replays when Renvis is released.
I also found a bug when vechicles are destroyed it wont show the dots for people watch Hourglass and when a hotties vechicle is destroyed she goes and repairs the AGT but you dont see her dot just the repair line
[Updated on: Tue, 09 August 2005 19:42] Report message to a moderator
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Re: renvis - first public beta [message #165937 is a reply to message #165903] |
Wed, 10 August 2005 01:46 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Kanezor wrote on Tue, 09 August 2005 17:56 | It'd be cool if you could add the URL for the replay for the last game you played (if available) to the RenGuard client screen -- then, you could exit the game and see what went wrong (or right).
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@Kanezor: Or the server you are playing on can host a website with all logs in the last two weeks for example. It would also be possible to filter these ("show me all replays on volcano" - "show me all replays with player Slartibartfast" - "show me all replays where GDI wins" etc.)
dsi1 wrote on Tue, 09 August 2005 21:37 |
I also found a bug when vechicles are destroyed it wont show the dots for people watch Hourglass and when a hotties vechicle is destroyed she goes and repairs the AGT but you dont see her dot just the repair line
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@ds1: Yes! You were totaly right - I stumbled over the bug yesterday as well. The player dot is turned invisible when the player enters a vehicle and visible again when he leaves it. But I forgot that a vehicle can also be destroyed ... making the driver and all passengers remain invisible in the replay until their death. Wont appear again in the next public beta
dsi1 wrote on Tue, 09 August 2005 21:37 |
So when will you release new replays and where will we be able to get replays when Renvis is released.
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Next release will most likely be in 10 days. But you know how it is; its done when its done. There will be more replays included, and also some support for server owners to make & host their own.
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Wed, 10 August 2005 01:55] Report message to a moderator
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Re: renvis - first public beta [message #166281 is a reply to message #165618] |
Sat, 13 August 2005 12:26 |
nooberNXC
Messages: 1 Registered: August 2005
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Now I don't know if this means anything, but I would like to offer my time and my server to the first public beta of the live RenVis. I will report any bugs and such, because I assume you guys need people watching them from all different angles. Please contact me at nooberNXC@yahoo.com
Thank you and very nice work.
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Re: renvis - first public beta [message #166287 is a reply to message #166041] |
Sat, 13 August 2005 13:54 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Hello there,
having a kinda busy weekend but I'll try to answer your questions in short:
Snipz wrote on Thu, 11 August 2005 10:45 | 1. is there any way to get the scroll bar on the right to auto scroll down as new text appears?
2. Is there any way to show beacons when they are placed and maybe show a small countdown next to the beacon?
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Hello Snipz: Yes, I already added autoscrolling to the message log, dont ask my why it was turned off in the first beta. You'll get it in the next public beta, which will come out very likely in one week. Visualizing beacons is planned; however that new log file version *peers at mac*
dsi1 wrote on Fri, 12 August 2005 17:11 | Do you know any servers that are going to host replays yet?
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@dsi1: Several server owner asked for it. When the next beta comes out, I will add a few php scripts for server owners to host their own replays. However; since I still rewrite the log format every 2nd day, everything will look a little "homemade" in the first version.
[RG | Aslyfox wrote on Sat, 13 August 2005 09:59]Will be availible for every map in the future?
Also will this not take up a lot of space after quite a few replays have been made?
Anyways renvis looks amazing, you're an amazing coder. Keep on producing the high quality scripts.
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@Aslyfox: Yes, renvis will support all more or less common maps. Thanks to Crimson, Grey and lately SK I have a large number of high quality map overview pictures - some of them even with tunnels! I will also add a "howto" for map makers which want to add their own personal and maybe not so well known maps.
To the size: renvis works with a compressed version of the game log files. The biggest replayfile I currently have is a field replay with 24 player over 45 Minutes and it has 790 kb (original logfile = 11 MB). So it shouldnt be that hard for a server owner to host the replays of the last 14 days or more. Also, players can download a replay file and play it on their own machines. Thanks for the compliments
nooberNXC wrote on Sat, 13 August 2005 14:26 | Now I don't know if this means anything, but I would like to offer my time and my server to the first public beta of the live RenVis.
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@nooberNXC: Sure! I'll let you know when the next beta release comes out. What is your server called btw ? WOL or GSA ?
MfG;
Minax71
PS: Latest news in telegram mode: Much more maps supported, map backgrounds also show tunnels, several bugs fixed, show-all-player-positions mode & smaller replay-logfiles. Currently I am working on a more CNC like GUI - mainly to prevent mac from asking me twice a day about it
He gave her a look you could have poored on a waffle.
[Updated on: Sat, 13 August 2005 14:11] Report message to a moderator
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Re: renvis - first public beta [message #166417 is a reply to message #165618] |
Mon, 15 August 2005 02:01 |
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pyroacidk
Messages: 72 Registered: October 2003 Location: Australia
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Hey,
Will an option be availible for administrators to view live feeds to help stop cheaters?
E.G Admin in IRC, and people complaining of a cheater with wall hacks.
Please DO NOT MENTION RENGAURD towards ^^.
I would run renguard on my server, but NR doesnt support renguard at the moment, and only full-renguard is available via the SSC.
Thanks
P.S Great work, Action Script is a cunt, I've used it before.
Owner of PyRoSeRv - http://www.pyroserv.us
Owner of a0000002n: PyRoSeRv [Crazy-CTF]
Partner of non00bs - http://non00bs.net/
Offical Beta-Tester of NightRegulator - http://www.aohost.co.uk/
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