Re: Announcing new BHS Member Minax71 / renVis announcement post [message #165131 is a reply to message #164383] |
Wed, 03 August 2005 00:43 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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Renegade is not dead.
Here, yesterdays RenGuard Statistics. About 750 users tops, for a weekday. That is very impressive. You are looking at about 60-70% of all renegade users, so we got a peak amount of slightly over 1000. That is NOT dead.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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... news ... news ... news ... news ... [message #165173 is a reply to message #164383] |
Wed, 03 August 2005 07:09 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Recruit |
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Well, dead or alive - here are two new screenies to keep you attracted. Both show new features that had not been implemented last week.
Seems like Sekhmet is having a tough stand vs. Officer Dandan. Luckily for Nod he is not the only defender.
Units, Vehicles & Buildings have hitpoints now that can be visualized during replay.
Ooops - seems that SOL2 of Nod stole a GDI Humvee. Silly GDI.
Look at that coward in the medium tank who is moving away from the battle !
Changes since last week:
- Hitpoint visualization
- Destroyed buildings are shown correctly
- Players can be selected by mouse to enable tracking
- Vehicles have a viewable passenger list
- Stealth units become stealthed
- Lots of bugfixes and optimizations
Watch out for the public beta release (hopefuly at the end of this week) to paly around with the first test replays!
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Wed, 03 August 2005 07:13] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #165523 is a reply to message #165517] |
Fri, 05 August 2005 23:48 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Recruit |
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Damage.
Yellow Line = GDI is making damage. Red Line = Nod is making damage. To avoid total chaos on the screen, only damage received by vehicles or buildings is displayed - and only if it does at least a reasonable amount of damage. I do not display pistol shots against a flame tank.
It is pretty self explaining if you see it "in action"
MfG;
ChaosE
He gave her a look you could have poored on a waffle.
[Updated on: Fri, 05 August 2005 23:49] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #165562 is a reply to message #164383] |
Sat, 06 August 2005 09:53 |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
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Commander |
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nvm.
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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[Updated on: Fri, 02 January 2009 10:47] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #165579 is a reply to message #165571] |
Sat, 06 August 2005 14:00 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Silent Kane wrote on Sat, 06 August 2005 13:56 | What the fuck, have you EVER played ANY strategy Command & Conquer game? This obviously is the selection/etc cursor.
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Ssshhh ... he just asked. No need to use such language!
But SK is right: It's the mouse pointer. I used SWF to zoom in, thats why it appears to be that biggy! A "real" zoom feature would be nice ... just another thing on my long TODO list ...
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Sat, 06 August 2005 14:05] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #165615 is a reply to message #165614] |
Sun, 07 August 2005 09:10 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Hello Dudley,
Dudley wrote on Sun, 07 August 2005 10:42 | awesome work
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ThX
Dudley wrote on Sun, 07 August 2005 10:42 |
the delay timer of 10 sec in the live version wud be a bit short i think... it still shows peoples what they r planning, and a good working rush takes longer than 10 sec
maybe use a min or 2, thats still "live" enough (HLTV uses 5 mins delay time, so thats not much really)
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The delay will be configurable by the server owner. If he chooses 10 seconds, it ll be 10 seconds. If he choose 10 minutes, it'll be that long. He can even turn off live view totaly
MfG;
ChaosE
He gave her a look you could have poored on a waffle.
[Updated on: Sun, 07 August 2005 09:41] Report message to a moderator
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