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icon8.gif  Flamethrower uprgrade [message #163335] Fri, 15 July 2005 10:53 Go to next message
Dudeilalien is currently offline  Dudeilalien
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I think that the flamethrowers flame should be wider. whenever you fire at someone they have to be in the middle of the little flame to do damage.

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Re: Flamethrower uprgrade [message #163338 is a reply to message #163335] Fri, 15 July 2005 11:11 Go to previous messageGo to next message
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And I think the Flamethrower should work like it does in other games such as Return to Castle Wolfenstein.(Say. . .flames bouncing off walls instead of going through them.) However, that would require far more work than anyone at Blackhand Studios would be willing to do. IE, redoing a small chunk of the original source code.
Re: Flamethrower uprgrade [message #163365 is a reply to message #163335] Fri, 15 July 2005 14:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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More to the point, they should have a longer range, as a real flame thrower literally throws a jet of flame...

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Re: Flamethrower uprgrade [message #163371 is a reply to message #163335] Fri, 15 July 2005 15:23 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Longer AND wider would be nice, but the doggone HUD in Renny doesn't support different reticles for each weapon. I'd like to see a system like Halo's (each weapon in Halo has it's own unique reticle).

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Re: Flamethrower uprgrade [message #163382 is a reply to message #163335] Fri, 15 July 2005 16:50 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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BattleField2 also offers different reticles for each weapon, it would be nice to be able to have a more / less accurate reticle for different weapons...but its not exactly essential...

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Re: Flamethrower uprgrade [message #163419 is a reply to message #163335] Sat, 16 July 2005 02:20 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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If custom scopes can be applied, why not custom reticles? Have each weapon summon up its own overlayed reticle.
Re: Flamethrower uprgrade [message #163420 is a reply to message #163335] Sat, 16 July 2005 03:08 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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I didnt say it was not possible, I just said it was not something that urgently needs doing, unless someone has too much time on their hands Rocked Over

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Re: Flamethrower uprgrade [message #163682 is a reply to message #163338] Tue, 19 July 2005 04:30 Go to previous messageGo to next message
XeonTeam is currently offline  XeonTeam
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Joseph Collins wrote on Fri, 15 July 2005 14:11

And I think the Flamethrower should work like it does in other games such as Return to Castle Wolfenstein.(Say. . .flames bouncing off walls instead of going through them.) However, that would require far more work than anyone at Blackhand Studios would be willing to do. IE, redoing a small chunk of the original source code.


i dont think it would take as much work as you say... there is an ammo property in the objects.ddb that allows for an ammo to bounce of objects. I do not know anbout its cosmetic apperance, it may still look like it was going through the wall, but physically it would bounce off the walls and floors up to the number of times stated in the ammo properties.

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Re: Flamethrower uprgrade [message #163686 is a reply to message #163335] Tue, 19 July 2005 04:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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thats desined for grenades though, it would probably just make it look daft, but worth a try...

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Re: Flamethrower uprgrade [message #163696 is a reply to message #163686] Tue, 19 July 2005 05:18 Go to previous messageGo to next message
XeonTeam is currently offline  XeonTeam
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I know, i have used this before to make cheats, so that you can shoot "around" corners.

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Re: Flamethrower uprgrade [message #163699 is a reply to message #163696] Tue, 19 July 2005 06:01 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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XeonTeam wrote on Tue, 19 July 2005 07:18

I know, i have used this before to make cheats, so that you can shoot "around" corners.


I'll have to try banking grenade launcher rounds around corners someday Sneaky


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Re: Flamethrower uprgrade [message #163705 is a reply to message #163335] Tue, 19 July 2005 09:00 Go to previous messageGo to next message
XeonTeam is currently offline  XeonTeam
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Is this sarcastic....

I did highlight "around", i did not mean it litterally.


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Re: Flamethrower uprgrade [message #165191 is a reply to message #163705] Wed, 03 August 2005 09:13 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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where can i find the place where i can change weapon damage/range?

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Re: Flamethrower uprgrade [message #165466 is a reply to message #163371] Fri, 05 August 2005 15:30 Go to previous messageGo to next message
mafield24 is currently offline  mafield24
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yes that would be nice
Re: Flamethrower uprgrade [message #165481 is a reply to message #165191] Fri, 05 August 2005 17:52 Go to previous messageGo to next message
TEKNIK is currently offline  TEKNIK
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Im not really very good with modding, but i think you change that in the objects.ddb file?

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Re: Flamethrower uprgrade [message #165550 is a reply to message #163682] Sat, 06 August 2005 06:06 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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XeonTeam wrote on Tue, 19 July 2005 12:30

there is an ammo property in the objects.ddb that allows for an ammo to bounce of objects.


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Re: Flamethrower uprgrade [message #167009 is a reply to message #163335] Sat, 20 August 2005 21:35 Go to previous message
Zonekill9 is currently offline  Zonekill9
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This was asked before I beleive, and it was answered that it would'nt be fair because the people WITHOUT renguard would be penalised.
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