Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » RA2:Vengence Preveiw
RA2:Vengence Preveiw [message #16499] Tue, 22 April 2003 19:21 Go to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
Beta shots, in a cute little breifing format. Check it out dude.


http://mods.cncrenegade.com/modules.php?op=modload&name=Forums&file=viewtopic&topic=90&forum=8


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
RA2:Vengence Preveiw [message #16501] Tue, 22 April 2003 19:44 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
Messages: 874
Registered: February 2003
Location: Nebraska
Karma: 0
Colonel

excuse me while I slobber

For all web hosting needs, visit BBFWeb
http://www.clanbbf.com/banner/banners/bbfweb.jpg
[BBF] Imdgr8one, check out the BBF server on WOL!
http://www.clanbbf.com/images/buttons/bbfbutton81.jpg
RA2:Vengence Preveiw [message #16515] Tue, 22 April 2003 22:41 Go to previous messageGo to next message
Chaos is currently offline  Chaos
Messages: 42
Registered: February 2003
Karma: 0
Recruit
some kind of silo eh? Very Happy

WOL: AnnaRulz
MSN: anna4eva_chaos@hotmail.com
http://home.att.net/~slugbutter/evil/insane.jpg
http://www.maethos.info/~spacefem/discoblob.gif
RA2:Vengence Preveiw [message #16516] Tue, 22 April 2003 22:45 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
Chaos

some kind of silo eh? Very Happy


/me can't wait to see that silo in action.....

i sure as hell hope its animated!!!!


http://www.freeflow-solutions.com/sigs/ffsig.gif
RA2:Vengence Preveiw [message #16521] Wed, 23 April 2003 00:15 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
Messages: 394
Registered: February 2003
Karma: 0
Commander
looks pretty good, nice job especially on the buildings.

http://nova.deadlyfear.com/uploads/files//sig_orca.jpg
"ALL HAIL THE CHRONOSPHERE AND ITS CHRONOSHIFTY GOODNESS" -Aircraftkiller
RA2:Vengence Preveiw [message #16542] Wed, 23 April 2003 02:48 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Nice... Wink

The only things I see that could get some attention is...

the back of the flack track and it's weapon could be worked on and enlongated.

the rhino tank could be a little longer. (can't really see the turret...)

the ball in the powerplant could be bigger. (looks like it's a tad small to me...)

on the repair pad it looks like the pad is a little too close to the ground and it's showing through, maybe just raise that up a tad.

the warfactory looks a little skinny... could make it a little bit wider...

Very Happy


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
RA2:Vengence Preveiw [message #16543] Wed, 23 April 2003 02:50 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Oh and, Splatt forums suck. Nuke is alot better with phpbb. Very Happy

.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
RA2:Vengence Preveiw [message #16562] Wed, 23 April 2003 08:04 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
Madtone

Chaos

some kind of silo eh? Very Happy


/me can't wait to see that silo in action.....

i sure as hell hope its animated!!!!


im working hard on it.... cant say it will be functional like in ra2.... Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16563] Wed, 23 April 2003 08:06 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
OrcaPilot26

looks pretty good, nice job especially on the buildings.



Tanx Smile Cool remain to finish interior i mean adding all type of stuff(box, light....) some sort of eye candy; kresin is working on it.

(btw bigwig nice preview.... btw read next post)


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.

[Updated on: Wed, 23 April 2003 08:33]

Report message to a moderator

RA2:Vengence Preveiw [message #16564] Wed, 23 April 2003 08:13 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
Sir Phoenixx

Nice... Wink

The only things I see that could get some attention is...

the back of the flack track and it's weapon could be worked on and enlongated.

the rhino tank could be a little longer. (can't really see the turret...)

the ball in the powerplant could be bigger. (looks like it's a tad small to me...)

on the repair pad it looks like the pad is a little too close to the ground and it's showing through, maybe just raise that up a tad.

the warfactory looks a little skinny... could make it a little bit wider...

Very Happy


Flak track: ok the prob is texturing seriously... with a decent texture the flak track would be ok... but about the weapon ill take a look

Rhino tank: Actualy its the WW version of Rhino tank. i putted this model until i make the new version... The new version is a bit longer and wider. loo more like ingame. Wink

Tesla reactor: Ill take a look look ok for me....

REpair pad: Dunno why but i never got thi sbefore.. next time we will cut out the ground and all will be fixed....

Wf: i think again its the the perspective that make this....



All buildings are scaled to each others to keep exact size from ra2...

btw there many things i dont see in the pictures maybe bigwig video card... anyway ill fix. Another thing we dont see its soviet signs on v3... etc...

ill post screens on some stuff later

Have a good day Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16565] Wed, 23 April 2003 08:19 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
http://www.ifrance.com/timeof/furax/2066/1.jpg

http://www.timeofwar.com/images/news/temp/2046/2.jpg


http://www.timeofwar.com/images/news/temp/2028/2.jpg

kirov fit well in the WF. and kirov is wide Wink

http://www.timeofwar.com/images/news/temp/2028/5.jpg

some new stuff that im working on Smile


http://www.timeofwar.com/images/news/temp/2039/2.jpg
http://www.timeofwar.com/images/news/temp/2039/1.jpg




happing viewing Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16583] Wed, 23 April 2003 10:23 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
I thought the kirov was that big airship that drops bombs and moves very slowly? The mod is looking very good a the moment and I hope it can be finished properly. Good work guys Very Happy

If you animate the door on the front of the weapons factory and also the roof door for flying vehicles then i know a script that will allow the flying vehicles to fly out of the roof and the normal ones to come out of the main door like in Red Aler 2.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
RA2:Vengence Preveiw [message #16586] Wed, 23 April 2003 10:58 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
Messages: 555
Registered: February 2003
Karma: 0
Colonel
You need to shrink the shit out of those buildings. This will never have good gameplay value in renegade with such huge freaking buildings. To scale? Maybe... Good....No

Take some liberties with the design, make shit smaller (like the repair depot for one) should do fine.

And find someone who can texture your buildings better.

Just some suggestions, keep it up.
RA2:Vengence Preveiw [message #16591] Wed, 23 April 2003 11:42 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
Messages: 96
Registered: April 2003
Karma: 0
Recruit
General Havoc

I thought the kirov was that big airship that drops bombs and moves very slowly? The mod is looking very good a the moment and I hope it can be finished properly. Good work guys Very Happy

If you animate the door on the front of the weapons factory and also the roof door for flying vehicles then i know a script that will allow the flying vehicles to fly out of the roof and the normal ones to come out of the main door like in Red Aler 2.

_General Havoc


actually working.... kirov and siege chopper go up and land just in front of WF


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
RA2:Vengence Preveiw [message #16619] Wed, 23 April 2003 13:27 Go to previous message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
Karma: 0
General (1 Star)
Looks good. Some of the textures could use a little work.

Previous Topic: Flying Vehicals Stick To Flight Roof
Next Topic: Just thought i would let you guys know....
Goto Forum:
  


Current Time: Thu Jun 27 19:43:19 MST 2024

Total time taken to generate the page: 0.01017 seconds