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Fixing the broken sounds (CY,COM..ect) [message #16386] Tue, 22 April 2003 13:23 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Blazer

Dante, how would this be accomplished? If we modify the default presets tree, doesnt that keep you from playing on WOL? Unless we can find a way to bypass the checksum check.


Not if everyone is using the same version in their data folder. There is even a way to bypass it and use new presets on the server or even host a server with it however it will give you the zero bug (or everyone else if you're hosting) if you/they dont have the version you're running.
Fixing the broken sounds (CY,COM..ect) [message #16427] Tue, 22 April 2003 15:58 Go to previous messageGo to next message
Triforce
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I'm not quite sure I follow, are you talking about an updated preset list for renevo or the string fix I put up? I can play on WOL without any problems with the new strings in my Data folder... or am I just totaly off topic now? Very Happy

Triforce
Fixing the broken sounds (CY,COM..ect) [message #16433] Tue, 22 April 2003 16:28 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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I was talking about preset lists, as that's what they were talking about (I think).

Kinda like: I think I think that I think I think that I think that all this thinking makes my head hurt.

BTW, if you're going to do updated preset trees, you might as well put them in a pkg or something and use a special program to put custom maps into it. My reason being that if you just put the mod presets in there, while it will work on every map, it will most likely overwrite mod presets when running a mod (not to mention confusing who knows how many people when they're trying to switch back and forth).
Fixing the broken sounds (CY,COM..ect) [message #16460] Tue, 22 April 2003 18:01 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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Triforce

I'm not quite sure I follow, are you talking about an updated preset list for renevo or the string fix I put up? I can play on WOL without any problems with the new strings in my Data folder... or am I just totaly off topic now? Very Happy

Triforce


Talking about modifying the default preset tree, so that allready existing maps that use the CY, CC, & Repair Pads will work.
Fixing the broken sounds (CY,COM..ect) [message #16466] Tue, 22 April 2003 18:18 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's more than the Communications Centers, Construction Yards, and Repair Facilities.

There's also sounds for the Shrine of Nod, the Tiberium Silo, Helicopter Pad, and Science Facility also known as the Mutant Lab.
Fixing the broken sounds (CY,COM..ect) [message #21142] Sun, 18 May 2003 03:50 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Alright, I've started on this... Since no one else has any mainstream maps that have any aforementioned structures, I'll be using a modified strings.tdb file that corresponds with a temped version of each sound preset that needed fixing... So if you're ever playing one of my new maps, you'll be on The Pits and hearing it properly for once.

Each map I do from Metropolis onward will utilize that strings.tdb file and the temped presets. Anyone can ask me for the temps to use, which will also let you use the Recon Bike, upgraded MRLS and Mammoth Tank, plus some other stuff.
Fixing the broken sounds (CY,COM..ect) [message #23208] Sun, 01 June 2003 06:50 Go to previous message
Titan1x77 is currently offline  Titan1x77
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may i please use the temps....I figured out the mrl's and recons

do i need the strings.ddb from the new bunkers in level edit or can i just temp a preset and uncheck 3d sound?
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