Announcing new BHS Member Minax71 / renVis announcement post [message #164383] |
Wed, 27 July 2005 04:13 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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mac
Messages: 1018 Registered: February 2003
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We're happy to announce Minax71 as a new official Blackhand Studios member. Please welcome Minax71 to the team!
Minax71 is a proficient coder with knowledge of many programming languages, and we think that he will make a good addition to our team. Minax71 is currently in charge of the new "renVis" project.
~ mac
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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[Updated on: Sun, 07 August 2005 09:41] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #164392 is a reply to message #164383] |
Wed, 27 July 2005 05:36 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Hello everyone,
after Mac succesfuly lured me into BHS, I feel very happy to be "on board"!
A bit about my personal Renegade history: I started playing Renegade during the first demo days, a couple of weeks before the full version came out (maybe some of you will remember the "T3 Battle" server). After a longer time of abstinence, I'll started playing Renegade again when renguard 1.0 came out.
A few words about the project I am currently working on: It is a small tool written in flash actionscript for visualizing C&C Renegade games in a normal web page and/or as a stand-alone version. Input data are the (compressed) server log files. All game servers running SSCP1 already have those, so the replay of even older games is possible as long as those are archived! Right now it supports only "replay" of former games, but "Live view" is already in planing.
For the moment, I have a few appetizer-screenshots from the beta version for you. All of them are real screenshots from a web page, nothing 'shoped here ![Wink](images/smiley_icons/icon_wink.gif)
![http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_1.jpg](http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_1.jpg)
A typical start on Hourglass.
![http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_2.jpg](http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_2.jpg)
GDI tries a rush with medium tanks ...
![http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_3.jpg](http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_3.jpg)
... but fails, NoD defends to well.
![http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_4.jpg](http://www.blackhand-studios.org/renvis/2005_07_27_screeny053_4.jpg)
At this time, four maps are supported: Hourglass, Complex, Walls and Island.
Thats all for now - stay tuned for the public beta (ETA 7-14 days).
MfG;
Minax71
PS: Thanks to Crimson for the map backgrounds as well as to Buggy for some vehicle GFX, which were very useful for making the sketch gfx used for the replay. And of course, many thanks to Mac for the logfiles!
PPS: renVis might not be the final name. However if the word means something very rude in swedish or any other language, please let me know ![Wink](images/smiley_icons/icon_wink.gif)
He gave her a look you could have poored on a waffle.
[Updated on: Wed, 27 July 2005 05:43] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #164432 is a reply to message #164417] |
Wed, 27 July 2005 12:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Ma1kel wrote on Wed, 27 July 2005 12:13 | Like said it looks awesome, but I want to ask something, how will this work? Will this be for server owners only or can normal people also see it?
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Its for all people of course. The server owner just needs to keep the logfiles. So basicaly, the server owner decides which games can be viewed as replay and which not.
MfG;
ChaosE
He gave her a look you could have poored on a waffle.
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #164546 is a reply to message #164383] |
Thu, 28 July 2005 07:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9735 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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It looks great and is a nice "toy" for server owners. Only remark i have, but this is something that should be handled by the server owners, is that someone who's in the game could cheat using this little toy as he sees whatever happens on the map. Like I said: that's a server owner - problem...
Will this ask even more CPU of the server and will it ask lots of bandwith? Does it need to be on the same server as the FDS and Brenbot is/are? These are important questions because most problems server owners have now are CPU-problems.
Looking at the screenshots, it seems neately programmed though. Nice!
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #164552 is a reply to message #164383] |
Thu, 28 July 2005 07:54 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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mac
Messages: 1018 Registered: February 2003
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General (1 Star) Administrator/General |
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This is a tool for a server owner. He can put it up on the webpage to allow users to replay played matches (we will be providing a "match browser" for that) and also a live view that allows users to spectate the current game.
One compressed input file has about 500k, and all processing is done on the client. Thus, it does not affect the SFPS or performance of the server computer.
It should also be possible to host it on another computer, since all it does is to read files. As long as you can provide direct access to the logfiles.
About the "spy" issue. The live view will have some sort of small delay (like 5-10 secs) which defeats the idea.
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #164564 is a reply to message #164552] |
Thu, 28 July 2005 08:44 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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mac wrote on Thu, 28 July 2005 09:54 | About the "spy" issue. The live view will have some sort of small delay (like 5-10 secs) which defeats the idea.
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Or to be more precise: The server owner can decide a) if he allows live-view at all and b) the "delay" for the replay (e.g. 10 seconds or 2 minutes). A player can not watch a live match as long as the server owner doesnt turn that feature on.
And yes, it is absolutely possible that replay host and gameserver are on different machines. All that the replay server has to do is indeed sending the compressed log files, which differ in size. The biggest one currently is 418 KB. Original size was > 10 MB btw. It might be possible to get them even smaller.
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Thu, 28 July 2005 08:45] Report message to a moderator
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Re: Announcing new BHS Member Minax71 / renVis announcement post [message #164670 is a reply to message #164663] |
Fri, 29 July 2005 00:03 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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Ma1kel wrote on Thu, 28 July 2005 17:54 | Will the program be able to recognize server side modifications? (like adding Turrets/Guard Towers to a map)
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Yes. Basicaly the player can visualize every replay, even of complete new or unknown maps. In this case, there will be no background picture - but you still see the building positions and the moving units / vehicles.
The player itself triest to detect the map by the position of the buildings and dynamicaly loads the correct background picture if the map is recognized. It will be possible to add your own map bg-pictures on your own server - or I can add them to the oficial version when somone sends me the screenshot (I might need some more help at this point anyway, right now I have only the "official" renegade maps, for example I have no overview pictures of fieldTS or the aircraft killer maps).
EXdeath7 wrote on Fri, 29 July 2005 00:45 | Cool! Do you think there will be some kind of mod support?
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What kind of ?
MfG;
Minax71
He gave her a look you could have poored on a waffle.
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