Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » what happens when u get lag stuck?
what happens when u get lag stuck? [message #16407] Tue, 22 April 2003 14:20 Go to previous messageGo to previous message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma:
General (1 Star)
StoneRook

That "force" is the host rig and your rig trying to figure out where in the Renegade map your "true" location is.


as you move - your world coodinates are passed to the host - which in turns sends updates to anyone around you - so everyone is about where they are seen.


if you start to lag - or go out of sync - you may be shifted around - as your rig and and the host "argue" where your really at.

Worst case - you get transported into a wall or fall through the map (the "blue hell")

Best case - you seem to skate around ("popping") around the terrain.

Similar to when a sniper goes into scope mode - they seem to "pop" in and out of view (or shift side to side).


The more players - the more traffic - the host rig specs -maps - all make a difference in seeing this.


Thats why you should put on client_physics_optimization (hit the ~ when in game - then hit c - and selecting the command) on when you start Renegade - it cuts some of the junk out.


Thanks rook!!

You obviously know what your doing....

I was told to check vis in my collision propertys on my whole mesh since my map has alot of height.....i tested with just the mesh and 2 start-up spawners and i still acompanied this problem.

I noticed that when he would shoot me,That he was looking in the opposite direction or at the wall.

Could the vis being checked cause this?
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New map - Wilderness DM - screenshots inside!
Next Topic: My Models So Far.......
Goto Forum:
  


Current Time: Wed Dec 25 19:59:06 MST 2024

Total time taken to generate the page: 0.00880 seconds