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Renegade: Sole Survivor Solo Arena Question [message #163852] Thu, 21 July 2005 12:15 Go to next message
Dr. Lithius
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Colonel
Alright. Renegade: Sole Survivor. Either you like it(yes, all five of you), or you hate it(IE, everyone else.) No one plays it. I can deal with that. However! I'm curious if anyone else has had the patience to sit through Wave after Wave in Solo Arena mode. It's not hard, considering you have infinite respawns and enough Credits to buy any given unit, but I wonder. . . Just how many Waves are there? I'm at Wave 24 as I write this.(Taking a brief break from blasting the crap out of things. I think the game is mad at me. It stopped giving me vehicles around Wave 20.)

And before I forget. I don't want any of this "Sole Survivor sucks" crap in this topic, please. Obviously, I'm in no position to stop it, but it'd be highly appreciated you keep it corked if you're not going to keep the topic relevant.

[Updated on: Thu, 21 July 2005 12:19]

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Re: Renegade: Sole Survivor Solo Arena Question [message #163853 is a reply to message #163852] Thu, 21 July 2005 12:22 Go to previous messageGo to next message
deadaim00 is currently offline  deadaim00
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Ive played through it all, and there are 50 waves. It starts to get hard at the end.

Re: Renegade: Sole Survivor Solo Arena Question [message #163854 is a reply to message #163852] Thu, 21 July 2005 12:45 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Hmm, maybe not the right topic, but where can I get the Sole Survivor mod?

Re: Renegade: Sole Survivor Solo Arena Question [message #163855 is a reply to message #163854] Thu, 21 July 2005 12:59 Go to previous messageGo to next message
Dr. Lithius
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http://www.renegade.gamingsource.co.uk/pafiledb/pafiledb.php ?action=category&id=1 has it and the 1.02 patch. Thanks for answering my question, by the way, deadaim00.
Re: Renegade: Sole Survivor Solo Arena Question [message #163863 is a reply to message #163855] Thu, 21 July 2005 13:23 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Joseph Collins wrote on Thu, 21 July 2005 14:59

http://www.renegade.gamingsource.co.uk/pafiledb/pafiledb.php ?action=category&id=1 has it and the 1.02 patch.

Thank you.


Re: Renegade: Sole Survivor Solo Arena Question [message #163913 is a reply to message #163855] Thu, 21 July 2005 18:56 Go to previous messageGo to next message
deadaim00 is currently offline  deadaim00
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Joseph Collins wrote on Thu, 21 July 2005 15:59

http://www.renegade.gamingsource.co.uk/pafiledb/pafiledb.php ?action=category&id=1 has it and the 1.02 patch. Thanks for answering my question, by the way, deadaim00.



np


Re: Renegade: Sole Survivor Solo Arena Question [message #163948 is a reply to message #163852] Fri, 22 July 2005 04:37 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Watch out for the evil chickens of death... Chicken > mammoth tank.

I liked SS, it didn't look great but the gameplay was fun. I liked arena a lot too, but there was only 1 spawn room and 2-4 spawners in it so on a 14+ player server... Mutation effects...


Beter known as "raapnaap".
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[Updated on: Fri, 22 July 2005 04:38]

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Re: Renegade: Sole Survivor Solo Arena Question [message #163968 is a reply to message #163852] Fri, 22 July 2005 12:19 Go to previous messageGo to next message
Dr. Lithius
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Lemme tell ya somethin'. I was playing it yesterday and the thing decided to stop functioning around Wave 42. This may have very well been because I'd decided to try and cheat the game by parking two Mammoth Tanks and a Medium Tank in a couple of the enemy spawn points(thus locking them throughly in place), but considering I blew up my tanks and found that one of the doors still didn't close, I think it was just a general error. I'll see if I can't get up to that point again sometime later.
Re: Renegade: Sole Survivor Solo Arena Question [message #163978 is a reply to message #163852] Fri, 22 July 2005 14:07 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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You move to the next round once everything is destroyed, so you probably forgot a bot somewhere... They like to hide...

Check all the doors and upstairs, I'm sure you will find it...


Beter known as "raapnaap".
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Re: Renegade: Sole Survivor Solo Arena Question [message #164000 is a reply to message #163852] Fri, 22 July 2005 17:42 Go to previous messageGo to next message
Dr. Lithius
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See, that's the thing. I literally looked everywhere.(Well, everywhere I could actually get into. Obviously, I couldn't go past the boundaries of the map.) There was not a single green blip on my radar to be found in the least. Quite irritating.

[Updated on: Sat, 23 July 2005 12:38]

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Re: Renegade: Sole Survivor Solo Arena Question [message #164027 is a reply to message #163852] Sat, 23 July 2005 06:39 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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I didn't even realise this was out! Big Ups

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Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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Re: Renegade: Sole Survivor Solo Arena Question [message #164075 is a reply to message #163852] Sat, 23 July 2005 20:44 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Whoa, I didn't know people still played it, or even liked it in the first place. I scripted all the rounds for Arena mode. There's 50 rounds. You said 42?
;Text Script for Arena Round 42

;Cinematic Script written by Bigwig


;--------------------- Create Arena Skeleton/Camera---------------------

-0	Create_Object,		1, "sr_ar_skel",			0, 0, 0, 0,
-460	destroy_object,		1
-60	Enable_Letterbox,	1, 1
-230	Enable_Letterbox,	0, 1
-120	Control_Camera,		1
-180	Control_Camera,		-1

;-------------------------Update Wave Counter---------------------------------------
-10	Send_Custom,		100120, 64534, 0


;================================AI Parameters Cheat Sheet=============================================================================================================


;--------------------------------Vehicle AI Script Parameters-----------------------------
;-261     Attach_Script,          0, "JFW_Guard_Duty", "[Helper Preset],[Helper Bone],[Range],[Dummy Object ID],[Unique Custom],[Waypath ID],[Attack Time],[Wait Time]"	

;---------Script Templates---------

;All Tanks:
;-261     Attach_Script,          0, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"	

;Buggy/Hummer:
;-261     Attach_Script,          0, "JFW_Guard_Duty", "SR_Helper_Mutant_Buggy,Helper,50.00,100022,48684,100023,5.00,3.00"

;Bike:
;-261     Attach_Script,          0, "JFW_Guard_Duty", "SR_Helper_Bike,MuzzleA0,50.00,100022,43634,100023,5.00,3.00"		


;--------------------------------Valid Vehicles----------------------------------
;SR_AAI_Bike
;SR_AAI_Buggy
;SR_AAI_Htnk
;SR_AAI_Hummer -Not Working Properly
;SR_AAI_Ltnk
;SR_AAI_MRLS
;SR_AAI_Mtnk
;SR_AAI_Ssm
;SR_AAI_Stnk

;---------------------------------Valid Vehicle Waypaths----------------------------------
;100023
;100059

;---------------------------------Valid Infantry----------------------------------
;SR_AAI_ChemTrooper
;SR_AAI_Commando
;SR_AAI_Flamer
;SR_AAI_GBaz
;SR_AAI_GMG
;SR_AAI_Gren


;=====================================================================================================================================================================


;--------------------------------Create Objects-----------------------------------

-260	Create_real_Object,	2, "SR_AAI_Mtnk",1			,"Bay01"
		
-260	Create_real_Object,	3, "SR_AAI_Mtnk",1			,"Bay02"	

-260	Create_real_Object,	4, "SR_AAI_Mtnk",1			,"Bay03"

-260	Create_real_Object,	5, "SR_AAI_Mtnk",1			,"Bay04"		

;Bay 5 is the Player's Bay:
;-260	Create_real_Object,	6, "CnC_GDI_Mammoth_Tank",1			,"Bay05"		

-260	Create_real_Object,	7, "SR_AAI_Stnk",1		,"Bay06"		

-260	Create_real_Object,	8, "SR_AAI_Stnk",1			,"Bay07"		

-260	Create_real_Object,	9, "SR_AAI_Stnk",1 		,"Bay08"		

-260	Create_real_Object,	10, "SR_AAI_Commando",1		,"Spawn01"		

-260	Create_real_Object,	11, "SR_AAI_Commando",1		,"Spawn02"

;---------------------------------------Attach Vehicle AI Logic Scripts--------------------------------------
-261     Attach_Script,          2, "JFW_Guard_Duty",  "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261     Attach_Script,          3, "JFW_Guard_Duty",  "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261     Attach_Script,          4, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261     Attach_Script,          5, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261     Attach_Script,          7, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261     Attach_Script,          8, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261     Attach_Script,          9, "JFW_Guard_Duty", "SR_Helper_Mutant_Buggy,Helper,50.00,100022,48784,100023,5.00,3.00"

;---------------------------------------Attach Death Custom Scripts--------------------------------------
; Each round will need to send different messages. The first digit(s) is the round number, the second and third are zeros, and the last is the consecutive number for that object (1-7)

-262     Attach_Script,          2, "JFW_Death_Send_Custom", "100114, 42001, 0"
-262     Attach_Script,          3, "JFW_Death_Send_Custom", "100114, 42002, 0"
-262     Attach_Script,          4, "JFW_Death_Send_Custom", "100114, 42003, 0"
-262     Attach_Script,          5, "JFW_Death_Send_Custom", "100114, 42004, 0"
-262     Attach_Script,          7, "JFW_Death_Send_Custom", "100114, 42005, 0"
-262     Attach_Script,          8, "JFW_Death_Send_Custom", "100114, 42006, 0"
-262     Attach_Script,          9, "JFW_Death_Send_Custom", "100114, 42007, 0"



;--------------------------------Door Openers (Helps the Infantry out)--------------------------------

-320	Create_real_Object,	12, "SR_Helper_Mutant_Tank",1		,"Bay01"

-320	Create_real_Object,	13, "SR_Helper_Mutant_Tank",1		,"Bay02"

-320	Create_real_Object,	14, "SR_Helper_Mutant_Tank",1		,"Bay03"

-320	Create_real_Object,	15, "SR_Helper_Mutant_Tank",1		,"Bay04"

-320	Create_real_Object,	16, "SR_Helper_Mutant_Tank",1		,"Bay05"

-320	Create_real_Object,	17, "SR_Helper_Mutant_Tank",1		,"Bay06"

-320	Create_real_Object,	18, "SR_Helper_Mutant_Tank",1		,"Bay07"

-320	Create_real_Object,	19, "SR_Helper_Mutant_Tank",1		,"Bay08"

-400	destroy_object,		12
-400	destroy_object,		13
-400	destroy_object,		14
-400	destroy_object,		15
-400	destroy_object,		16
-400	destroy_object,		17
-400	destroy_object,		18
-400	destroy_object,		19


That's round 42, don't seem to see any conflicts in the code. The round mess up could be from many things. If you park a vehicle where the bot is supposed to spawn, they will not appear and thus, the custom message will not be sent and the round will not advance. Sometimes if you let them idle too long (if they sit in their bays without moving) they will automaticlly die, and I don't think the script will send a custom that way either. Anyway, it'd be nice to schedule a co-op Arena map sometime. Sorry about the extremly long post.


-The ONLY Renegade fan to pee off a school.
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Re: Renegade: Sole Survivor Solo Arena Question [message #164081 is a reply to message #163852] Sat, 23 July 2005 22:30 Go to previous messageGo to next message
Dr. Lithius
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Colonel
That's probably what happened, then. The Mammoth Tanks were just too big. They gave the other tanks absolutely no space to spawn at all due to their combined height and width. The Medium Tank, however, gave just enough space for something to spawn, even though it ended up spawning on top of(and partly inside of) it. Heh. And yeah, I dunno if anyone else does, but I sure do like Renegade: Sole Survivor. It's a unique take on Renegade's multiplayer mode(much like the original Sole Survivor) that even goes as far as to replace units with a graphical representation of their original Tiberian Dawn incarnations. Or tries to, anyway. A lot of people didn't take to it, but I think the model artist did a damned good job.
Re: Renegade: Sole Survivor Solo Arena Question [message #164096 is a reply to message #163852] Sun, 24 July 2005 03:43 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Personally, considering SomeRhino did 95% of the mod himself (besides the scripts, the map 'Ice', and the Arena scripts), he did EVERYTHING. He deserves the real credit for the mod.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Re: Renegade: Sole Survivor Solo Arena Question [message #164097 is a reply to message #163852] Sun, 24 July 2005 04:22 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Just got round to playing it. I really like the stylised vechiles congrats SomeRhino it's a real achievement to do all that pretty much yourself, quite inspiring really.

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Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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Re: Renegade: Sole Survivor Solo Arena Question [message #164113 is a reply to message #163852] Sun, 24 July 2005 12:45 Go to previous message
Naamloos is currently offline  Naamloos
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Will there ever be a new version of the mod? Probably not but it will be fun playing that again, with beter models and such.

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