Home » Renegade Discussions » Mod Forum » Renegade: Sole Survivor Solo Arena Question
Renegade: Sole Survivor Solo Arena Question [message #163852] |
Thu, 21 July 2005 12:15 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Alright. Renegade: Sole Survivor. Either you like it(yes, all five of you), or you hate it(IE, everyone else.) No one plays it. I can deal with that. However! I'm curious if anyone else has had the patience to sit through Wave after Wave in Solo Arena mode. It's not hard, considering you have infinite respawns and enough Credits to buy any given unit, but I wonder. . . Just how many Waves are there? I'm at Wave 24 as I write this.(Taking a brief break from blasting the crap out of things. I think the game is mad at me. It stopped giving me vehicles around Wave 20.)
And before I forget. I don't want any of this "Sole Survivor sucks" crap in this topic, please. Obviously, I'm in no position to stop it, but it'd be highly appreciated you keep it corked if you're not going to keep the topic relevant.
[Updated on: Thu, 21 July 2005 12:19] Report message to a moderator
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Re: Renegade: Sole Survivor Solo Arena Question [message #163968 is a reply to message #163852] |
Fri, 22 July 2005 12:19 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Lemme tell ya somethin'. I was playing it yesterday and the thing decided to stop functioning around Wave 42. This may have very well been because I'd decided to try and cheat the game by parking two Mammoth Tanks and a Medium Tank in a couple of the enemy spawn points(thus locking them throughly in place), but considering I blew up my tanks and found that one of the doors still didn't close, I think it was just a general error. I'll see if I can't get up to that point again sometime later.
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Re: Renegade: Sole Survivor Solo Arena Question [message #164075 is a reply to message #163852] |
Sat, 23 July 2005 20:44 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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Whoa, I didn't know people still played it, or even liked it in the first place. I scripted all the rounds for Arena mode. There's 50 rounds. You said 42?
;Text Script for Arena Round 42
;Cinematic Script written by Bigwig
;--------------------- Create Arena Skeleton/Camera---------------------
-0 Create_Object, 1, "sr_ar_skel", 0, 0, 0, 0,
-460 destroy_object, 1
-60 Enable_Letterbox, 1, 1
-230 Enable_Letterbox, 0, 1
-120 Control_Camera, 1
-180 Control_Camera, -1
;-------------------------Update Wave Counter---------------------------------------
-10 Send_Custom, 100120, 64534, 0
;================================AI Parameters Cheat Sheet=============================================================================================================
;--------------------------------Vehicle AI Script Parameters-----------------------------
;-261 Attach_Script, 0, "JFW_Guard_Duty", "[Helper Preset],[Helper Bone],[Range],[Dummy Object ID],[Unique Custom],[Waypath ID],[Attack Time],[Wait Time]"
;---------Script Templates---------
;All Tanks:
;-261 Attach_Script, 0, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
;Buggy/Hummer:
;-261 Attach_Script, 0, "JFW_Guard_Duty", "SR_Helper_Mutant_Buggy,Helper,50.00,100022,48684,100023,5.00,3.00"
;Bike:
;-261 Attach_Script, 0, "JFW_Guard_Duty", "SR_Helper_Bike,MuzzleA0,50.00,100022,43634,100023,5.00,3.00"
;--------------------------------Valid Vehicles----------------------------------
;SR_AAI_Bike
;SR_AAI_Buggy
;SR_AAI_Htnk
;SR_AAI_Hummer -Not Working Properly
;SR_AAI_Ltnk
;SR_AAI_MRLS
;SR_AAI_Mtnk
;SR_AAI_Ssm
;SR_AAI_Stnk
;---------------------------------Valid Vehicle Waypaths----------------------------------
;100023
;100059
;---------------------------------Valid Infantry----------------------------------
;SR_AAI_ChemTrooper
;SR_AAI_Commando
;SR_AAI_Flamer
;SR_AAI_GBaz
;SR_AAI_GMG
;SR_AAI_Gren
;=====================================================================================================================================================================
;--------------------------------Create Objects-----------------------------------
-260 Create_real_Object, 2, "SR_AAI_Mtnk",1 ,"Bay01"
-260 Create_real_Object, 3, "SR_AAI_Mtnk",1 ,"Bay02"
-260 Create_real_Object, 4, "SR_AAI_Mtnk",1 ,"Bay03"
-260 Create_real_Object, 5, "SR_AAI_Mtnk",1 ,"Bay04"
;Bay 5 is the Player's Bay:
;-260 Create_real_Object, 6, "CnC_GDI_Mammoth_Tank",1 ,"Bay05"
-260 Create_real_Object, 7, "SR_AAI_Stnk",1 ,"Bay06"
-260 Create_real_Object, 8, "SR_AAI_Stnk",1 ,"Bay07"
-260 Create_real_Object, 9, "SR_AAI_Stnk",1 ,"Bay08"
-260 Create_real_Object, 10, "SR_AAI_Commando",1 ,"Spawn01"
-260 Create_real_Object, 11, "SR_AAI_Commando",1 ,"Spawn02"
;---------------------------------------Attach Vehicle AI Logic Scripts--------------------------------------
-261 Attach_Script, 2, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261 Attach_Script, 3, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261 Attach_Script, 4, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261 Attach_Script, 5, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261 Attach_Script, 7, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261 Attach_Script, 8, "JFW_Guard_Duty", "SR_Helper_Mutant_Tank,Helper,50.00,100022,43684,100023,5.00,3.00"
-261 Attach_Script, 9, "JFW_Guard_Duty", "SR_Helper_Mutant_Buggy,Helper,50.00,100022,48784,100023,5.00,3.00"
;---------------------------------------Attach Death Custom Scripts--------------------------------------
; Each round will need to send different messages. The first digit(s) is the round number, the second and third are zeros, and the last is the consecutive number for that object (1-7)
-262 Attach_Script, 2, "JFW_Death_Send_Custom", "100114, 42001, 0"
-262 Attach_Script, 3, "JFW_Death_Send_Custom", "100114, 42002, 0"
-262 Attach_Script, 4, "JFW_Death_Send_Custom", "100114, 42003, 0"
-262 Attach_Script, 5, "JFW_Death_Send_Custom", "100114, 42004, 0"
-262 Attach_Script, 7, "JFW_Death_Send_Custom", "100114, 42005, 0"
-262 Attach_Script, 8, "JFW_Death_Send_Custom", "100114, 42006, 0"
-262 Attach_Script, 9, "JFW_Death_Send_Custom", "100114, 42007, 0"
;--------------------------------Door Openers (Helps the Infantry out)--------------------------------
-320 Create_real_Object, 12, "SR_Helper_Mutant_Tank",1 ,"Bay01"
-320 Create_real_Object, 13, "SR_Helper_Mutant_Tank",1 ,"Bay02"
-320 Create_real_Object, 14, "SR_Helper_Mutant_Tank",1 ,"Bay03"
-320 Create_real_Object, 15, "SR_Helper_Mutant_Tank",1 ,"Bay04"
-320 Create_real_Object, 16, "SR_Helper_Mutant_Tank",1 ,"Bay05"
-320 Create_real_Object, 17, "SR_Helper_Mutant_Tank",1 ,"Bay06"
-320 Create_real_Object, 18, "SR_Helper_Mutant_Tank",1 ,"Bay07"
-320 Create_real_Object, 19, "SR_Helper_Mutant_Tank",1 ,"Bay08"
-400 destroy_object, 12
-400 destroy_object, 13
-400 destroy_object, 14
-400 destroy_object, 15
-400 destroy_object, 16
-400 destroy_object, 17
-400 destroy_object, 18
-400 destroy_object, 19
That's round 42, don't seem to see any conflicts in the code. The round mess up could be from many things. If you park a vehicle where the bot is supposed to spawn, they will not appear and thus, the custom message will not be sent and the round will not advance. Sometimes if you let them idle too long (if they sit in their bays without moving) they will automaticlly die, and I don't think the script will send a custom that way either. Anyway, it'd be nice to schedule a co-op Arena map sometime. Sorry about the extremly long post.
-The ONLY Renegade fan to pee off a school.
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Re: Renegade: Sole Survivor Solo Arena Question [message #164081 is a reply to message #163852] |
Sat, 23 July 2005 22:30 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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That's probably what happened, then. The Mammoth Tanks were just too big. They gave the other tanks absolutely no space to spawn at all due to their combined height and width. The Medium Tank, however, gave just enough space for something to spawn, even though it ended up spawning on top of(and partly inside of) it. Heh. And yeah, I dunno if anyone else does, but I sure do like Renegade: Sole Survivor. It's a unique take on Renegade's multiplayer mode(much like the original Sole Survivor) that even goes as far as to replace units with a graphical representation of their original Tiberian Dawn incarnations. Or tries to, anyway. A lot of people didn't take to it, but I think the model artist did a damned good job.
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