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Re: Scripts onto leveledit [message #163309 is a reply to message #163296] |
Fri, 15 July 2005 04:57 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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After trying to decipher what you are saying I think you want to create a folder called scripts inside your mod package folder in your level edit directory. Then add scripts.dll, bhs.dll and scripts2.dll from the latest BHS release inside that folder. Then you can attatch scripts to objects inside level edit.
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Re: Scripts onto leveledit [message #163367 is a reply to message #163296] |
Fri, 15 July 2005 15:02 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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the program stops rendering the textures if its inactive, I presume its intended to stop it hogging computer resources while you do something else...
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