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C&C_Galactic....need testers [message #16060] |
Mon, 21 April 2003 14:01 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Umm...no textures from SS
umm...this isnt a DM...it's an infantry only map.
umm...teleporters would fit well in space...therefore i made a space map.
And Medical level was a good map...but nothing like this map.
Im having script problems on the client side...It seems they can't move ...they get stuck...kinda like the 1st floor of the conyard in basin...except your stuck everywhere on my map
ACK could you please help me out here?
Beta is down for the time being.....i have to fix the server script problem
[Updated on: Mon, 21 April 2003 14:31] Report message to a moderator
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C&C_Galactic....need testers [message #16210] |
Tue, 22 April 2003 01:52 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Ok we need to fix the scripts here.
If it's a mix format then you can remove both of the dlls from the mix package as they will not be used by the game and just sit there doing nothing.
All presets that you have changed a setting for should be temp and that includes things spawners, scriptzones, vehicles, everything basically.
Check both the server and client have the latest scripts installed. There is a link in my signature to the latest version.
PDS_Test_Harvester has been tested and works with the FDS and their clients. Make sure this script is setup correctly. The script uses the first waypoint, last waypoint ans the waypath ID's. Also the tiberian refinery controller and the tiberianfield ID's are used. The harvester should be spawned from a spawner. Try killing the harvester once and see if it begins to pathfind after that.
As for the teleporter i'm not sure check what I said about the scripts. The script has been tested on a normal host although but not FDS.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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C&C_Galactic....need testers [message #16290] |
Tue, 22 April 2003 07:54 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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so when i change the parameters for the script zone it should be temped?
And i have to temp a new scriptzone for each scriptzone used?(i have 12 teleporters,and i just made the scriptzone all for each of them...but all have different parameters)
Also laeubi's tutorial said to select the whole way path for its ID...theres only one parameter for the waypath DRIVETOID which i entered the whole waypth's ID.
but all the teleporters and the harvy's work in LAN .
[Updated on: Tue, 22 April 2003 08:10] Report message to a moderator
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C&C_Galactic....need testers [message #16294] |
Tue, 22 April 2003 08:01 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah it's probably only one waypath ID. I was probably thinking of PDS_Test_Follow_Waypath. As for the teleporters you can use the scriptzone as long as you don't change it's parameters. You can add scripts to it once you have made the zone, thats fine. In your case you probably won't need to make a temp unless yuou have modded the preset itself.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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C&C_Galactic....need testers [message #16300] |
Tue, 22 April 2003 08:15 |
[REHT]Spirit
Messages: 277 Registered: April 2003
Karma: 0
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Recruit |
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Deafwasp |
[REHT | Spirit]Deafwasp | Bullcrap man, I aint saying rip off I am saying those maps had to have influenced his design.
*ahh!* ripoff *chooooo!*
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Ok, sorry about that part, but if it's just influence then what's the need for rolling your eyes at him..? Heck how do you even know if that map was influenced by ACK's map? Just because his map came before Titan's...?
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Shut the fuck up guy, you don't have to pick at every little thing everyone says.
You have to admit it reminds you of ACK's map/s. it even has a little area with plants growing. I wouldent be surprized to see red spray paint on the walls and windows into space. It just resembles it a bit.
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I'm not trying to sound cruel and all but really, it just seems like everyone acts like things revolves around ACK. The slightest thing and BAM "Y0u s700pid! Y0u r1p 1t off ACK! j00 f00!". I need to stop reading every post, lol.
But I am curious, why everyone just looks at screens instead of the whole thing. The goto a post, look at a screen, pop up with this. But when you play the map there's not all of that stuff. Here ya don't have paintings on the walls, in fact half the textures are ones from the Renegade Texture Package.
And I'm not jumping on everyone's little word, I know it can seem like that, but not really trying to, I'm just looking for answers.
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C&C_Galactic....need testers [message #16317] |
Tue, 22 April 2003 09:27 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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[REHT | Spirit]Deafwasp |
[REHT | Spirit]Deafwasp | Bullcrap man, I aint saying rip off I am saying those maps had to have influenced his design.
*ahh!* ripoff *chooooo!*
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Ok, sorry about that part, but if it's just influence then what's the need for rolling your eyes at him..? Heck how do you even know if that map was influenced by ACK's map? Just because his map came before Titan's...?
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Shut the fuck up guy, you don't have to pick at every little thing everyone says.
You have to admit it reminds you of ACK's map/s. it even has a little area with plants growing. I wouldent be surprized to see red spray paint on the walls and windows into space. It just resembles it a bit.
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I'm not trying to sound cruel and all but really, it just seems like everyone acts like things revolves around ACK. The slightest thing and BAM "Y0u s700pid! Y0u r1p 1t off ACK! j00 f00!". I need to stop reading every post, lol.
But I am curious, why everyone just looks at screens instead of the whole thing. The goto a post, look at a screen, pop up with this. But when you play the map there's not all of that stuff. Here ya don't have paintings on the walls, in fact half the textures are ones from the Renegade Texture Package.
And I'm not jumping on everyone's little word, I know it can seem like that, but not really trying to, I'm just looking for answers.
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LOL he's right
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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